Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-15 19:02:50, ended 2026-04-16 17:52:15. dacf, chaotic male human Ranger -------------------------- |>+....%......./........%| |.......----------------.| -------[------ |.| |...........| |.| |0.........0| |.| --------.----| |.| |............| |.| |............| |.| -----.-------- ------|.| |..........| --|$$$$$|.| |....[.....| |.+$$$.$|.| |.........-- |-|$$$$$|.| -------.---- |.+$$j).-.| |%......%| |-|.$$$$|-- |........| |.+.$$$$| |...------ --|.$$$$| ----- ------- Dacf the Trailblazer St:25 Dx:13 Co:15 In:14 Wi:14 Ch:10 Chaotic Dlvl:3 $:374 HP:0(54) Pw:44(44) AC:-6 Xp:9/3024 T:9116 Burdened Latest messages: You succeed in unlocking the door. You hear a sound reminiscent of an elephant stepping on a peanut. The door opens. Welcome to David's treasure zoo! The yellow light flows under the door. a - a +1 dagger (weapon in hand). The yellow light flows under the door. The yellow light flows under the door. Please move the cursor to an unknown object. (For instructions type a '?') You kill the jackal! The yellow light flows under the door. You see here 10 gold pieces. You have a little trouble lifting $ - 10 gold pieces. The yellow light flows under the door. You kill the gnome! The yellow light flows under the door. You have a little trouble lifting $ - 64 gold pieces. You have a little trouble lifting L - a crystal wand. The yellow light flows under the door. The yellow light flows under the door. You hit the invisible stalker! The invisible stalker hits! The yellow light flows under the door. You hit the invisible stalker! The invisible stalker hits! The yellow light flows under the door. You hit the invisible stalker! The invisible stalker hits! The yellow light flows under the door. The invisible stalker misses! You hit the invisible stalker! The invisible stalker hits! You kill the invisible stalker! The yellow light flows under the door. The yellow light explodes at a spot in thin air! The quasit hits! The quasit hits! The quasit misses! The dwarf king picks up some gold. The gnome wields a bow! The ochre jelly engulfs you! You are covered in slime! It burns! You hit the ochre jelly. You hit the ochre jelly. You are splashed by the ochre jelly's acid! You hit the ochre jelly. You are splashed by the ochre jelly's acid! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 374 gold pieces Amulets F - a cursed amulet of restful sleep Weapons P - 14 blessed +5 arrows g - 7 blessed +2 arrows m - 11 blessed +0 arrows c - 42 +2 arrows (in quiver) b - a +1 bow (alternate weapon; not wielded) a - a +1 dagger (weapon in hand) Armor y - an uncursed +0 dwarvish iron helm (being worn) v - an uncursed +0 helm of opposite alignment t - an uncursed +0 pair of gauntlets of power (being worn) W - a blessed +0 pair of iron shoes (being worn) S - an uncursed +0 dwarvish roundshield (being worn) e - an uncursed +2 cloak of displacement (being worn) M - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles C - an uncursed slime mold I - an uncursed apple Rings u - a cursed ring of aggravate monster r - an uncursed ring of fire resistance d - an uncursed ring of free action G - an uncursed -2 ring of gain strength Q - a cursed ring of polymorph J - an uncursed ring of see invisible (on left hand) Wands L - a wand of enlightenment (0:14) p - a wand of lightning (0:8) Y - a wand of magic missile (0:1) E - a wand of striking (0:5) T - a wand of teleportation (0:8) Tools s - an uncursed sack containing 46 items n - an uncursed blindfold z - an uncursed magic whistle x - a +0 pick-axe k - an uncursed skeleton key Gems/Stones U - an uncursed black opal j - an uncursed jet stone h - 2 uncursed rubies X - 2 uncursed worthless pieces of black glass f - 3 uncursed worthless pieces of red glass i - 2 uncursed worthless pieces of violet glass o - an uncursed worthless piece of yellowish brown glass Z - an uncursed luckstone Contents of the sack: 475 gold pieces an uncursed scroll of taming an uncursed scroll of magic mapping an uncursed scroll of teleportation an uncursed scroll of teleportation an uncursed scroll of food detection an uncursed scroll of food detection an uncursed scroll of gold detection 2 uncursed scrolls of create monster an uncursed scroll of create monster 2 uncursed scrolls of earth an uncursed scroll of identify a blessed scroll of identify 2 uncursed scrolls of identify a cursed scroll of identify an uncursed spellbook of detect food an uncursed spellbook of healing an uncursed potion of gain ability an uncursed potion of water a potion of holy water 2 uncursed potions of water a potion of holy water an uncursed potion of water an uncursed potion of fruit juice 2 uncursed potions of fruit juice a cursed potion of hallucination an uncursed potion of hallucination an uncursed potion of sickness 2 uncursed potions of booze an uncursed potion of oil an uncursed potion of healing a cursed potion of healing 4 uncursed worthless pieces of blue glass an uncursed emerald an uncursed worthless piece of green glass 2 uncursed agate stones 4 uncursed worthless pieces of orange glass 2 uncursed amethyst stones an uncursed diamond an uncursed worthless piece of white glass 6 uncursed worthless pieces of yellow glass an uncursed jet stone 3 uncursed rubies an uncursed worthless piece of black glass an uncursed worthless piece of red glass 2 uncursed worthless pieces of yellowish brown glass Dacf the Ranger's attributes: Background: You were a Trailblazer, a level 9 male human Ranger. You were chaotic, on a mission for Mars who was opposed by Mercury (lawful) and Venus (neutral). You were in Sokoban, on level 3. You entered the dungeon 9116 turns ago. There was a new moon in effect when your adventure ended. You had 3024 experience points, 2096 more were needed to attain level 10. Basics: You had 0 out of 54 hit points. You had all 44 energy points (spell power). Your armor class was -6. Your wallet contained 374 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:16, peak:17, innate limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 14 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 10 (limit:18). Final Status: You were swallowed by an ochre jelly. You were burdened; movement was slightly slowed. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You saw invisible. You were telepathic. You had automatic searching. You were displaced. You were stealthy. You were guarded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 giant mimics an ogre king 2 large mimics a baby purple worm 2 stalkers a small mimic 2 ettin mummies 2 freezing spheres a flaming sphere a leather golem a chameleon a giant beetle a winter wolf cub 2 leprechauns a mumak an ice vortex 2 orc mummies 3 dwarf mummies a dingo a dwarf lord a dust vortex 2 ravens a snake 4 apes 2 bugbears a rock mole 2 fog clouds 2 yellow lights 2 violet fungi 11 gnome lords a gnomish wizard 2 kobold mummies an elf zombie a baby crocodile 3 giant ants a floating eye 16 dwarves 2 homunculi 3 kobold lords 4 hill orcs 2 rothes a rabid rat 2 giant bats 3 dwarf zombies a werejackal 2 iguanas 6 coyotes a gas spore 2 hobbits 3 manes 3 large kobolds 2 giant rats a cave spider a green mold 60 gnomes 2 gnome zombies 4 geckos 3 jackals a fox 3 kobolds 2 goblins 6 grid bugs 2 lichens 2 kobold zombies 5 newts 211 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: Many fountains. Level 2: A general store, a fountain. Level 3: Some fountains. Stairs down to The Gnomish Mines. Level 4: Level 5: A delicatessen, a fountain. Level 6: Many fountains. Oracle of Delphi. Level 7: A fountain, a grave. Stairs up to Sokoban, level 6. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains, some trees. Level 8: Level 9: Level 10: Level 12: A fountain. Sokoban: levels 6 up to 3 Level 3: <- You were here. Solved. Final resting place for you, killed by an ochre jelly. Level 4: Solved. Level 5: Solved. Level 6: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | dacf | | 849 Au | | killed by an | | ochre jelly | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye dacf the Ranger... You died in Sokoban on dungeon level 3 with 13425 points, and 849 pieces of gold, after 9116 moves. You were level 9 with a maximum of 54 hit points when you died.