Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-12 21:09:24, ended 2026-04-14 23:39:35. efot, lawful female dwarven Archeologist --------- |.......| ---- |.......| ... |..._%..| ---------..- --- |..%%%..| |.......|...-- -.... | |...%...| | |@@@...@|A.@)---...... |. ----%---- .| |..@@..@-&.a%)-%&...... |...%%%%.A....| |..A....|.a.%---...%.... ---.L..%@D..--- |.......|Da.-- -..))).. -----|----- A---------..- ---|--- ...%.. a a ... --...-- ....?.. ----- ---- ....... ......... |..... ...........--....%. ..--.%.- ........).%%-- %%. --%...| ....%.%..)..----|----.0%--- ....... ?...)..%....%.| ----- -------------- Efot the Spelunker St:18/** Dx:23 Co:20 In:20 Wi:20 Ch:11 Lawful Astral Plane $:0 HP:264(375) Pw:85(85) AC:-33 Xp:18/1295615 T:35658 Latest messages: The magic missile hits the giant ant. What do you want to use or apply? [afhipqsvzIOP or ?*] h Nothing seems to happen. What do you want to use or apply? [afhipqsvzIOP or ?*] h You can see again. Pat the Spelunker turns to flee. The lich casts a spell! The lich suddenly becomes transparent! The priest of Huhetotl turns to flee. You hit the invisible lich! You destroy the invisible lich! The invisible lich's body crumbles into dust. Death moves the giant ant out of the way! The Angel of Moloch zaps you with a magic missile! The magic missile whizzes by you! Death moves the fire ant out of the way! Pat the Spelunker turns to flee. The priest of Camaxtli picks up a long sword. "Go ahead, fetch thy mama! I shall wait." Death moves the giant ant out of the way! You hear a chugging sound. The priestess of Quetzalcoatl casts a spell! The priestess of Quetzalcoatl looks better. The priest of Huhetotl picks up a long sword. There is a high altar to Quetzalcoatl (lawful) here. What do you want to use or apply? [afhipqsvzIOP or ?*] i You produce a strange whistling sound. Death moves the Angel of Moloch out of the way! The guardian Angel of Quetzalcoatl swings her long sword at Andy the Spelunker. The guardian Angel of Quetzalcoatl misses Andy the Spelunker. The guardian Angel of Quetzalcoatl swings her long sword at Andy the Spelunker. The guardian Angel of Quetzalcoatl hits Andy the Spelunker. The guardian Angel of Quetzalcoatl misses Andy the Spelunker. Andy the Spelunker misses the guardian Angel of Quetzalcoatl. Andy the Spelunker misses the guardian Angel of Quetzalcoatl. The priest of Huhetotl picks up a large shield. The priest of Huhetotl removes a small shield and puts on a large shield. Unknown command ' '. What do you want to sacrifice? [S or ?*] S You offer the Amulet of Yendor to Quetzalcoatl... An invisible choir sings, and you are bathed in radiance... The voice of Quetzalcoatl rings out: "Mortal, thou hast done well!" "In return for thy service, I grant thee the gift of Immortality!" You ascend to the status of Demigoddess... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want a list of extinct species? [ynq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets r - an uncursed amulet of life saving (being worn) Weapons w - the blessed +6 Grayswandir (weapon in hand) x - a blessed +7 silver saber (wielded in other hand) Armor e - a blessed +4 helm of brilliance (being worn) A - an uncursed very burnt +4 pair of gauntlets of dexterity (being worn) B - a blessed +4 pair of speed boots (being worn) t - a cursed -1 pair of water walking boots d - a blessed fireproof +0 cloak of magic resistance (being worn) b - a blessed +4 T-shirt with text "Aberzombie and Fitch" (being worn) c - a blessed +5 silver dragon scale mail (being worn) Comestibles X - an uncursed apple C - an uncursed cockatrice corpse F - an uncursed lizard corpse L - an uncursed lizard corpse Rings E - an uncursed ring of conflict R - an uncursed ring of free action (on left hand) u - an uncursed +2 ring of gain constitution n - a blessed ring of levitation m - an uncursed ring of regeneration o - an uncursed ring of teleport control Y - an uncursed ring of teleport control Wands v - a wand of death (0:8) z - a wand of digging (0:8) p - a wand of digging (0:4) s - a wand of digging (0:3) q - a wand of teleportation (0:7) Tools f - a blessed greased bag of holding containing 71 items I - an uncursed magic lamp (lit) i - a cursed magic whistle O - the blessed Orb of Detection (0:2) a - an uncursed skeleton key P - an uncursed towel h - a blessed +0 unicorn horn Gems/Stones D - an uncursed black opal G - an uncursed emerald H - an uncursed topaz stone y - a blessed luckstone Contents of the bag of holding: an uncursed amulet of magical breathing the rustproof +0 Snickersnee an uncursed +0 pair of gauntlets of power an uncursed +0 robe an uncursed +0 robe 3 uncursed nachos an uncursed apple an uncursed candy bar 6 uncursed food rations an uncursed fortune cookie 2 uncursed sprigs of wolfsbane 5 uncursed tripe rations 2 uncursed lizard corpses 5 blessed scrolls of blank paper 2 uncursed scrolls of blank paper 2 cursed scrolls of blank paper a blessed scroll of create monster an uncursed scroll of create monster 3 uncursed scrolls of earth a blessed scroll of gold detection 3 blessed scrolls of identify 3 uncursed scrolls of identify 3 blessed scrolls of magic mapping 6 blessed scrolls of remove curse a blessed scroll of teleportation 2 uncursed scrolls of teleportation a blessed potion of enlightenment 3 blessed potions of full healing 2 uncursed potions of gain ability 2 uncursed potions of paralysis 25 potions of holy water 2 uncursed potions of water a potion of unholy water an uncursed ring of free action an uncursed ring of free action an uncursed +0 ring of gain constitution an uncursed ring of polymorph an uncursed ring of regeneration an uncursed ring of shock resistance a wand of cold (0:1) a wand of death (0:3) a wand of digging (0:7) a wand of digging (0:6) a wand of digging (0:4) a wand of digging (0:4) a wand of enlightenment (0:11) a wand of opening (0:7) a wand of polymorph (0:8) a wand of polymorph (0:5) a wand of sleep (0:2) a wand of sleep (0:1) a wand of speed monster (0:7) a wand of striking (0:5) a wand of teleportation (0:6) a wand of teleportation (0:4) a wand of teleportation (0:4) a wand of undead turning (0:7) a can of grease (0:12) a magic marker (1:11) an uncursed oil lamp 4 uncursed agate stones 8 uncursed amethyst stones 4 uncursed aquamarine stones 10 uncursed diamonds an uncursed dilithium crystal 7 uncursed emeralds 2 uncursed jasper stones an uncursed obsidian stone 7 uncursed rubies an uncursed sapphire an uncursed touchstone Efot the Archeologist's attributes: Background: You were a Spelunker, a level 18 female dwarven Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the endgame, on the Astral Plane. You entered the dungeon 35658 turns ago. It was nighttime. You had 1295615 experience points, 1264385 more were needed for level 19. Basics: You had 264 out of 375 hit points. You had all 85 energy points (spell power). Your armor class was -33. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/100 (limit:18/100). Your dexterity was 23 (base:19, innate limit:20). Your constitution was 20 (limit:20). Your intelligence was 20 (base:16, innate limit:16). Your wisdom was 20 (base:16, innate limit:16). Your charisma was 11 (limit:16). Final Status: You were unencumbered. You were wielding two weapons at once. You had basic skill with two weapon combat. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You resisted hallucinations. You saw invisible. You were telepathic. You had automatic searching. You were clairvoyant. You had infravision. You were invisible to others. You were stealthy. You had a moderate defense bonus (+10). You were warded. You took half spell damage. You were very fast. You had reflection. You had free action. Your life would have been saved. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: Orcus Juiblex the Wizard of Yendor (10 times) Death (4 times) Famine Vlad the Impaler 4 arch-liches a high priest Medusa Croesus a kraken an iron golem 3 master liches 8 storm giants 2 glass golems 3 balrogs the Minion of Huhetotl 6 purple worms 2 gray dragons 4 silver dragons 3 red dragons 4 white dragons 5 orange dragons a black dragon 5 blue dragons 2 green dragons 3 yellow dragons 10 minotaurs 3 jabberwocks 4 baluchitheria 16 Angels 8 demiliches 2 stone golems 3 Olog-hai 4 pit fiends a sandestin a hell hound 5 titanotheres 2 trappers 3 guardian nagas 2 disenchanters 30 vampire lords 3 skeletons a shopkeeper 21 aligned priests 4 captains 6 shades 5 liches 3 clay golems 2 nurses an ice devil 4 nalfeshnees an Aleax 6 frost giants 5 ettins a golden naga 22 vampires 8 lieutenants a watch captain 43 ghosts a priestess 2 queen bees 4 winged gargoyles 2 mind flayers 11 giant mimics 5 long worms 5 zruties 4 fire giants 12 ogre kings 5 ice trolls 3 rock trolls 8 umber hulks 6 Elvenkings a doppelganger 12 hezrous 4 bone devils 6 large mimics 2 wumpuses 4 fire vortices 8 stalkers 8 air elementals 4 fire elementals 3 earth elementals 8 water elementals 7 hill giants a giant mummy a black naga 2 xorns 12 giant zombies 14 elf-lords 20 sergeants 10 barbed devils 2 vrocks 3 salamanders 16 wargs 4 hell hound pups 14 small mimics 2 glass piercers 4 warhorses 3 steam vortices 2 xans an ettin mummy 7 ogre lords 5 quantum mechanics 13 trolls a wood golem 2 erinyes 2 mariliths 4 sharks 2 electric eels 3 gelatinous cubes a pyrolisk a large dog 5 freezing spheres 6 flaming spheres 5 shocking spheres 3 large cats 3 tigers 6 gargoyles 3 dwarf kings 4 tengu 5 ochre jellies 6 leocrottas an energy vortex 2 mountain centaurs a stone giant 3 elf mummies 21 human mummies 6 red nagas a green slime 15 pythons 5 pit vipers 9 cobras 50 wraiths 10 carnivorous apes 13 ettin zombies 3 leather golems 120 soldiers 3 watchmen 4 succubi 5 horned devils 6 chameleons 2 crocodiles 16 giant beetles 2 quivering blobs 12 cockatrices 7 wolves 5 winter wolf cubs 2 panthers 36 gremlins 8 leprechauns 5 orc-captains an iron piercer 2 mumakil 15 giant spiders 3 scorpions 2 horses 4 ice vortices 3 black lights 9 vampire bats 4 gnome kings 4 orc mummies 6 dwarf mummies 2 ogres 4 brown puddings 4 rust monsters 5 owlbears 8 yetis 2 gold golems a werewolf 5 Green-elves 12 giant eels 8 lizards 4 chickatrices 4 dogs 4 housecats 5 jaguars a dwarf lord 6 blue jellies 2 white unicorns 4 gray unicorns a black unicorn 3 dust vortices 2 ravens 5 plains centaurs 4 gnome mummies 34 snakes 11 apes 20 human zombies a Woodland-elf 22 soldier ants 8 fire ants 19 bugbears an imp 3 quasits 4 wood nymphs 2 water nymphs 3 mountain nymphs 15 Mordor orcs 4 Uruk-hai 7 orc shamans 6 rock piercers 4 rock moles 6 ponies 7 fog clouds 5 yellow lights 4 shriekers 4 violet fungi 13 gnome lords 7 gnomish wizards 6 kobold mummies a red naga hatchling a black naga hatchling 3 guardian naga hatchlings 3 gray oozes 18 elf zombies 18 ghouls 3 straw golems 5 paper golems 3 baby crocodiles 27 giant ants 5 little dogs 8 floating eyes 12 dwarves 7 homunculi 3 kobold lords 4 kobold shamans 19 hill orcs 18 rothes 2 rabid rats 3 centipedes 3 giant bats 2 monkeys 19 orc zombies 12 dwarf zombies 3 wererats a werejackal 14 iguanas 78 killer bees 5 acid blobs 10 coyotes 6 gas spores 6 hobbits 2 manes 7 large kobolds 22 hobgoblins 5 giant rats 11 cave spiders 2 yellow molds 2 green molds 5 red molds 39 gnomes 38 garter snakes 17 gnome zombies 13 geckos 26 jackals 2 foxes 7 kobolds 12 goblins 14 sewer rats 7 grid bugs a bat 11 lichens 18 kobold zombies 20 newts 1984 creatures vanquished. Extinct species: soldiers (extinct) 1 species extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 7 wishes (1 for an artifact). The Elemental Planes: Astral Plane: <- You are here. Some temples. Plane of Water: Plane of Fire: Plane of Air: Plane of Earth: The Dungeons of Doom: levels 1 to 28 Level 1: A fountain. One way stairs up to The Elemental Planes. Level 2: Some fountains. Stairs down to The Gnomish Mines. Level 3: A fountain, a grave. Level 4: A fountain. Level 5: A grave. Level 6: Many fountains. Oracle of Delphi. Level 7: An altar to Quetzalcoatl. Stairs up to Sokoban, level 6. Level 8: Level 9: Some fountains, a sink. Level 10: A fountain, a grave. Level 11: A fountain. Portal to Fort Ludios. Level 12: A fountain. Level 13: Some fountains. Portal to The Quest. Level 14: Many fountains. Level 15: Level 16: A primitive area. Level 17: Level 18: "throne 2" Some fountains. Level 19: An untended shop, a fountain, a grave. Level 20: A fountain. Level 21: An altar. Level 22: A sink. Level 23: An altar, a fountain. Level 24: A fountain. Level 25: Level 26: A fountain. Level 27: Level 28: A fountain. The castle. Connection to Gehennom. Gehennom: levels 29 to 48 Level 29: A temple, many graves. Valley of the Dead. Level 30: Level 31: Level 32: Level 33: Level 34: A fountain. Level 35: Level 36: Level 37: Stairs up to Vlad's Tower, level 36. Level 38: Level 39: Some shops, an altar, many graves. Level 40: Level 41: Level 42: Level 43: Level 44: Level 45: Level 46: Level 47: Level 48: A temple, many graves. Moloch's Sanctum. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, many fountains. Level 6: Level 7: Level 8: Level 9: Level 10: The Quest: levels 1 to 5 Level 1: Completed quest for Lord Carnarvon. Level 2: Level 3: Many temples. Level 4: Level 5: A temple to Quetzalcoatl. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Fort Ludios: Level 1: Fort Ludios. Vlad's Tower: levels 36 up to 34 Level 34: Level 35: Level 36: Goodbye efot the Demigoddess... You and the guardian Angel of Quetzalcoatl went to your reward with 2476533 points, Snickersnee (worth 1200 zorkmids and 3000 points) Grayswandir (worth 8000 zorkmids and 20000 points) The Orb of Detection (worth 2500 zorkmids and 6250 points) 10 diamonds (worth 40000 zorkmids), 8 emeralds (worth 20000 zorkmids), 8 amethyst stones (worth 4800 zorkmids), 7 rubies (worth 24500 zorkmids), 4 aquamarine stones (worth 6000 zorkmids), 4 agate stones (worth 800 zorkmids), 2 jasper stones (worth 1000 zorkmids), 1 dilithium crystal (worth 4500 zorkmids), 1 sapphire (worth 3000 zorkmids), 1 black opal (worth 2500 zorkmids), 1 topaz stone (worth 900 zorkmids), 1 obsidian stone (worth 200 zorkmids), 1 amulet of life saving (worth 150 zorkmids), 1 amulet of magical breathing (worth 150 zorkmids), and 0 pieces of gold, after 35658 moves. You were level 18 with a maximum of 375 hit points when you ascended.