Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-07-30 19:52:54, ended 2025-08-03 01:02:18. elizabot, chaotic female elven Ranger ---- ----------- --.>-------- |.........| |..........| |.........| |.`-----`-.| |.........| |..|...|.`.| |....<....| |.`.`....`-| |.........| |.`..`..|..| |.........| |.----`.--.| |.........| |..`...`.|.-- |.........| |.---`-...`.------------+| |..M|.`%-....^^^^^^^^^^%.| |.`@......---------------- -----..|..| ------- Elizabot the Reconnoiteress St:17 Dx:16 Co:16 In:13 Wi:14 Ch:7 Chaotic Dlvl:7 $:0 HP:0(66) Pw:58(58) AC:-3 Exp:10 T:20717 Burdened Latest messages: There are several objects here. You fall down the stairs. You climb up the stairs. You fall down the stairs. You climb up the stairs. You swap places with Sirius III. You swap places with Sirius III. There are several objects here. Sirius III steps reluctantly over a short sword. Sirius III picks up a short sword. Sirius III drops a short sword. You are beginning to feel hungry. You climb up the stairs. What do you want to eat? [eisCEK or ?*] ? This K-ration is bland. With great effort you move the boulder. With great effort you move the boulder. With great effort you move the boulder. The boulder falls into and plugs a hole in the floor! With great effort you move the boulder. You see here 2 cream pies. With great effort you move the boulder. You see here 2 cream pies. With great effort you move the boulder. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. You hear a monster behind the boulder. Perhaps that's why you cannot move it. The giant mummy hits! The giant mummy hits! The giant mummy hits! The giant mummy hits! With great effort you move the boulder. The giant mummy hits! The giant mummy just misses! You hit the giant mummy! The giant mummy hits! The giant mummy misses! The giant mummy hits! The giant mummy hits! The giant mummy hits! The giant mummy hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Weapons T - 2 +2 arrows k - a +0 arrow L - 3 +0 arrows (in quiver) A - 6 cursed +0 arrows N - a cursed -4 arrow c - a +2 elven arrow d - 2 +0 elven arrows b - a +4 elven bow (alternate weapon; not wielded) a - the +1 Sting (weapon in hand) Armor w - an uncursed +0 dwarvish iron helm (being worn) X - an uncursed +0 pair of leather gloves I - a blessed +1 pair of iron shoes (being worn) j - an uncursed +1 small shield (being worn) B - an uncursed thoroughly rotted +0 robe (being worn) x - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles C - 3 uncursed food rations K - 3 uncursed food rations e - an uncursed K-ration E - an uncursed egg i - 2 uncursed lichen corpses s - an uncursed lizard corpse Scrolls F - 2 uncursed scrolls of earth Y - 2 uncursed scrolls of enchant weapon O - an uncursed scroll of identify Potions W - an uncursed potion of enlightenment U - an uncursed potion of extra healing S - an uncursed potion of levitation o - an uncursed potion of monster detection P - an uncursed potion of object detection Rings n - an uncursed ring of fire resistance V - an uncursed ring of levitation Wands Z - a wand of cold (0:6) v - a wand of death (0:4) z - a wand of digging (0:2) y - a wand of fire (0:3) m - a wand of light (0:14) u - a wand of light (0:14) H - a wand of magic missile (0:2) J - a cursed wand of nothing (0:15) r - a wand of striking (0:7) Q - a wand of striking (0:5) Tools R - an uncursed sack containing 26 items G - a blessed magic lamp t - a +0 pick-axe M - an uncursed skeleton key D - an uncursed stethoscope f - a +0 unicorn horn Gems/Stones g - an uncursed luckstone Contents of the sack: 3700 gold pieces 2 uncursed slime molds 2 uncursed tins of Woodland-elf meat an uncursed scroll of charging 2 uncursed scrolls of create monster a cursed scroll of create monster an uncursed scroll of food detection an uncursed scroll of identify an uncursed scroll of light an uncursed scroll of remove curse a blessed scroll of teleportation an uncursed scroll of teleportation an uncursed potion of acid an uncursed potion of confusion a blessed potion of full healing a blessed potion of gain energy an uncursed potion of gain energy an uncursed potion of hallucination a blessed potion of object detection a cursed potion of sleeping an uncursed potion of water a +0 unicorn horn an uncursed citrine stone an uncursed fluorite stone an uncursed garnet stone an uncursed worthless piece of red glass Elizabot the Ranger's attributes: Background: You were a Reconnoiteress, a level 10 female elven Ranger. You were chaotic, on a mission for Mars who was opposed by Mercury (lawful) and Venus (neutral). You were in Sokoban, on level 7. You entered the dungeon 20717 turns ago. It was nighttime. You had 7081 experience points, 2919 more were needed to attain level 11. Basics: You had 0 out of 66 hit points. You had all 58 energy points (spell power). Your armor class was -3. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18). Your dexterity was 16 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 13 (limit:20). Your wisdom was 14 (limit:20). Your charisma was 7 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a dagger. You had expert skill with dagger. Final Attributes: You were piously aligned. You were sleep resistant. You were telepathic. You were aware of the presence of orcs. You had automatic searching. You had infravision. You were stealthy. You were guarded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 large mimics a wumpus 2 stalkers an earth elemental 5 wargs 5 small mimics a wood golem a gelatinous cube a large dog a freezing sphere 3 flaming spheres a shocking sphere a large cat a tiger a dwarf king 5 tengu 4 stone giants an elf mummy a human mummy a pit viper a wraith a carnivorous ape 2 ettin zombies a leather golem a soldier a succubus 4 chameleons a crocodile 5 giant beetles 2 quivering blobs 7 wolves a winter wolf cub 2 panthers 2 leprechauns an orc-captain a mumak 2 giant spiders a scorpion 2 horses 3 ice vortices 2 black lights a gnome king an orc mummy 3 dwarf mummies an ogre a brown pudding a rust monster 2 owlbears a yeti a gold golem a werewolf 3 lizards a chickatrice a dingo a housecat a jaguar a dwarf lord a blue jelly 2 white unicorns a dust vortex a plains centaur a gnome mummy a snake 2 human zombies 3 rope golems 6 soldier ants a fire ant 2 wood nymphs 2 mountain nymphs 4 Mordor orcs 2 Uruk-hai an orc shaman 7 rock piercers 5 rock moles a pony a fog cloud 2 yellow lights a shrieker 14 gnome lords 3 gnomish wizards a kobold mummy 2 guardian naga hatchlings a gray ooze 4 straw golems 2 paper golems a baby crocodile 5 giant ants a little dog 6 floating eyes a kitten 23 dwarves a homunculus 3 kobold lords 2 kobold shamans 15 hill orcs 10 rothes 4 centipedes 3 giant bats 3 monkeys a dwarf zombie a wererat 2 werejackals 8 iguanas 15 killer bees an acid blob 5 coyotes 4 gas spores 9 hobbits 4 hobgoblins 9 giant rats 2 cave spiders a brown mold 2 yellow molds a green mold 63 gnomes 9 garter snakes 6 geckos 16 jackals 3 foxes 2 kobolds 4 goblins 8 sewer rats 12 grid bugs 11 bats 5 lichens 3 kobold zombies 15 newts 477 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 9 Level 1: Level 2: Level 3: A sink. Level 4: An armor shop, some fountains. Stairs down to The Gnomish Mines. Level 5: A fountain. Level 6: A fountain. Level 7: An altar, a fountain. Level 8: Many fountains. Oracle of Delphi. Level 9: A grave. Stairs up to Sokoban, level 8. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Level 8: Many shops, a temple, some fountains, some trees. Level 9: Level 10: Level 11: Level 12: Sokoban: levels 8 up to 7 Level 7: <- You were here. Unsolved. Final resting place for you, killed by a giant mummy. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | elizabot | | 3700 Au | | killed by a | | giant mummy | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye elizabot the Ranger... You died in Sokoban on dungeon level 7 with 32254 points, and 3700 pieces of gold, after 20717 moves. You were level 10 with a maximum of 66 hit points when you died.