Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-01 01:19:55, ended 2026-03-01 05:32:00. eric1972, lawful male human Valkyrie ... .>...| ....V| -|---- ### ## # # ## ---.---- |..(...| @ |..|...| |....<..########### +......| |..^....# --- Eric1972 the Vampire Lord St:18/** Dx:18 Co:18 In:8 Wi:10 Ch:10 Lawful S:81142 Dlvl:21 $:53 HP:0(64) Pw:24(24) AC:-19 HD:12 T:17017 Fly Latest messages: What do you want to remove? [fno or ?*] ? You were wearing an uncursed ring of polymorph (on left hand). Unknown command ' '. Unknown command ' '. You stop. Your warhorse is in the way! You swap places with your warhorse. That door is closed. The door opens. $ - 53 gold pieces. You fly down the stairs. You see here a food ration. k - a food ration. The gargoyle drinks a puce potion! The gargoyle seems more experienced. You see here 2 food rations. k - 2 food rations. You hit the gargoyle! You bite the gargoyle. The gargoyle misses! The gargoyle misses! The gargoyle bites! You hit the gargoyle! You bite the gargoyle. The gargoyle reads a scroll of create monster! You kill the gargoyle! You hit the giant spider! You bite the giant spider. The giant spider misses! You kill the giant spider! There is a giant spider corpse here; eat it? [ynq] (n) y Ecch - that must have been poisonous! You seem unaffected by the poison. This giant spider corpse tastes terrible! You finish eating the giant spider corpse. Unknown command ' '. You see here a gargoyle corpse. There is a gargoyle corpse here; eat it? [ynq] (n) y This gargoyle corpse tastes terrible! You finish eating the gargoyle corpse. That door is closed. You fly up the stairs. You hit the chickatrice! The chickatrice turns to flee. You bite the chickatrice. The chickatrice suddenly seems weaker! The chickatrice dies! You turn to stone... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Coins $ - 53 gold pieces Amulets f - an uncursed amulet of reflection (being worn) Weapons a - the blessed rustproof +4 Excalibur (weapon in hand) Armor C - an uncursed +0 dwarvish iron helm (being worn) O - an uncursed +2 pair of gauntlets of dexterity (being worn) V - an uncursed +0 pair of elven boots (being worn) c - an uncursed burnt +3 small shield (being worn) B - an uncursed +2 cloak of protection (being worn) I - an uncursed +0 elven mithril-coat (being worn) Comestibles k - 5 uncursed food rations R - an uncursed lembas wafer g - an uncursed lizard corpse Scrolls Z - an uncursed scroll of scare monster W - 2 uncursed scrolls of teleportation Potions z - a potion of holy water Rings t - an uncursed ring of free action n - an uncursed ring of polymorph o - an uncursed ring of polymorph control (on right hand) m - a cursed -1 ring of protection Wands J - a wand of cancellation (0:3) P - a wand of cancellation (0:2) M - a wand of cold (0:1) p - a wand of light (0:12) e - a wand of light (0:11) D - a wand of secret door detection (0:11) F - a wand of slow monster (0:6) l - a wand of teleportation named teleportation (0:4) T - a wand of undead turning (0:5) Tools i - a blessed greased bag of holding containing 26 items U - an uncursed blindfold L - an uncursed magic whistle j - an uncursed skeleton key u - a blessed +0 unicorn horn Gems/Stones Y - a blessed luckstone Contents of the bag of holding: 2769 gold pieces 6 uncursed lumps of royal jelly 7 blessed scrolls of blank paper a blessed scroll of create monster 2 uncursed scrolls of create monster an uncursed scroll of earth an uncursed scroll of magic mapping an uncursed scroll of remove curse an uncursed scroll of scare monster an uncursed scroll of taming an uncursed potion of hallucination 3 blessed potions of object detection an uncursed potion of oil an uncursed potion of see invisible an uncursed potion of speed 4 potions of holy water an uncursed potion of water an uncursed ring of shock resistance a wand of locking (0:6) a wand of make invisible (0:7) a wand of make invisible (0:3) a magic marker (0:71) a magic marker (0:57) a +0 pick-axe an uncursed ruby an uncursed worthless piece of red glass Eric1972 the Valkyrie's attributes: Background: You were in vampire lord form. You were actually a Woman-at-arms, a level 11 human Valkyrie. You were lawful, on a mission for Tyr who was opposed by Odin (neutral) and Loki (chaotic). You were in the Dungeons of Doom, on level 21. You entered the dungeon 17017 turns ago. It was nighttime. Your score was 81142 before end-of-game adjustments. Basics: You had 0 out of 64 hit points. You had all 24 energy points (spell power). You had 12 hit dice. Your armor class was -19. Your wallet contained 53 zorkmids. Autopickup was on for '$"?+!=/' plus thrown. Final Characteristics: Your strength was 18/100. Your dexterity was 18. Your constitution was 18. Your intelligence was 8. Your wisdom was 10. Your charisma was 10. Final Status: You were transformed. You were flying. You were unencumbered. You were wielding a long sword. You had expert skill with long sword. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You saw invisible. You were telepathic. You were aware of the presence of humans and elves. You had automatic searching. You were stealthy. You could survive without air. You regenerated. You were protected. You had polymorph control. You were polymorphed into a vampire lord. You were harmed by silver. You were fast. You had reflection. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a vampire lord 2 nurses 2 vampires 11 ghosts a queen bee a winged gargoyle 2 giant mimics an Elvenking a large mimic a wumpus a stalker a fire elemental an earth elemental a water elemental a giant mummy 2 giant zombies 4 wargs a winter wolf 9 small mimics 3 warhorses 3 xans an ogre lord a quantum mechanic 2 trolls a wood golem a gelatinous cube a pyrolisk a large dog 3 flaming spheres 3 tigers 3 gargoyles a dwarf king 2 ochre jellies 2 leocrottas an energy vortex 2 mountain centaurs a stone giant 2 elf mummies 3 red nagas a pit viper a cobra 11 wraiths 4 ettin zombies an incubus a chameleon a crocodile a giant beetle 2 quivering blobs 3 cockatrices 3 wolves 6 winter wolf cubs 3 lynxes a leprechaun an orc-captain a mumak 2 giant spiders a scorpion 2 horses 2 ice vortices 3 baby long worms 2 black lights 4 vampire bats a forest centaur 2 gnome kings an orc mummy a dwarf mummy 3 ogres a rust monster 7 yetis a gold golem 4 Green-elves 5 lizards a chickatrice 2 dingoes 2 housecats a jaguar a dwarf lord a gray unicorn 2 black unicorns 3 dust vortices 2 ravens 3 snakes 6 water moccasins 3 apes 3 human zombies a rope golem 2 Woodland-elves 5 soldier ants 7 fire ants 11 bugbears 7 water nymphs 6 mountain nymphs 7 Uruk-hai 3 rock piercers a rock mole 3 ponies a fog cloud 3 yellow lights 4 shriekers 18 gnome lords 6 gnomish wizards a kobold mummy a red naga hatchling a black naga hatchling 3 gray oozes a barrow wight 9 elf zombies 6 ghouls 3 straw golems 4 paper golems a baby crocodile a giant ant a little dog 2 floating eyes a kitten 7 dwarves 3 homunculi 2 kobold lords 2 kobold shamans 7 hill orcs 4 rothes 2 rabid rats 2 centipedes 3 giant bats a monkey 3 orc zombies 3 dwarf zombies 3 wererats 4 werejackals 2 iguanas 34 killer bees an acid blob 2 coyotes 2 gas spores 2 hobbits 8 manes 4 large kobolds 10 hobgoblins 5 giant rats 2 brown molds 2 yellow molds 3 green molds a red mold 61 gnomes 20 garter snakes 4 gnome zombies 7 geckos 10 jackals 2 foxes 3 kobolds 4 goblins 6 sewer rats 7 grid bugs 3 bats 8 lichens 7 kobold zombies 7 newts 587 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 22 Level 1: An altar to Tyr. Level 2: A fountain, a sink. Level 3: A fountain, a sink. Level 4: An altar to Tyr, some fountains. Stairs down to The Gnomish Mines. Level 5: Some fountains. Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. Level 7: Level 8: A fountain. Level 9: A fountain. Level 10: A grave. Final resting place for Eymerich-Pri-Elf-Mal-Cha, killed by an invisible stalker. Level 11: Summoned by the Norn. Portal to The Quest. Level 12: Level 13: Many graves. Level 14: A general store. Level 15: A grave. Level 16: Level 17: A fountain. Level 18: A primitive area. Level 19: Level 20: Many graves. Level 21: <- You were here. A grave. Final resting place for you, petrified by a chickatrice. Level 22: The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: The Quest: Level 1: A fountain. Home. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | eric1972 | | 2822 Au | | petrified by a | | chickatrice | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Farvel eric1972 the Valkyrie... You turned to stone in The Dungeons of Doom on dungeon level 21 with 80860 points, and 2822 pieces of gold, after 17017 moves. You were level 11 with a maximum of 100 hit points when you turned to stone.