Unix NetHack Version 5.0.0-0 post-release - last build May 4 2026 22:22:43 (774f63e81ad911689b3a0859ea89b322d5daca8d,branch:main). Game began 2026-05-07 00:30:21, ended 2026-05-07 20:41:38. fiftythousand, chaotic female elven Wizard ----------- -------- |....<....| |......| #..........| |.......# #--.-------- |......|# # # |......|# # # --------# ## # # # #### # # ## # ## # ## # ## #-----# # #|.`.|# ##### #|(.>|# ---.- #|..i|# |{.p+# -----+---------- #.....# |..^| #####...............| ----- |.[..## |..............| ----- ---------------- Fiftythousand the Conjurer St:14 Dx:14 Co:11 In:19 Wi:7 Ch:10 Chaotic Dlvl:8 $:84 HP:0(37) Pw:1(48) AC:5 Xp:5 T:4366 Latest messages: (For instructions type a '?') In what direction? l The leprechaun suddenly seems weaker! The leprechaun wakes up! The leprechaun screams! In what direction? l The leprechaun suddenly seems weaker! The leprechaun hits! Your purse feels lighter. The leprechaun vanishes! The leprechaun appears next to you! You don't have enough energy to cast that spell. The leprechaun hits! Your purse feels lighter. The leprechaun vanishes! The dust vortex lunges forward and recoils! You don't have enough energy to cast that spell. A trap door opens up under you! You hit the tengu. You hit the tengu. The tengu bites! You hit the tengu. The tengu bites! You miss the tengu. You hit the tengu. The tengu bites! You miss the tengu. You hit the tengu. The tengu bites! You miss the tengu. You hit the tengu. The tengu bites! You miss the tengu. You miss the tengu. The tengu bites! You climb up the stairs. Something is written here in the dust. You read: "? a ?a? rer?". The tengu bites! You see here an empty broken chest. The tengu appears next to you! You miss the tengu. The tengu bites! The tengu vanishes and reappears next to you. In what direction? k The spell hits the tengu! The tengu appears next to you! The tengu bites! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins ('$') $ - 84 gold pieces Weapons (')') z - 2 +0 orcish daggers (wielded) a - a blessed +1 quarterstaff (alternate weapon; not wielded) Armor ('[') t - an uncursed +2 orcish helm (being worn) w - an uncursed +0 pair of speed boots (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Comestibles ('%') V - 2 uncursed food rations y - 3 uncursed tripe rations J - an uncursed partly eaten tripe ration Scrolls ('?') O - 3 uncursed scrolls of blank paper G - 2 cursed scrolls of blank paper k - an uncursed scroll of create monster W - an uncursed scroll of enchant armor j - a blessed scroll of enchant weapon s - a blessed scroll of gold detection i - an uncursed scroll of identify v - a cursed scroll of magic mapping x - 2 uncursed scrolls of scare monster B - an uncursed scroll of stinking cloud Spellbooks ('+') D - an uncursed spellbook of chain lightning I - an uncursed spellbook of cure sickness m - an uncursed spellbook of drain life l - a blessed spellbook of force bolt M - an uncursed spellbook of restore ability Potions ('!') g - an uncursed potion of booze h - an uncursed potion of fruit juice F - an uncursed potion of levitation Rings ('=') e - an uncursed +1 ring of adornment A - an uncursed ring of levitation d - an uncursed ring of searching Wands ('/') c - a wand of polymorph (0:6) Tools ('(') q - an uncursed sack containing 1 item o - an uncursed bugle n - a magic marker (0:14) u - an uncursed towel Gems/Stones ('*') Z - an uncursed amber stone f - an uncursed citrine stone r - an uncursed jet stone E - 2 uncursed worthless pieces of green glass P - 2 uncursed worthless pieces of red glass C - an uncursed worthless piece of violet glass H - an uncursed worthless piece of yellowish brown glass Contents of the sack: an uncursed tripe ration Fiftythousand the Wizard's attributes: Background: You were a Conjurer, a level 5 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were right-handed. You were in the Dungeons of Doom, on level 8. You entered the dungeon 4366 turns ago. You had 280 experience points, 40 more were needed to attain level 6. Basics: You had 0 out of 37 hit points. You had 1 out of 48 energy points (spell power). Your armor class was 5. Your wallet contained 84 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 11 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 7 (peak:12, limit:20). Your charisma was 10 (limit:18). Final Status: You weren't hungry. You were unencumbered. You were wielding daggers. You were unskilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You had infravision. You were invisible. You aggravated monsters. You were warded. You were very fast. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 1 hour, 47 minutes and 28 seconds. Major events: Turn 1: fiftythousand the chaotic female elven Wizard entered the dungeon 1542: entered the Gnomish Mines 1558: attained the rank of Conjurer (level 3) 3620: entered Sokoban 4366: killed by a tengu Spells: Name Level Category Fail Retention force bolt 1 attack 0% 76%-80% drain life 2 attack 0% 76%-80% chain lightning 2 attack 0% 81%-85% restore ability 4 healing 100% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Basic] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You entered the Gnomish Mines. You attained the rank of Conjurer. You entered Sokoban. The Dungeons of Doom: levels 1 to 9 Level 1: A grave. Level 2: A general store. Level 3: A potion shop. Stairs down to The Gnomish Mines. Level 4: An armor shop, an altar to Anhur. Level 5: Many fountains. Oracle of Delphi. Level 6: Stairs up to Sokoban, level 5. Level 7: Level 8: <- You were here. A fountain. Final resting place for you, killed by a tengu. Level 9: The Gnomish Mines: Level 4: Sokoban: Level 5: Unsolved. Vanquished creatures: a jaguar a mountain nymph 3 rock piercers a gnome leader 2 guardian naga hatchlings a gray ooze a paper golem a giant ant a little dog a kobold leader a kobold shaman 3 dwarf zombies an iguana 2 acid blobs a large kobold a hobgoblin 3 cave spiders a yellow mold 2 green molds 3 red molds 4 gnomes 2 garter snakes a gecko 11 jackals a fox a kobold 4 goblins 10 grid bugs 2 lichens 8 newts 75 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | fiftythousand | | 84 Au | | killed by a | | tengu | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye fiftythousand the Wizard... You died in The Dungeons of Doom on dungeon level 8 with 1616 points, and 84 pieces of gold, after 4366 moves. You were level 5 with a maximum of 37 hit points when you died.