Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-26 03:59:31, ended 2025-12-26 04:46:32. fordic, neutral male human Monk ------- -------- |.....| -.{....| |...{.+ |......| |<....| |....... |.....+ #-.j..>.| -----.-# #|....... ##### #-------- ### #### #### # ######## ## #-.-----# .......## |.[...|# |.[...+ |.....| ------- Fordic the Initiate St:18 Dx:14 Co:14 In:11 Wi:15 Ch:9 Neutral Dlvl:9 $:765 HP:0(49) Pw:46(46) AC:3 Exp:7 T:3909 Hungry Latest messages: Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. p - 10 blessed darts. y - 9 uncursed shuriken. e - an uncursed crude dagger. w - a blessed pair of mud boots. v - an uncursed dwarvish cloak. f - 12 uncursed food rations. u - an uncursed scroll labeled ELBIB YLOH. s - an uncursed dark potion. I - an uncursed ring called teleport. T - an uncursed ring of levitation. R - an uncursed wand of fire. b - an uncursed wand of sleep. l - a blessed lamp. Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. x - an uncursed lamp. Moving the altar would be a very bad idea. You climb up the stairs. You kill the yellow mold! You see here a yellow mold corpse. This door is locked. This door is locked. This door is locked. You are beginning to feel hungry. You climb up the stairs. You hear a door open. The ochre jelly engulfs you! You are covered in slime! It burns! You hit the ochre jelly. You hit the ochre jelly. You are splashed by the ochre jelly's acid! Unknown command ' '. You hit the ochre jelly. You are covered in slime! It burns! You hit the ochre jelly. You are splashed by the ochre jelly's acid! You are covered in slime! It burns! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 765 gold pieces Weapons p - 10 blessed +0 darts y - 9 +0 shuriken e - a +0 orcish dagger Armor Q - an uncursed +0 orcish helm (being worn) a - an uncursed +2 pair of leather gloves (being worn) w - a blessed +1 pair of water walking boots v - an uncursed +0 dwarvish cloak n - an uncursed +1 robe (being worn) Comestibles g - 5 uncursed apples f - 15 uncursed food rations h - 5 uncursed oranges Scrolls u - an uncursed scroll of identify Potions s - an uncursed potion of enlightenment Rings T - an uncursed ring of levitation I - an uncursed ring of teleportation Wands R - a wand of fire (0:0) b - a wand of sleep (0:1) Tools l - a blessed oil lamp x - an uncursed oil lamp Fordic the Monk's attributes: Background: You were an Initiate, a level 7 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 9. You entered the dungeon 3909 turns ago. It was nighttime. You had 1118 experience points, 162 more were needed to attain level 8. Basics: You had 0 out of 49 hit points. You had all 46 energy points (spell power). Your armor class was 3. Your wallet contained 765 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were swallowed by an ochre jelly. You were hungry. You were unencumbered. You were empty handed. You were skilled in martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You were stealthy. You were guarded. You were fast. You are dead. Vanquished creatures: 3 wargs 2 small mimics a gelatinous cube a tiger a carnivorous ape a leather golem a chameleon a giant beetle a leprechaun an iron piercer a brown pudding a yeti a chickatrice a raven a snake a Woodland-elf a quasit a wood nymph a yellow light a violet fungus a gnome lord a gray ooze 2 elf zombies a paper golem a little dog a dwarf 4 hill orcs 3 rothes 2 orc zombies a wererat 2 iguanas a coyote a hobbit a hobgoblin a yellow mold 2 gnomes a gnome zombie 3 jackals a fox 2 goblins a sewer rat 3 grid bugs a lichen a kobold zombie 3 newts 64 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: A fountain. Level 2: Level 3: A fountain. Level 4: Level 5: A general store, a fountain. Level 6: Many fountains, a grave. Level 7: Level 8: A delicatessen. Stairs up to Sokoban, level 7. Level 9: <- You were here. Some fountains. Final resting place for you, killed by an ochre jelly. Level 10: An armor shop. Level 11: An altar. Sokoban: levels 7 up to 4 Level 4: Unsolved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | fordic | | 765 Au | | killed by an | | ochre jelly | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye fordic the Monk... You died in The Dungeons of Doom on dungeon level 9 with 5701 points, and 765 pieces of gold, after 3909 moves. You were level 7 with a maximum of 49 hit points when you died.