Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-28 21:12:13, ended 2025-12-28 22:34:46. fordic, neutral male human Monk --------------- |.......@O....o#### |........>....| ### |........%....+ -----|--------- ## # ###### # ## ----.--- ---+-- |......| |.....##### ----- |......-## # |....| ##|<... |......| ########## |(...| #|...| |......+## ####-....| #....+ -------- ------ ----- Fordic the Initiate St:18/16 Dx:13 Co:14 In:7 Wi:12 Ch:14 Neutral Dlvl:10 $:56 HP:0(54) Pw:45(45) AC:3 Exp:8 T:7031 Fainted Deaf Latest messages: You hit the lizard! The lizard bites! You kill the lizard! There is a doorway here. There are several objects here. H - an orcish helm. I - an orcish helm. J - a lizard corpse. You hear someone counting money. You hear the footsteps of a guard on patrol. You are beginning to feel weak. You stop waiting. The Mordor orc picks up a knife. You hit the Mordor orc! You hit the Mordor orc! You kill the Mordor orc! There is a doorway here. There are several objects here. You hit the bugbear! The bugbear misses! You kill the bugbear! You see here a bugbear corpse. There is a doorway here. There are several objects here. Unknown command ' '. You hit the Mordor orc! You hit the Mordor orc! You hear someone counting money. You hear a Mordor orc reading a scroll labeled YUM YUM. There is a doorway here. There are several objects here. Unknown command ' '. You destroy the dwarf zombie! You hit the ogre lord! The ogre lord swings his club. The ogre lord hits! You hit the ogre lord! You hit the ogre lord! You faint from lack of food. The ogre lord swings his club. The ogre lord hits! The ogre lord swings his club. The ogre lord hits! The ogre lord swings his club. The ogre lord hits! The ogre lord swings his club. The ogre lord hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 56 gold pieces Amulets n - an uncursed amulet of ESP (being worn) o - an uncursed amulet of life saving Weapons Q - 5 +0 darts s - a +0 knife r - a +0 orcish dagger Armor V - an uncursed +0 helmet (being worn) H - an uncursed +0 orcish helm I - an uncursed +0 orcish helm K - an uncursed +2 pair of leather gloves (being worn) A - an uncursed +0 leather cloak E - an uncursed +1 robe (being worn) Comestibles g - 5 uncursed apples B - 2 uncursed food rations W - 2 uncursed food rations u - 2 uncursed melons f - 2 uncursed tripe rations h - an uncursed tin of kobold meat J - an uncursed lizard corpse Scrolls v - a blessed scroll of confuse monster Potions C - an uncursed potion of gain energy G - a blessed potion of monster detection p - an uncursed potion of object detection Rings y - an uncursed +1 ring of protection Wands c - a wand of cancellation (0:5) N - a wand of secret door detection (0:12) Tools m - an uncursed blindfold k - an uncursed lock pick w - an uncursed magic whistle q - an uncursed mirror x - an uncursed mirror a - a +0 pick-axe Gems/Stones F - an uncursed worthless piece of orange glass Fordic the Monk's attributes: Background: You were an Initiate, a level 8 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 10. You entered the dungeon 7031 turns ago. It was nighttime. You had 1407 experience points, 1153 more were needed to attain level 9. Basics: You had 0 out of 54 hit points. You had all 45 energy points (spell power). Your armor class was 3. Your wallet contained 56 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/16 (base:18/17, limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 7 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 14 (limit:18). Final Status: You were deaf. You were fainted due to starvation. You were unencumbered. You were empty handed. You had basic skill with martial arts and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You were stealthy. You were guarded. You were fast. You are dead. Vanquished creatures: a ghost a dwarf king a wraith a crocodile 4 wolves 2 giant spiders a baby long worm a vampire bat a werewolf 2 lizards a dingo a raven a human zombie a bugbear a mountain nymph 4 Mordor orcs a rock piercer a rock mole 2 ponies a fog cloud 2 yellow lights a shrieker 4 gnome lords 4 gnomish wizards a kobold mummy 2 black naga hatchlings a golden naga hatchling 3 elf zombies a baby crocodile 4 giant ants a floating eye a kitten 4 dwarves 3 homunculi a kobold lord 11 hill orcs a rabid rat a centipede a giant bat a monkey 3 orc zombies 4 dwarf zombies a wererat a werejackal 3 killer bees a coyote a gas spore 2 hobbits 4 manes 2 large kobolds a hobgoblin 2 cave spiders a green mold a red mold 16 gnomes a gnome zombie 5 geckos 2 jackals 3 foxes 2 kobolds 3 goblins 2 sewer rats 3 grid bugs 4 lichens a newt 146 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You never hit with a wielded weapon. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: A fountain. Level 3: A delicatessen, an altar. Stairs down to The Gnomish Mines. Level 4: "moving nymph" A fountain, a grave. Final resting place for Japes-Mon-Hum-Mal-Law, killed by a wererat. Level 5: Level 6: An altar, some fountains. Level 7: Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: Level 10: <- You were here. Final resting place for you, killed by an ogre lord, while fainted from lack of food. Level 11: A fountain. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Some shops, a temple, some fountains. Sokoban: levels 7 up to 4 Level 4: Unsolved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | fordic | | 56 Au | | killed by an | | ogre lord | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye fordic the Monk... You died in The Dungeons of Doom on dungeon level 10 with 6209 points, and 56 pieces of gold, after 7031 moves. You were level 8 with a maximum of 54 hit points when you died.