Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-17 03:23:38, ended 2026-01-17 05:27:45. fordic, chaotic male human Monk ------------------------ |.*....*...*..........[| |..-------------------.| ----.| ----- |.| |..|.-- --...| |.| |.....|--|....| |.| |.....|..|....| |)| --....|......-- |@| |.......|...| ------|q| |....|..|...| --|.....|)| |....---|...| |.+..1.1|a| |.......|..-- |-|1....|.| ----....|.-- |.+.....%.| ---.--.| |-|..$..|-- |.....| |.+.1.$.| |>.|..| --|!1%..| ------- ------- Fordic the Initiate St:18/06 Dx:16 Co:14 In:10 Wi:18 Ch:9 Chaotic Dlvl:2 $:339 HP:0(79) Pw:55(55) AC:3 Exp:9 T:9162 Latest messages: You hit the lizard! The lizard misses! You kill the lizard! You are beginning to feel weak. You hit the mountain nymph. The beautiful mountain nymph seduces you and you start taking off your helm. The mountain nymph pretends to be friendly. You can move again. The mountain nymph steals a blessed thoroughly rusty +1 orcish helm! A mysterious force prevents the mountain nymph from teleporting! You kill the mountain nymph! There are many objects here. $ - 339 gold pieces. m - a blessed thoroughly rusty +1 orcish helm. h - a food ration. p - a K-ration. q - 3 lizard corpses. r - a potion of healing. s - a potion of object detection. t - a drum. What do you want to use or apply? [abilotuwxELNPVX or ?*] b There is a mountain nymph corpse here; eat it? [ynq] (n) q You see here a spear. What do you want to eat? [ghpqyGQ or ?*] ? Blecch! Rotten food! You finish eating the food ration. What do you want to use or apply? [abilotuwxELNPVX or ?*] b You put a potion of healing into the bag called sack. You put a potion of object detection into the bag called sack. Unknown command ' '. There are many objects here. You see here a knife. The hill orc throws an orcish dagger! You are hit by an orcish dagger. You kill the hill orc! The leocrotta hits! The leocrotta bites! The leocrotta misses! You see here a knife. The leocrotta hits! The leocrotta bites! The leocrotta hits! What do you want to zap? [iowxNPVX or ?*] ? Never mind. There are many objects here. The leocrotta hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Coins $ - 339 gold pieces Weapons U - a cursed -1 orcish bow k - a blessed +0 dagger Armor m - a blessed thoroughly rusty +1 orcish helm H - an uncursed +2 pair of leather gloves (being worn) Y - an uncursed +0 pair of jumping boots (being worn) n - an uncursed +1 robe (being worn) Comestibles g - 7 uncursed food rations p - an uncursed K-ration y - 2 uncursed sprigs of wolfsbane q - 3 uncursed lizard corpses G - an uncursed lizard corpse Q - an uncursed partly eaten lizard corpse Rings j - an uncursed ring of cold resistance R - an uncursed ring of warning Wands V - a wand of digging (0:5) w - a wand of light (0:15) o - a wand of lightning (0:1) N - a wand of locking (0:8) i - a wand of locking (0:5) X - a wand of locking (0:5) P - a wand of striking named 0 (0:0) x - a wand of undead turning (0:3) Tools b - a cursed sack containing 4 items t - an uncursed leather drum L - an expensive camera (0:34) E - a cursed lock pick l - a cursed oil lamp a - a +0 pick-axe u - a +0 unicorn horn Contents of the sack: 530 gold pieces an uncursed potion of extra healing a blessed potion of healing an uncursed potion of object detection Fordic the Monk's attributes: Background: You were an Initiate, a level 9 male human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in Sokoban, on level 2. You entered the dungeon 9162 turns ago. It was nighttime. You had 4226 experience points, 894 more were needed to attain level 10. Basics: You had 0 out of 79 hit points. You had all 55 energy points (spell power). Your armor class was 3. Your wallet contained 339 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/06 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were empty handed. You had master skill with martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You could jump. You were guarded. You are dead. Vanquished creatures: a ghost a queen bee 2 giant mimics a stalker a warg a glass piercer a sasquatch a shocking sphere a tengu an energy vortex a human mummy a leather golem 2 soldiers a crocodile a giant beetle 2 wolves a panther a scorpion a horse an ice vortex a black light a rust monster 2 gold golems 5 lizards 4 chickatrices a dingo 2 housecats a white unicorn a dust vortex a raven 2 plains centaurs a gnome mummy a human zombie 2 fire ants an imp a wood nymph 2 mountain nymphs 4 Mordor orcs 2 Uruk-hai an orc shaman a rock mole 2 ponies 4 fog clouds a yellow light a shrieker 4 gnome lords a black naga hatchling a golden naga hatchling 2 guardian naga hatchlings a gray ooze 3 ghouls a paper golem 4 giant ants a floating eye 9 dwarves a kobold lord 10 hill orcs 3 rothes a centipede a monkey 4 orc zombies 4 dwarf zombies a wererat a werejackal an iguana 21 killer bees 2 acid blobs 4 coyotes 8 hobbits a hobgoblin a giant rat 2 cave spiders a brown mold a yellow mold a red mold 25 gnomes 2 gnome zombies 3 geckos 14 jackals 4 foxes 2 kobolds 5 goblins 8 sewer rats 6 grid bugs 7 lichens 2 kobold zombies 6 newts 248 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: A scroll shop, an altar, some fountains. Level 3: A general store. Stairs down to The Gnomish Mines. Level 4: An armor shop. Level 5: Many fountains. Level 6: An armor shop. Stairs up to Sokoban, level 5. Level 7: A fountain. Final resting place for Madleen-Rog-Orc-Mal-Cha, killed by a giant beetle. Level 8: An altar, a throne, some fountains, some graves. Level 9: A fountain. Level 10: A grave. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: Final resting place for Loial-Wiz-Elf-Fem-Cha, killed by an owlbear, Dorkoski-Wiz-Hum-Mal-Cha, killed by an orc-captain, IanCurtis-Wiz-Elf-Mal-Cha, killed by an orcish arrow. Sokoban: levels 5 up to 2 Level 2: <- You were here. Solved. Final resting place for you, killed by a leocrotta. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | fordic | | 869 Au | | killed by a | | leocrotta | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye fordic the Monk... You died in Sokoban on dungeon level 2 with 18197 points, and 869 pieces of gold, after 9162 moves. You were level 9 with a maximum of 79 hit points when you died.