Unix NetHack Version 5.0.0-0 post-release - last build Jun 10 2026 00:39:30 (3ee93aec679c4c4259841fe613dc97188e26a321,branch:main). Game began 2026-07-09 16:05:05, ended 2026-07-09 20:33:40. fordic, chaotic male human Monk -------- ----------------------- ------------------ ..*.)^. |.....................| |.......%^).......| # .....|...................|.---------------------|.---------------%| # ...--------------------|......................-.|..........%....| # ....|.....|..........|[---------------------|.|.{.------------- # ..|.....|..-------.|.-------------------- |.|...| ------- # .......|..| |......................|--.----- ..@...%.| # .....|..| -----------------------|..... ----.E-----.| # ....|..------------------------------..-----|.!|.. |.| ## ...|..^...*.....).............[.......|....|.!|.1 |.| #% .-|..------------------------------..---..|.!| |.| ## ..|..|....................).[[....|... |..-|-| |.| .. .%.%|....................[.....---.. |.....| 1 |.| .. |...............<.*...........| |.|`--- |.| |..|.............."...........| --|`| |.| |..----------------------------...---.--|----------.| |...................................................| ----------------------------------------------------- Fordic the Initiate St:25 Dx:16 Co:14 In:8 Wi:12 Ch:11 Chaotic Dlvl:11 $:310 HP:0(79) Pw:40(43) AC:3 Xp:9 T:9277 Burdened Latest messages: The door opens. Something is engraved here on the floor. You read: "You are now entering the Gnome King's wine cellar." Something is engraved here on the floor. You read: "Trespassers will be persecuted!" You see here a whistle called mundane. You have a little trouble lifting R - a whistle called mundane. You find a hidden door. This door is locked. Unlock it with your key? [ynq] (q) y You succeed in unlocking the door. In what direction? k The door opens. Something is engraved here on the floor. You read: "Trespas?ers will be persecuted!" Something is engraved here on the floor. You read: "You are now entering the Gnome King's wine cellar." Please move the cursor to a monster, object or location. (For instructions type a '?') Done. In what direction? . You feel better. The shocking sphere explodes! Boom! You are caught in the shocking sphere's explosion! Your wand of probing breaks apart and explodes! What do you want to zap? [npzN or ?*] ? Never mind. What do you want to zap? [npzN or ?*] N In what direction? h The sleep ray hits it. You hit the air elemental! You hit the air elemental! You kill the air elemental! You hit the Grey-elf! You hit the Grey-elf! The Grey-elf thrusts her runed dagger. The Grey-elf hits! You kill the Grey-elf! You are now more skilled in martial arts. You see here a scroll labeled DUAM XNAHT. The fire elemental hits! You avoid harm. You hit the fire elemental! You are suddenly very hot! You hit the fire elemental! You are suddenly very hot! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins ('$') $ - 310 gold pieces Amulets ('"') P - an uncursed amulet of guarding (being worn) Weapons (')') L - a +0 arrow c - 2 +0 daggers Armor ('[') e - a blessed rusty +1 dwarvish iron helm (being worn) Q - an uncursed thoroughly rusty +0 pair of gauntlets of power (being worn) j - an uncursed burnt +2 pair of leather gloves M - an uncursed +0 pair of iron shoes r - an uncursed +0 pair of low boots (being worn) Z - an uncursed +1 cloak of protection b - an uncursed burnt +1 robe (being worn) Comestibles ('%') g - 5 uncursed apples f - 9 uncursed food rations U - 10 uncursed tripe rations O - 2 uncursed lizard corpses Scrolls ('?') h - an uncursed scroll of create monster S - an uncursed scroll of enchant armor I - an uncursed scroll of identify s - an uncursed scroll of light Potions ('!') d - an uncursed potion of booze o - an uncursed potion of sleeping Rings ('=') i - a cursed ring of see invisible V - an uncursed ring of teleportation Wands ('/') n - a wand of digging (0:7) p - a wand of digging (0:4) N - a wand of sleep (0:1) z - a wand of slow monster named 0 (0:0) Tools ('(') t - an uncursed tooled horn m - an uncursed blindfold l - a blessed brass lantern T - an uncursed mirror E - an uncursed pair of lenses (being worn) a - a +0 pick-axe k - an uncursed skeleton key R - an uncursed tin whistle X - an uncursed tin whistle q - a tinning kit (0:53) u - a +0 unicorn horn Gems/Stones ('*') H - a cursed loadstone J - an uncursed luckstone Fordic the Monk's attributes: Background: You were an Initiate, a level 9 male human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were right-handed. You were in the Gnomish Mines, on level 11. You entered the dungeon 9277 turns ago. You had 4272 experience points, 848 more were needed to attain level 10. Basics: You had 0 out of 79 hit points. You had 40 out of 43 energy points (spell power). Your armor class was 3. Your wallet contained 310 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:18/09, innate limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 11 (limit:18). Final Status: You weren't hungry. You were burdened; movement was slightly slowed. You were empty handed. You had master skill with martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You had a small defense bonus (+2). You were protected. Your spell casting was enhanced by wearing a robe. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Miscellaneous: You encountered 1 bones level. Total elapsed playing time was 2 hours, 7 minutes and 29 seconds. Major events: Turn 1: fordic the chaotic male human Monk entered the dungeon 521: entered the Gnomish Mines 1346: attained the rank of Novice (level 3) 1801: entered Sokoban 2077: completed 1st Sokoban level 2315: completed 2nd Sokoban level 3104: attained the rank of Initiate (level 6) 3291: completed 3rd Sokoban level 4224: reached Mine Town 9104: acquired the Mines' End luckstone 9277: killed by a fire elemental Spells: Name Level Category Fail Retention healing 1 healing 0% 51%-60% Skills: Fighting Skills martial arts [Master] Weapon Skills quarterstaff [Unskilled] spear [Unskilled] crossbow [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Basic] divination spells [Unskilled] enchantment spells [Unskilled] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You followed a strict vegan diet. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered the Gnomish Mines. You entered a shop. You attained the rank of Novice. You entered Sokoban. You attained the rank of Initiate. You entered Minetown. You entered a temple. You completed the Gnomish Mines. The Dungeons of Doom: levels 1 to 9 Level 1: A fountain. Level 2: A fountain. Level 3: A general store, a fountain. Stairs down to The Gnomish Mines. Level 4: Some fountains. Level 5: A food shop. Final resting place for rudi-Wiz-Elf-Fem-Cha, killed by a little dog. Level 6: Level 7: Many fountains. Level 8: "nymph above" An altar to Huan Ti, a fountain. Stairs up to Sokoban, level 7. Level 9: The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Many shops, a temple and an altar, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: "gargoyle upstairs" <- You were here. A fountain. Final resting place for you, killed by a fire elemental. Sokoban: levels 7 up to 4 Level 4: Unsolved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Vanquished creatures: a ghost an air elemental a vrock a small mimic a freezing sphere 2 shocking spheres 2 tigers 2 tengu an elf mummy 2 human mummies an ettin zombie a leather golem a Grey-elf an amorous demon a chameleon a giant beetle a cockatrice a wolf 2 winter wolf cubs an orc-captain 2 iron piercers 3 giant spiders a scorpion a black light 2 gnome rulers a rust monster an owlbear 4 lizards a jaguar a white unicorn a dust vortex a gnome mummy 2 snakes 9 human zombies a Woodland-elf a bugbear a water nymph 3 Mordor orcs 6 Uruk-hai 5 rock piercers 2 rock moles a pony 2 yellow lights 2 shriekers a violet fungus 9 gnome leaders 9 gnomish wizards a kobold mummy 3 ghouls 2 straw golems a paper golem 7 giant ants 2 floating eyes a kitten 21 dwarves a homunculus a kobold leader a kobold shaman 2 rabid rats a centipede a giant bat 2 wererats an iguana 7 killer bees 2 acid blobs a gas spore 2 hobbits a large kobold 3 hobgoblins 5 giant rats 3 cave spiders a yellow mold a green mold a red mold 56 gnomes 6 gnome zombies 3 geckos 7 jackals a kobold 6 sewer rats 6 grid bugs 4 bats 2 lichens 4 kobold zombies 11 newts 279 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | fordic | | 310 Au | | killed by a fire | | elemental | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye fordic the Monk... You died in The Gnomish Mines on dungeon level 11 with 17913 points, and 310 pieces of gold, after 9277 moves. You were level 9 with a maximum of 79 hit points when you died.