Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-22 02:42:55, ended 2025-08-22 04:58:23. geegz, neutral female human Monk -------------- #####-............| |............| -------.------ ### ### # #### #### -.---- # ###### |...<| # ## #-....| - --- ### # ###|..%.| |ll.@# #------ ### ## # |^...| |ll.|#####-.....##### #-----+---#### ------ |ll. #|....| ##+........# ---- |..... #|......{| ------ #........| --------- Geegz the Initiate St:25 Dx:13 Co:13 In:10 Wi:14 Ch:9 Neutral Dlvl:14 $:0 HP:40(63) Pw:56(56) AC:6 Exp:9 T:8373 Latest messages: You hit the scorpion! The scorpion hits! The scorpion hits! The scorpion stings! The scorpion hits! The scorpion hits! The scorpion stings! You kill the scorpion! You see here a black naga corpse. You see here a black naga corpse. You find an anti-magic field. The door opens. You find a hidden passage. You hit the large cat! What do you want to throw? [$ or ?*] * In what direction? b The large cat devours a lizard corpse. What do you want to use or apply? [cdgiklnswHLNPRUWZ or ?*] i f - an uncursed lizard corpse. You see here 36 gold pieces. That door is closed. You see here 36 gold pieces. $ - 36 gold pieces. You find a hidden passage. That door is closed. The door opens. That door is closed. This door is locked. What do you want to use or apply? [cdgiklnswHLNPRUWZ or ?*] k In what direction? h Unlock it? [yn] (n) y You hear the splashing of a naiad. You succeed in unlocking the door. In what direction? h The door opens. You enter a leprechaun hall! What do you want to use or apply? [cdgiklnswHLNPRUWZ or ?*] i What do you want to use or apply? [cdgiklnswHLNPRUWZ or ?*] i You put 70 gold pieces into the bag called holding. You cannot stash something you are wearing. You put an uncursed gray stone into the bag called holding. As you put a curved wand inside, you are blasted by a magical explosion! What do you want to use or apply? [gklnswHLNPRUWZ or ?*] i You don't have that object. What do you want to use or apply? [gklnswHLNPRUWZ or ?*] Never mind. What do you want to ready? [- or ?*] Never mind. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Amulets E - an uncursed amulet of unchanging (being worn) Armor B - an uncursed very rusty +0 pair of gauntlets of power (being worn) X - an uncursed +0 pair of jumping boots (being worn) b - an uncursed +1 robe (being worn) Comestibles f - an uncursed lizard corpse Rings Y - an uncursed ring of free action (on right hand) j - an uncursed ring of invisibility T - a cursed ring of polymorph Wands W - a cursed wand of light (0:10) Z - a cursed wand of make invisible (0:3) U - a cursed wand of probing (0:3) N - a wand of speed monster (0:5) n - a wand of teleportation (0:4) Tools g - an empty cursed sack L - a bag of tricks (0:5) R - a frost horn (0:5) w - an uncursed magic whistle P - a cursed magic whistle l - an uncursed oil lamp k - an uncursed skeleton key s - an uncursed stethoscope Gems/Stones H - 2 uncursed flint stones Geegz the Monk's attributes: Background: You were an Initiate, a level 9 female human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 14. You entered the dungeon 8373 turns ago. It was nighttime. You had 4539 experience points, 581 more were needed to attain level 10. Basics: You had 40 out of 63 hit points. You had all 56 energy points (spell power). Your armor class was 6. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:18/03, innate limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were empty handed. You had expert skill with martial arts. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You could jump. You were guarded. You could not change from your current form. You were fast. You had free action. You survived. Vanquished creatures: a ghost a giant mimic a long worm a stalker an air elemental a black naga 2 small mimics a xan a sasquatch a wood golem a gelatinous cube 3 flaming spheres a human mummy a cobra a leather golem 2 chameleons 2 giant beetles a quivering blob a lynx 2 leprechauns 2 orc-captains a mumak a giant spider 2 scorpions a black light 3 gnome kings a brown pudding a rust monster 2 owlbears 2 lizards 2 dwarf lords 4 apes 4 human zombies an imp a quasit 2 wood nymphs a water nymph 4 Mordor orcs 11 Uruk-hai 2 orc shamans 2 fog clouds 2 yellow lights a violet fungus 8 gnome lords 5 gnomish wizards a ghoul 3 paper golems a baby crocodile 3 giant ants 6 floating eyes 15 dwarves a homunculus a kobold lord a kobold shaman 9 hill orcs 2 rabid rats 2 giant bats 3 orc zombies 4 iguanas an acid blob 2 coyotes 3 gas spores 6 hobbits a large kobold a hobgoblin 8 cave spiders a yellow mold 2 green molds a red mold 45 gnomes 2 geckos 4 jackals 2 foxes a kobold 3 sewer rats 6 grid bugs 3 lichens a kobold zombie 4 newts 241 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 14 Level 1: Some fountains, a sink. Level 2: A general store, some fountains. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: A fountain. Level 5: A general store, a fountain. Level 6: A general store, a fountain. Level 7: Some fountains. Level 8: Level 9: Many fountains. Level 10: A fountain, a sink. Level 11: A grave. Level 12: Level 13: A sink. Level 14: <- You were here. A fountain. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: A grave. Final resting place for allanb-Rog-Hum-Fem-Cha, killed by a chameleon imitating a pyrolisk. Level 8: Level 9: Level 10: Goodbye geegz the Monk... You quit in The Dungeons of Doom on dungeon level 14 with 18816 points, and 0 pieces of gold, after 8373 moves. You were level 9 with a maximum of 63 hit points when you quit.