Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-20 20:52:35, ended 2025-08-27 23:58:31. gipwolley, lawful male human Knight -------- ------ |<|>...---....| |^|-..........| |^||..00|....0| |^||....|....0| |.|------%----| |.| |......| |.------......| |0.h%.........| |..-----......| ---- -------- Gipwolley the Bachelor St:16 Dx:12 Co:13 In:8 Wi:17 Ch:17 Lawful S:6933 Dlvl:5 $:31 HP:34(52) Pw:63(63) AC:-3 Xp:8/1619 T:6955 Burdened Latest messages: The dwarf hits the invisible Gold Ship. The invisible Gold Ship misses the dwarf. The invisible Gold Ship misses the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. The dwarf thrusts his dwarvish short sword. The dwarf misses! You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. You miss the dwarf. The dwarf thrusts his dwarvish short sword. The dwarf hits! You miss the dwarf. You miss the dwarf. The dwarf thrusts his dwarvish short sword. The dwarf misses! You miss the dwarf. You miss the dwarf. The dwarf thrusts his dwarvish short sword at the invisible Gold Ship. The dwarf hits the invisible Gold Ship. The invisible Gold Ship is killed! Your movements are slowed slightly because of your load. # Really quit? [yn] (n) Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins $ - 31 gold pieces Weapons a - the blessed rustproof +1 Excalibur (weapon in hand) b - a greased +1 lance (wielded in other hand) i - a +0 elven dagger named +0 O - a +1 dagger named e Armor A - an uncursed +0 elven mithril-coat (being worn) B - an uncursed greased +0 pair of iron shoes (being worn) C - an uncursed greased +0 robe (being worn) G - an uncursed greased +0 pair of leather gloves (being worn) H - an uncursed greased +2 orcish helm (being worn) M - an uncursed +0 mummy wrapping Comestibles h - 9 uncursed carrots u - an uncursed pancake S - an uncursed lizard corpse Scrolls K - a blessed scroll of food detection Y - 2 uncursed scrolls of earth Potions s - an uncursed potion of sleeping t - an uncursed potion of full healing N - an uncursed potion of water Rings X - an uncursed +1 ring of gain strength Wands k - a wand of secret door detection (0:10) n - a blessed wand of make invisible (0:3) o - a cursed wand of undead turning (0:5) V - a wand of magic missile (0:6) W - a wand of cold (0:4) Tools e - an uncursed skeleton key g - an uncursed sack containing 19 items l - a cursed oil lamp w - an uncursed magic whistle E - a magic marker (0:61) F - a magic marker (0:39) T - an uncursed blindfold Gems/Stones c - an uncursed black opal p - an uncursed agate stone J - an uncursed worthless piece of blue glass L - 2 uncursed jade stones P - 2 uncursed amethyst stones Q - a cursed worthless piece of yellow glass Contents of the sack: 96 gold pieces an uncursed +0 elven leather helm an uncursed wheat byproduct 2 uncursed food rations an uncursed food ration 2 uncursed tripe rations 2 uncursed scrolls of enchant armor an uncursed scroll of create monster a blessed scroll of create monster an uncursed scroll of identify 2 uncursed scrolls of identify a cursed scroll of light an uncursed scroll of remove curse an uncursed potion of gain energy an uncursed potion of speed 5 uncursed potions of water a cursed ring of polymorph an uncursed ring of fire resistance an uncursed ring of levitation Gipwolley the Knight's attributes: Background: You were a Bachelor, a level 8 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in Sokoban, on level 5. You entered the dungeon 6955 turns ago. It was nighttime. You had 1619 experience points, 941 more were needed to attain level 9. Your score was 6933 before end-of-game adjustments. Basics: You had 34 out of 52 hit points. You had all 63 energy points (spell power). Your armor class was -3. Your wallet contained 31 zorkmids. Autopickup was on for '$"=/?!' plus thrown. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 17 (peak:18, limit:18). Your charisma was 17 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding two weapons at once. You had basic skill with two weapon combat. Final Attributes: You were piously aligned. You were sleep resistant. You were level-drain resistant. You were telepathic. You had automatic searching. You were invisible. You could jump. You were guarded. You were fast. You survived. Vanquished creatures: a small mimic an iron piercer a horse a gnome king an orc mummy a lizard 2 dingoes a plains centaur a Woodland-elf 2 wood nymphs a water nymph 7 Mordor orcs 11 Uruk-hai 3 rock piercers 2 ponies 2 yellow lights a shrieker 3 violet fungi 6 gnome lords 2 gnomish wizards a kobold mummy 2 black naga hatchlings 6 giant ants a little dog a floating eye 2 dwarves a homunculus 16 hill orcs 4 rothes a rabid rat a giant bat 5 orc zombies 3 dwarf zombies a wererat a werejackal 3 iguanas 4 killer bees a gas spore 3 hobbits 2 large kobolds a hobgoblin 2 giant rats 2 cave spiders 3 yellow molds 20 gnomes 3 garter snakes a gnome zombie 9 geckos 7 jackals a fox a kobold a goblin 5 sewer rats 8 grid bugs 8 lichens 9 newts 190 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: A general store, a sink. Stairs down to The Gnomish Mines. Level 3: A shop, a sink, a grave. Level 4: Level 5: Many fountains. Oracle of Delphi. Level 6: A general store. Stairs up to Sokoban, level 5. Level 7: A fountain. The Gnomish Mines: levels 3 to 5 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Sokoban: Level 5: <- You were here. Unsolved. Fare thee well gipwolley the Knight... You quit in Sokoban on dungeon level 5 with 6933 points, and 127 pieces of gold, after 6955 moves. You were level 8 with a maximum of 52 hit points when you quit.