Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-31 08:12:48, ended 2026-01-02 04:55:14. groffey13, chaotic female human Wizard ----+-- ----- |.....| ------ --------- +.$%-# |......########)....|####........| |$$.|# |.....|# ## |.$...### |.......| |$$%|# |.....+########.....|# # |.......| |.$.|# |.....|# # |....| # |.......| |...|## ----|--# ....)| ##-.......| -.--- ## ####%#### |....| |.......| ### E # # ------ --------- a@a % # # ## ## #### # ## ## #-+--------|-- #............| |.....<.....+ -------- ---- Groffey13 the Magician St:18 Dx:15 Co:17 In:18 Wi:17 Ch:11 Chaotic Dlvl:12 $:0 HP:0(76) Pw:67(132) AC:4 Exp:10 T:16739 Latest messages: The soldier ant stings! The soldier ant bites! The soldier ant stings! Unknown command ' '. The fiery blade burns the soldier ant! You kill the soldier ant! Unknown command ' '. Unknown command ' '. The fiery blade burns the soldier ant! The soldier ant bites! The soldier ant stings! Unknown command ' '. In what direction? . You feel better. The soldier ant misses! The soldier ant stings! Unknown command ' '. Unknown command ' '. In what direction? . You feel better. The soldier ant bites! The soldier ant stings! Unknown command ' '. What do you want to write with? [- hlpuGI-KPU or ?*] ? You burn into the ground with a wand of lightning (0:4). What do you want to burn into the ground here? Elbereth Lightning arcs from the wand. You are blinded by the flash! What do you want to use or apply? [ehlrAGIQUX or ?*] A You can see again. What do you want to use or apply? [ehlrAGIQUX or ?*] A Nothing happens. You see here a soldier ant corpse. The fiery blade burns the soldier ant! You miss the soldier ant. The soldier ant bites! The soldier ant stings! The soldier ant's sting was poisoned! The poison doesn't seem to affect you. You see here a soldier ant corpse. The earth elemental hits! The soldier ant bites! The soldier ant stings! The soldier ant bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Amulets j - an uncursed amulet of reflection (being worn) Weapons p - the +0 Fire Brand (weapon in hand) Armor n - an uncursed rusty +1 dwarvish iron helm (being worn) O - an uncursed very burnt +0 pair of low boots (being worn) b - an uncursed +0 cloak of magic resistance (being worn) k - an uncursed +0 studded leather armor (being worn) Comestibles R - an uncursed lizard corpse Rings P - an uncursed ring of conflict K - an uncursed ring of protection from shape changers J - an uncursed ring of searching Wands G - a wand of cancellation (0:1) U - a wand of digging (0:6) h - a wand of light (0:12) l - a wand of lightning (0:4) Tools X - an uncursed greased bag of holding containing 48 items Q - an empty uncursed sack r - an uncursed oil lamp e - an uncursed skeleton key I - an uncursed towel A - a +0 unicorn horn Gems/Stones u - an uncursed luckstone Contents of the bag of holding: 4542 gold pieces an uncursed amulet of life saving an uncursed amulet versus poison an uncursed +0 orcish helm an uncursed +0 pair of gauntlets of power an uncursed +0 pair of iron shoes an uncursed +0 pair of low boots an uncursed slime mold an uncursed apple 2 uncursed carrots an uncursed cream pie 2 uncursed food rations an uncursed food ration an uncursed potion of gain ability a blessed potion of healing a blessed potion of invisibility an uncursed potion of invisibility an uncursed potion of monster detection an uncursed potion of object detection an uncursed potion of object detection an uncursed potion of see invisible an uncursed potion of sickness 2 cursed potions of sickness an uncursed potion of water 6 uncursed potions of water 2 potions of unholy water a cursed ring of aggravate monster an uncursed ring of fire resistance an uncursed ring of fire resistance an uncursed ring of fire resistance an uncursed +1 ring of increase damage an uncursed ring of invisibility an uncursed ring of polymorph control an uncursed +0 ring of protection an uncursed ring of protection from shape changers an uncursed ring of searching an uncursed ring of stealth an uncursed ring of teleport control a wand of create monster (0:11) a wand of light (0:9) a wand of locking (0:4) a wand of magic missile (0:6) a wand of magic missile (0:3) a wand of polymorph (0:2) a wand of probing (0:6) a can of grease (0:5) a magic marker (0:56) a +0 unicorn horn Groffey13 the Wizard's attributes: Background: You were a Magician, a level 10 female human Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 12. You entered the dungeon 16739 turns ago. It was nighttime. You had 7220 experience points, 2780 more were needed to attain level 11. Basics: You had 0 out of 76 hit points. You had 67 out of 132 energy points (spell power). Your armor class was 4. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a long sword. You had no skill with long sword. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were poison resistant. You were telepathic. You were warded. You were fast. You had reflection. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost 2 giant mimics an ogre king a large mimic an air elemental an earth elemental a water elemental 2 wargs 2 small mimics 2 xans a quantum mechanic a troll a sasquatch 2 large dogs a freezing sphere a flaming sphere a shocking sphere a large cat 3 tengu 2 leocrottas an energy vortex a mountain centaur an elf mummy a wraith a carnivorous ape a watchman a quivering blob 4 winter wolf cubs a lynx 2 panthers 4 leprechauns 7 giant spiders a horse a baby long worm a forest centaur 2 gnome kings a dwarf mummy an ogre 2 rust monsters an owlbear a yeti a lizard 6 chickatrices 2 dingoes a dog 2 housecats 2 jaguars 2 dwarf lords 2 white unicorns a gray unicorn 3 dust vortices 2 ravens a plains centaur a snake 3 apes 3 human zombies a rope golem 3 soldier ants 5 fire ants 8 bugbears 3 water nymphs 7 Mordor orcs 3 orc shamans 3 rock piercers a rock mole 3 ponies 3 fog clouds 2 yellow lights 4 shriekers a violet fungus 18 gnome lords 4 gnomish wizards 5 kobold mummies 2 red naga hatchlings 2 black naga hatchlings 2 guardian naga hatchlings 2 gray oozes 2 barrow wights an elf zombie 2 ghouls 2 straw golems 6 paper golems a baby crocodile 4 giant ants a little dog 5 floating eyes 4 kittens 21 dwarves 3 kobold lords a kobold shaman a hill orc a rothe 3 centipedes a monkey 7 dwarf zombies 2 wererats 4 iguanas 12 killer bees an acid blob 5 coyotes 2 gas spores 7 hobbits 2 large kobolds 9 hobgoblins 6 giant rats 12 cave spiders 4 brown molds 4 yellow molds 3 red molds 65 gnomes 10 garter snakes 3 gnome zombies 13 geckos 10 jackals 2 foxes 4 kobolds a goblin 7 sewer rats 5 grid bugs 2 bats 6 lichens 2 kobold zombies 10 newts 457 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 12 Level 1: Level 2: A sink. Stairs down to The Gnomish Mines. Level 3: A delicatessen. Level 4: A fountain. Level 5: A fountain. Level 6: Level 7: Many fountains. Level 8: "vault" Some sinks. Stairs up to Sokoban, level 7. Level 9: An armor shop, a fountain. Level 10: A fountain. Level 11: Level 12: <- You were here. Final resting place for you, killed by a soldier ant. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, some fountains. Level 6: A grave. Final resting place for samic-Val-Hum-Fem-Law, killed by a gnome king. Level 7: Level 8: Level 9: Level 10: Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | groffey13 | | 4542 Au | | killed by a | | soldier ant | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye groffey13 the Wizard... You died in The Dungeons of Doom on dungeon level 12 with 35166 points, and 4542 pieces of gold, after 16739 moves. You were level 10 with a maximum of 76 hit points when you died.