Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-02 16:08:25, ended 2025-10-02 19:21:59. h2g2, chaotic female human Monk --------- --------- |.......+ ------------- |....%...# |.......| |.......i..%%############...g....|# |........# |...........| %---------# |.......|# #......@.....| ## # |.......|# #|...........| # # ---------# #----|-----.-- # # ######### # # ####### ########0 ? # ##### # #### # # ---------#- ### ##### # # # |.........| #--------------# ### # # |.........| #|............|# # # ###%-.........| #|...Y........|# # # |.........| #|....>.......-##@@######### # ----------- #-............| -.--.---------### |...s........| |.......<....-# -------------- |............| |............| -------------- H2g2 the Initiate St:18 Dx:14 Co:16 In:10 Wi:15 Ch:9 Chaotic Dlvl:9 $:305 HP:0(58) Pw:41(41) AC:3 Xp:9/3613 T:7627 Blind Latest messages: $ - 113 gold pieces. S - a pick-axe. You see here a bag called holding. T - a bag called holding. U - a puce potion. You are carrying too much to get through. The kobold shaman points at you, then curses. You hit the kobold shaman. You kill the kobold shaman! $ - 45 gold pieces. This door is locked. This door is locked. This door is locked. What do you want to use or apply? [bcklr-uBCFLOSTW or ?*] In what direction? Unlock it? [yn] (n) You succeed in unlocking the door. The door opens. You climb up the stairs. The door opens. The door opens. The dwarf wields a broad short sword! The dwarf thrusts his broad short sword. The dwarf hits! You hit the dwarf. You hit the dwarf! You kill the dwarf! There are many objects here. You have a little trouble lifting V - a dwarvish iron helm. Your movements are slowed slightly because of your load. What do you want to use or apply? [bcklr-uBCFLOSTW or ?*] You put a dwarvish iron helm into the bag called holding. You cannot stash something you are wearing. You cannot stash something you are wearing. You cannot stash something you are wearing. You put a puce potion into the bag called holding. Your movements are now unencumbered. You climb up the stairs. You hear a nearby zap. The bolt of lightning whizzes by you! You are blinded by the flash! You hear a nearby zap. The bolt of lightning hits you! You hit the Grey-elf. You hear a nearby zap. The bolt of lightning hits you! Your wand of create monster breaks apart and explodes! Your wand of fire breaks apart and explodes! You die... Do you want your possessions identified? [ynq] (y) Inventory: Coins $ - 305 gold pieces Weapons m - a +0 dagger Armor a - an uncursed +2 pair of leather gloves (being worn) o - an uncursed +0 pair of kicking boots (being worn) p - an uncursed +1 robe (being worn) Comestibles A - an uncursed apple w - an uncursed clove of garlic z - 3 uncursed food rations R - an uncursed fortune cookie Wands O - a wand of digging (0:5) W - a wand of magic missile (0:5) B - a wand of slow monster (0:7) t - a wand of teleportation (0:7) c - a cursed wand of undead turning (0:3) Tools b - an uncursed bag of holding containing 67 items T - an empty uncursed bag of holding s - an empty uncursed oilskin sack l - an uncursed magic lamp (lit) S - a +0 pick-axe k - an uncursed skeleton key L - an uncursed towel named esp u - a +0 unicorn horn Gems/Stones r - an uncursed touchstone Contents of the bag of holding: 1094 gold pieces an uncursed amulet of ESP a blessed +0 dwarvish iron helm a cursed -1 pair of gauntlets of fumbling an uncursed +0 pair of gauntlets of dexterity a cursed +0 pair of elven boots an uncursed +0 mummy wrapping 4 uncursed apples 10 cursed carrots an uncursed clove of garlic 2 uncursed food rations 3 uncursed food rations an uncursed food ration an uncursed fortune cookie an uncursed orange 2 uncursed tins of dwarf meat an uncursed scroll of blank paper a cursed scroll of blank paper an uncursed scroll of earth a blessed scroll of earth an uncursed scroll of enchant weapon a blessed scroll of enchant weapon an uncursed scroll of fire a blessed scroll of genocide a blessed scroll of identify a cursed scroll of identify an uncursed scroll of identify a cursed scroll of enchant armor a cursed scroll of light a blessed scroll of light an uncursed scroll of light an uncursed scroll of gold detection an uncursed scroll of remove curse 3 uncursed scrolls of create monster a blessed scroll of teleportation 2 cursed scrolls of teleportation an uncursed scroll of destroy armor an uncursed scroll of scare monster an uncursed spellbook of detect monsters an uncursed spellbook of fireball a blessed spellbook of sleep an uncursed potion of full healing a cursed potion of extra healing an uncursed potion of gain energy an uncursed potion of water an uncursed potion of water an uncursed potion of fruit juice a cursed potion of paralysis 2 uncursed potions of gain level an uncursed potion of restore ability an uncursed potion of speed a cursed potion of speed an uncursed potion of levitation 2 cursed potions of object detection 2 uncursed potions of healing an uncursed potion of sleeping a cursed +1 ring of increase damage an uncursed ring of cold resistance a blessed +2 ring of protection an uncursed +1 ring of adornment an uncursed ring of protection from shape changers an uncursed ring of fire resistance an uncursed ring of shock resistance an uncursed mirror an uncursed oil lamp a magic marker (0:72) an uncursed luckstone H2g2 the Monk's attributes: Background: You were an Initiate, a level 9 female human Monk. You were chaotic, on a mission for Huan Ti who was opposed by Shan Lai Ching (lawful) and Chih Sung-tzu (neutral). You were in the Dungeons of Doom, on level 9. You entered the dungeon 7627 turns ago. You had 3613 experience points, 1507 more were needed to attain level 10. Basics: You had 0 out of 58 hit points. You had all 41 energy points (spell power). Your armor class was 3. Your wallet contained 305 zorkmids. Autopickup was on for '$"!?/=' plus thrown, with exceptions. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were temporarily blind. You were unencumbered. You were empty handed. You had expert skill with martial arts and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You would have seen invisible when not blind. You were telepathic. You were warned. You had automatic searching. You were stealthy. You were guarded. You were fast. You are dead. Vanquished creatures: a ghost a giant mimic a large mimic a wumpus 2 baby purple worms a small mimic a glass piercer an ettin mummy a shocking sphere 3 large cats a dwarf king 2 pythons an ettin zombie a soldier a giant beetle 2 quivering blobs a cockatrice a wolf a leprechaun 2 gnome kings a dog a housecat a gray unicorn 2 dust vortices a plains centaur 4 apes 3 human zombies 3 bugbears a mountain nymph 7 Uruk-hai an orc shaman a rock mole 3 ponies a shrieker a violet fungus 3 gnome lords 4 gnomish wizards a red naga hatchling 6 elf zombies a ghoul a straw golem a baby crocodile a giant ant 3 floating eyes 2 kittens 7 dwarves a homunculus a kobold lord 4 kobold shamans a rothe 2 giant bats 2 dwarf zombies a wererat 2 iguanas 12 killer bees 2 acid blobs a coyote a hobbit 3 large kobolds 14 hobgoblins 3 giant rats 4 cave spiders 4 green molds a red mold 22 gnomes 11 garter snakes 4 geckos a jackal 3 foxes a kobold a goblin a sewer rat 2 grid bugs 5 bats a lichen a kobold zombie 4 newts 203 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 13 Level 1: A grave. Level 2: Level 3: Some fountains. Stairs down to The Gnomish Mines. Level 4: Level 5: Many fountains. Level 6: A throne, a fountain, a grave. Final resting place for WitchyCorgi6256-Kni-Hum-Fem-Law, killed by a bugbear. Level 7: Many fountains. Oracle of Delphi. Level 8: A throne, a fountain. Stairs up to Sokoban, level 7. Level 9: <- You were here. Final resting place for you, killed by a bolt of lightning. Level 10: An armor shop. Level 11: Level 12: A general store. Level 13: The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | h2g2 | | 1399 Au | | killed by a bolt | | of lightning | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye h2g2 the Monk... You died in The Dungeons of Doom on dungeon level 9 with 16332 points, and 1399 pieces of gold, after 7627 moves. You were level 9 with a maximum of 58 hit points when you died.