Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-09 13:45:11, ended 2026-02-09 19:36:35. h2g2, chaotic female elven Ranger -------------------------- |>.....)...%...........^%| |.......----------------.| -------@------ |.| |.....E.....| |.| |...........| |.| --------.----| |.| |.0..........| |o| |0.%.........| |o| -----.-------- ------|.| |..........| --|....o|.| |..........| |.+.....|o| |.0.......-- |-|....o|o| -------.---- |.+....o+o| |........| |-|....o|-- |........| |.+...oo| |...------ --|.Z.o.| ----- ------- H2g2 the Trailblazer St:17 Dx:12 Co:16 In:14 Wi:15 Ch:7 Chaotic Dlvl:6 $:0 HP:0(58) Pw:60(60) AC:-6 Xp:9/4191 T:8665 Latest messages: You start playing your frost horn. In what direction? The ogre king gets angry! The bolt of cold hits the ogre king! What do you want to use or apply? [bklpuxzCX or ?*] Improvise? [ynq] (q) You start playing your frost horn. You produce a frightful, grave sound. The ogre king turns to flee. You hear a slurping sound. You hear a door open. You see here an ettin corpse. You hear a slurping sound. You hear a door open. You hear a sound reminiscent of an elephant stepping on a peanut. The ogre king wields a double-headed axe! You hit the ogre king! You hit the ogre king! You hit the ogre king! The ogre king swings his double-headed axe. The ogre king hits! You hear a crunching sound. You hit the ogre king. The ogre king swings his double-headed axe. The ogre king misses! The ogre king swings his double-headed axe. The ogre king hits! You hit the ogre king! The ogre king swings his double-headed axe. The ogre king hits! You hit the ogre king! You hit the ogre king. The ogre king jumps into a hole! You see here an ettin corpse. You see here 2 uncursed crude arrows. With great effort you move the boulder. You see here 2 uncursed crude arrows. You see here an ettin corpse. The boulder falls into and plugs a hole in the floor! You hear a door open. You see here an ettin corpse. You see here 2 uncursed crude arrows. You hit the fire elemental! You are suddenly very hot! The fire elemental hits! You hit the fire elemental! Your elven dagger named Sting smoulders! You are suddenly very hot! You die... Do you want your possessions identified? [ynq] (y) Inventory: Weapons c - 30 +2 elven arrows (in quiver) d - 34 +0 elven arrows i - 9 +0 ya H - a +1 elven bow (alternate weapon; not wielded) q - 7 +0 shuriken w - the burnt +1 Sting (weapon in hand, gleaming light blue) Armor L - an uncursed +0 dwarvish iron helm (being worn) N - an uncursed +0 dwarvish roundshield (being worn) e - an uncursed +2 elven cloak (being worn) O - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles E - an uncursed carrot I - an uncursed carrot D - 4 uncursed cram rations F - 2 uncursed food rations f - 4 uncursed lembas wafers U - an uncursed pancake r - 2 uncursed lichen corpses J - an uncursed lizard corpse Rings v - an uncursed ring of shock resistance Wands x - a wand of cold (0:6) z - a wand of magic missile (0:5) X - a cursed wand of striking (0:4) Tools b - an uncursed bag of holding containing 1 item p - a frost horn (0:0) l - a cursed magic lamp (lit) k - an uncursed skeleton key named cold C - an uncursed towel u - a +0 unicorn horn Contents of the bag of holding: a +0 pick-axe H2g2 the Ranger's attributes: Background: You were a Trailblazer, a level 9 female elven Ranger. You were chaotic, on a mission for Mars who was opposed by Mercury (lawful) and Venus (neutral). You were in Sokoban, on level 6. You entered the dungeon 8665 turns ago. You had 4191 experience points, 929 more were needed to attain level 10. Basics: You had 0 out of 58 hit points. You had all 60 energy points (spell power). Your armor class was -6. Your wallet was empty. Autopickup was on for '$"!?/=' plus thrown, with exceptions. Final Characteristics: Your strength was 17 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 14 (limit:20). Your wisdom was 15 (limit:20). Your charisma was 7 (limit:18). Final Status: You were unencumbered. You were wielding a dagger. You were skilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were cold resistant. You were sleep resistant. You were aware of the presence of orcs. You had automatic searching. You had infravision. You were stealthy. You had a small defense bonus (+3). You were guarded. You were fast. You are dead. Vanquished creatures: a ghost 2 giant mimics a small mimic a troll 2 freezing spheres a flaming sphere a large cat a gargoyle an ochre jelly a human mummy a carnivorous ape an ettin zombie a leather golem 2 giant beetles 2 quivering blobs 3 cockatrices a wolf 2 winter wolf cubs 15 leprechauns a scorpion 2 vampire bats 2 gnome kings a dwarf mummy an owlbear a gold golem a werewolf 3 lizards a dingo 2 jaguars a gray unicorn a gnome mummy a snake 4 apes a rope golem 3 fire ants 2 bugbears a water nymph 2 mountain nymphs a rock mole 2 fog clouds 2 yellow lights 4 gnome lords 2 gnomish wizards a kobold mummy 3 elf zombies a little dog a floating eye 4 dwarves a kobold lord a hill orc 2 giant bats 2 wererats 2 iguanas 9 killer bees 2 gas spores a hobbit 2 manes 2 large kobolds 5 hobgoblins a giant rat a cave spider a brown mold a green mold 3 red molds 16 gnomes 3 garter snakes a gnome zombie 5 geckos 7 jackals 2 foxes a kobold 2 goblins 2 sewer rats 4 grid bugs 5 bats 6 lichens a kobold zombie 2 newts 185 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 12 Level 1: A fountain. Level 2: A general store. Level 3: A general store. Level 4: "vault" A delicatessen. Stairs down to The Gnomish Mines. Level 5: An armor shop, a fountain. Level 6: Level 7: "stash" A throne, a sink, a grave. Final resting place for mwm11235-Wiz-Hum-Mal-Neu, killed by a bugbear. Level 8: Some fountains. Level 9: Many fountains. Oracle of Delphi. Level 10: A delicatessen. Stairs up to Sokoban, level 9. Level 11: Level 12: The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Many shops, a temple to Mars, some fountains. Sokoban: levels 9 up to 6 Level 6: <- You were here. Unsolved. Final resting place for you, killed by a fire elemental. Level 7: Solved. Level 8: Solved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | h2g2 | | 0 Au | | killed by a fire | | elemental | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye h2g2 the Ranger... You died in Sokoban on dungeon level 6 with 17344 points, and 0 pieces of gold, after 8665 moves. You were level 9 with a maximum of 58 hit points when you died.