Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-26 16:32:24, ended 2025-10-27 00:02:41. herovit, lawful female human Knight ------ |....| |....-######### ------- |....| ## |.....| --|--- ###-....>| ------------ # |.....| |........<.| # ......| |..........| # |.....-############# |..........| # ------- ###-..........| # 2 |..........| # ------------ ###2 1 --.-.--######## #2 |......# # |.....| ----%-- |.....| #......| |......######|...^.| ------- ------- Herovit the Sergeant St:13 Dx:11 Co:16 In:11 Wi:16 Ch:17 Lawful S:44957 Dlvl:13 $:5189 HP:0(77) Pw:78(78) AC:-8 Xp:10/9427 T:15745 Latest messages: Unlock it? [yn] (n) y You succeed in unlocking the door. In what direction? j The door opens. You are enveloped in a cloud of gas! This door is locked. Unknown command ' '. What do you want to use or apply? [abekq-swzFGIPQX-Z or ?*] a In what direction? j Unlock it? [yn] (n) y You succeed in unlocking the door. In what direction? j The door opens. The hobgoblin hurls a potion of sleeping! You see here a potion of sleeping. You hear a door open. M - a potion of sleeping. You enter an opulent throne room! The hobgoblin attacks a spot beside you. The hobgoblin misses! You kill the hobgoblin! You see here a hobgoblin corpse. This door is locked. You find a sleeping gas trap. You are enveloped in a cloud of gas! Where do you want to travel to? (For instructions type a '?') You hear a door open. The quasit swings wildly and misses! You kill the quasit! You see here a quasit corpse. You hear a chugging sound. You hear a chugging sound. You activated a magic portal! You feel dizzy for a moment, but the sensation passes. You hear some noises in the distance. The door opens. You hit the hill giant! You kill the hill giant! You hear some noises in the distance. There is a hill giant corpse here; eat it? [ynq] (n) y This hill giant corpse tastes okay. You have a sad feeling for a moment, then it passes. You hear a nearby zap. The death ray hits you! Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 5189 gold pieces Weapons B - 3 +0 daggers v - the blessed rustproof +1 Excalibur (weapon in hand) Armor u - an uncursed +0 dwarvish iron helm (being worn) f - a blessed +0 pair of leather gloves (being worn) E - a blessed +4 pair of speed boots (being worn) N - a blessed +2 cloak of invisibility (being worn) W - a blessed +2 elven mithril-coat (being worn) Comestibles C - 2 uncursed slime molds h - 3 uncursed carrots A - an uncursed food ration R - 3 uncursed lembas wafers m - an uncursed lizard corpse Scrolls c - a blessed scroll of scare monster i - an uncursed scroll of teleportation D - an uncursed scroll of teleportation Potions g - an uncursed potion of full healing t - an uncursed potion of paralysis M - a blessed potion of sleeping K - a potion of holy water H - an uncursed potion of water Rings p - an uncursed ring of cold resistance V - an uncursed ring of poison resistance J - an uncursed ring of polymorph control j - an uncursed ring of warning (on left hand) Wands I - a wand of cancellation (0:5) F - a wand of digging (0:4) Y - a wand of enlightenment (0:8) k - a blessed wand of fire (0:2) e - a wand of lightning (0:6) X - a wand of magic missile (0:3) z - a wand of make invisible (0:5) Z - a wand of striking (0:8) Q - a wand of striking (0:6) Tools G - an empty uncursed sack b - an uncursed blindfold w - an uncursed magic whistle P - an uncursed oil lamp s - a +0 pick-axe (alternate weapon; not wielded) a - an uncursed skeleton key Gems/Stones d - an uncursed jacinth stone L - an uncursed turquoise stone q - a blessed luckstone r - a blessed touchstone Herovit the Knight's attributes: Background: You were a Sergeant, a level 10 female human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 13. You entered the dungeon 15745 turns ago. It was the midnight hour. You had 9427 experience points, 573 more were needed to attain level 11. Your score was 44957 before end-of-game adjustments. Basics: You had 0 out of 77 hit points. You had all 78 energy points (spell power). Your armor class was -8. Your wallet contained 5189 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (peak:16, limit:18/100). Your dexterity was 11 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 17 (limit:18). Final Status: You were unencumbered. You were wielding a long sword. You had expert skill with long sword. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were warned. You had automatic searching. You were invisible. You could jump. You were guarded. You were very fast. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: 2 giant mimics a stalker an earth elemental a water elemental a hill giant a small mimic a warhorse a xan an ettin mummy an ogre lord a freezing sphere a flaming sphere a shocking sphere a large cat a gargoyle an ochre jelly a leocrotta an energy vortex a mountain centaur 5 elf mummies a wraith a Grey-elf a soldier 3 chameleons 3 crocodiles a giant beetle a quivering blob a cockatrice 7 wolves 2 winter wolf cubs a lynx a panther a gremlin a leprechaun a mumak a giant spider 3 scorpions a horse 2 ice vortices a black light 2 vampire bats a forest centaur 4 gnome kings an ogre a rust monster an owlbear a yeti a gold golem a werewolf 4 Green-elves 5 lizards 9 chickatrices a dingo a housecat 2 jaguars a dwarf lord a dust vortex a raven 2 plains centaurs 2 gnome mummies 3 snakes 5 apes a human zombie 4 fire ants 3 bugbears 16 quasits a wood nymph a mountain nymph 7 Uruk-hai 2 orc shamans 4 rock piercers 4 rock moles a pony a fog cloud 4 yellow lights a shrieker 14 gnome lords 8 gnomish wizards 2 kobold mummies a black naga hatchling 2 golden naga hatchlings a gray ooze a barrow wight 2 elf zombies a ghoul a straw golem a baby crocodile 9 giant ants 3 floating eyes a kitten 7 dwarves 5 homunculi 2 kobold lords 3 kobold shamans 3 hill orcs 3 rothes a centipede 5 giant bats 6 monkeys 4 dwarf zombies 3 werejackals 6 iguanas 10 killer bees 2 acid blobs 3 coyotes 2 gas spores 3 hobbits 9 manes 5 large kobolds 7 hobgoblins 5 giant rats 5 yellow molds 2 green molds 60 gnomes 3 gnome zombies 2 geckos 14 jackals 2 foxes 3 kobolds 6 goblins 2 sewer rats 10 grid bugs 5 bats 9 lichens a kobold zombie 9 newts 433 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 13 Level 1: "v" Level 2: Stairs down to The Gnomish Mines. Level 3: "v" Level 4: "v - stash" An altar to Lugh. Level 5: "v" An altar to Lugh, a fountain, a grave. Level 6: Many fountains. Level 7: A sink. Stairs up to Sokoban, level 6. Level 8: "v" A fountain. Level 9: Level 10: A fountain. Level 11: "v" Some fountains, a sink, a grave. Level 12: "v" An altar to Lugh. Portal to Fort Ludios. Level 13: <- You were here. Summoned by King Arthur. Portal to The Quest. Final resting place for you, killed by a death ray. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, some fountains, a sink. Level 6: Level 7: Level 8: Level 9: Level 10: The Quest: Level 1: A throne. Home. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Unsolved. Fort Ludios: Level 1: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | herovit | | 5189 Au | | killed by a | | death ray | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well herovit the Knight... You died in The Dungeons of Doom on dungeon level 13 with 44439 points, and 5189 pieces of gold, after 15745 moves. You were level 10 with a maximum of 77 hit points when you died.