Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-27 04:31:49, ended 2025-10-30 14:41:38. herovit, lawful female human Knight `..| --..|; |%%[| X ---.|%| @ |../| X X |.-----;D |..@H.| o -----.| H H ....n| ----- @ B Herovit the Knight St:18/36 Dx:17 Co:18 In:13 Wi:18 Ch:18 Lawful S:328640 Dlvl:25 $:136 HP:0(128) Pw:114(127) AC:-11 Xp:14/89988 T:39543 Satiated Latest messages: You are still in a pit. You are still in a pit. You are still in a pit. You are still in a pit. You are still in a pit. You are still in a pit. You crawl to the edge of the pit. You hear a door open. You fall into a pit! You are still in a pit. You are still in a pit. Unknown command ' '. You are still in a pit. You are still in a pit. The minotaur hits! The minotaur hits! The minotaur butts! You are still in a pit. The minotaur misses! The minotaur misses! The minotaur butts! You are still in a pit. The minotaur misses! The minotaur hits! The minotaur misses! You hit the minotaur! The minotaur hits! The minotaur hits! The minotaur butts! Unknown command ' '. Unknown command ' '. You hit the minotaur! The minotaur hits! The minotaur hits! The minotaur butts! The minotaur hits! The minotaur hits! The minotaur butts! Unknown command ' '. You hit the minotaur! The minotaur hits! The minotaur hits! The minotaur butts! The minotaur misses! The minotaur hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) q Inventory: Coins $ - 136 gold pieces Weapons r - 10 blessed +2 daggers (at the ready) n - the blessed rustproof +7 Excalibur (weapon in hand) Armor Q - a blessed +5 elven leather helm (being worn) f - an uncursed burnt +0 pair of leather gloves (being worn) S - a blessed +3 pair of elven boots (being worn) v - an uncursed rotted +0 pair of water walking boots J - an uncursed +0 shield of reflection C - an uncursed greased +0 cloak of displacement (being worn) E - an uncursed +0 elven mithril-coat (being worn) Comestibles M - 2 uncursed tripe rations A - an uncursed lizard corpse Rings K - an uncursed ring of conflict D - an uncursed ring of free action G - an uncursed ring of regeneration x - an uncursed ring of slow digestion Wands m - a wand of cold (0:3) c - a wand of digging (0:6) k - a wand of polymorph (0:3) y - a wand of probing (0:7) V - a wand of sleep (0:4) e - a wand of slow monster (0:1) N - a wand of striking (0:5) u - a wand of teleportation (0:5) Tools q - a blessed bag of holding containing 56 items B - an uncursed bugle H - the Bell of Opening (0:3) b - an uncursed blindfold F - the blessed Magic Mirror of Merlin l - an uncursed oil lamp (lit) a - an uncursed skeleton key d - an uncursed stethoscope p - an uncursed tin whistle T - an uncursed towel z - a blessed +0 unicorn horn Gems/Stones O - an uncursed citrine stone j - a blessed luckstone Contents of the bag of holding: 6 blessed +2 daggers an uncursed +0 mummy wrapping 6 uncursed lembas wafers an uncursed pancake an uncursed scroll of create monster a blessed scroll of earth an uncursed scroll of enchant armor a blessed scroll of identify an uncursed scroll of identify 2 uncursed scrolls of magic mapping 2 uncursed scrolls of remove curse an uncursed scroll of scare monster 2 blessed scrolls of teleportation an uncursed scroll of teleportation 2 uncursed potions of extra healing 2 uncursed potions of full healing a blessed potion of gain energy 3 uncursed potions of gain energy an uncursed potion of hallucination an uncursed potion of invisibility 3 uncursed potions of levitation 2 blessed potions of object detection 2 uncursed potions of object detection a blessed potion of oil 2 blessed potions of paralysis 2 uncursed potions of restore ability 2 uncursed potions of speed 3 potions of holy water an uncursed potion of water an uncursed ring of teleport control a wand of cold (0:0) a wand of death (0:3) a wand of digging (0:8) a wand of digging (0:6) a wand of digging (0:6) a wand of digging (0:6) a wand of digging (0:5) a wand of light (0:12) a wand of sleep (0:3) a wand of sleep (0:2) a wand of speed monster (1:2) a wand of striking (1:6) a wand of striking (0:4) a wand of teleportation (0:1) an empty uncursed sack a can of grease (0:2) an uncursed oil lamp a +0 pick-axe an uncursed tallow candle an uncursed amber stone 2 uncursed fluorite stones 2 uncursed garnet stones 4 uncursed obsidian stones 2 uncursed turquoise stones an uncursed worthless piece of yellowish brown glass 4 uncursed worthless pieces of yellowish brown glass Herovit the Knight's attributes: Background: You were a Knight, level 14 female human. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in the Dungeons of Doom, on level 25. You entered the dungeon 39543 turns ago. You had 89988 experience points, 70012 more were needed to attain level 15. Your score was 328640 before end-of-game adjustments. Basics: You had 0 out of 128 hit points. You had 114 out of 127 energy points (spell power). Your armor class was -11. Your wallet contained 136 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/36 (limit:18/100). Your dexterity was 17 (base:18, limit:18). Your constitution was 18 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 18 (limit:18). Final Status: You were trapped in a pit. You had wounded legs. You were satiated. You were unencumbered. You were wielding a long sword. You had expert skill with long sword. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were sleep resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You were level-drain resistant. You saw invisible. You were telepathic. You had automatic searching. You were invisible to others. You were displaced. You were stealthy. You could jump. You had a small defense bonus (+5). You were guarded. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: an arch-lich Medusa 2 storm giants a titan 2 purple worms 3 silver dragons 2 red dragons a black dragon a green dragon 3 minotaurs Ixoth a baluchitherium 5 stone golems a master mind flayer 5 Olog-hai a Nazgul a titanothere a trapper 2 baby red dragons a disenchanter 3 vampire lords 2 captains a clay golem 2 lurkers above an Aleax 11 frost giants an ettin 2 black puddings 2 vampires a lieutenant 2 ghosts a queen bee 3 winged gargoyles 2 mind flayers 3 giant mimics 2 long worms 4 zruties a fire giant an ogre king 5 ice trolls 3 rock trolls 2 umber hulks 2 flesh golems 2 Elvenkings 3 large mimics 3 wumpuses a couatl 6 stalkers 3 air elementals 3 fire elementals an earth elemental 3 water elementals 8 hill giants 4 xorns a giant zombie 6 elf-lords a sergeant a barbed devil 5 wargs 8 small mimics 2 warhorses 6 xans 4 ettin mummies 8 ogre lords a quantum mechanic 3 trolls a sasquatch 3 wood golems 7 electric eels a gelatinous cube 3 pyrolisks a large dog 2 freezing spheres 2 flaming spheres 6 shocking spheres 3 large cats 3 tigers 7 gargoyles 2 dwarf kings 4 tengu 11 ochre jellies a leocrotta 2 energy vortices 3 mountain centaurs 4 elf mummies a red naga a green slime a python 2 pit vipers 6 cobras 5 carnivorous apes 4 ettin zombies 5 leather golems a soldier 2 succubi a horned devil 3 chameleons 3 crocodiles 4 giant beetles 4 quivering blobs 10 cockatrices 3 wolves 7 winter wolf cubs a panther 7 gremlins a spotted jelly 8 leprechauns 2 orc-captains 3 iron piercers a mumak 6 giant spiders 4 scorpions 7 horses 2 ice vortices 2 baby long worms 3 black lights 4 vampire bats 2 forest centaurs 6 gnome kings 6 orc mummies 2 dwarf mummies 2 ogres 4 brown puddings 4 rust monsters 7 owlbears 3 yetis 2 gold golems 4 werewolves 12 Green-elves 10 giant eels 11 lizards 7 chickatrices 2 dingoes a dog 4 housecats 2 jaguars a dwarf lord a blue jelly a white unicorn a gray unicorn 6 dust vortices 2 ravens 3 plains centaurs 5 gnome mummies 6 snakes 8 apes 8 human zombies 13 Woodland-elves 14 soldier ants 7 fire ants 7 bugbears 3 imps 60 quasits 4 wood nymphs 3 water nymphs a mountain nymph 17 Mordor orcs 13 Uruk-hai 3 orc shamans 2 rock piercers 7 rock moles 5 ponies 4 fog clouds 8 yellow lights 2 shriekers 5 violet fungi 21 gnome lords 8 gnomish wizards a kobold mummy a black naga hatchling a guardian naga hatchling 5 gray oozes 6 barrow wights an elf zombie 5 ghouls 5 straw golems a paper golem 3 jellyfish 14 giant ants 2 little dogs 11 floating eyes 3 kittens 14 dwarves 8 homunculi 3 kobold lords 3 kobold shamans 24 hill orcs 15 rothes a rabid rat 5 giant bats a monkey 2 orc zombies 5 dwarf zombies 3 wererats 4 werejackals 13 iguanas 47 killer bees 3 acid blobs 5 coyotes a gas spore 6 hobbits 19 manes 4 large kobolds 7 hobgoblins 10 giant rats 11 cave spiders 4 brown molds 5 yellow molds 3 red molds 65 gnomes 8 garter snakes 4 gnome zombies 11 geckos 16 jackals 5 foxes 3 kobolds 4 goblins 6 sewer rats 5 grid bugs 9 bats 10 lichens 5 kobold zombies 9 newts 1141 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You used no wishes. The Dungeons of Doom: levels 1 to 25 Level 1: Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: Level 4: Final resting place for dani0tb-Ran-Elf-Mal-Cha, killed by a rothe. Level 5: Level 6: An altar to Lugh. Level 7: Level 8: Oracle of Delphi. Level 9: Stairs up to Sokoban, level 8. Level 10: Level 11: Level 12: A fountain, a grave. Level 13: Level 14: A fountain. Portal to The Quest. Level 15: A general store. Level 16: A primitive area. Level 17: A fountain. Level 18: Level 19: A fountain. Level 20: A temple, some fountains. Level 21: Level 22: Level 23: Level 24: Level 25: <- You were here. Final resting place for you, killed by a minotaur. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, many fountains. Level 7: Level 8: Level 9: Level 10: The Quest: levels 1 to 5 Level 1: A throne. Completed quest for King Arthur. Level 2: Level 3: A temple. Level 4: Level 5: Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | herovit | | 136 Au | | killed by a | | minotaur | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well herovit the Knight... You died in The Dungeons of Doom on dungeon level 25 with 328627 points, and 136 pieces of gold, after 39543 moves. You were level 14 with a maximum of 128 hit points when you died.