Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-14 22:16:32, ended 2025-11-16 01:17:59. herovit, chaotic male human Rogue ----- ----------- .%.M. |.*.......| -----@| |.-----*|.---- |...B.| |.|...|.|.....| |.--------- |.|.|.|----...| |.....|...| ....|.|.......| |.|.|.|.|.|--.--|.|....... |.|.|...|.|.....|........ |.|.|.--|.|.....|--.---. |...|.%.|.|..{.. . |--.---.|.|..... |.......|.|..... -------.|.|--.--- --|..|.|.|...... |*-..|.|.|.----- |-|..|.|.|.... |.-..|.|.|.--- --|....|...... ------------ Herovit the Pilferer St:18/05 Dx:17 Co:18 In:13 Wi:12 Ch:11 Chaotic S:81068 Dlvl:10 $:0 HP:0(104) Pw:44(44) AC:-13 Xp:11/16677 T:20362 Weak Latest messages: The vampire bat bites! The vampire bat bites! The gnome mummy misses! The vampire bat misses! The vampire bat misses! The vampire bat bites! The vampire bat bites! The vampire bat's bite was poisoned! The gnome mummy hits! The vampire bat misses! The vampire bat bites! The vampire bat misses! The vampire bat bites! The vampire bat's bite was poisoned! The gnome mummy hits! The vampire bat bites! The vampire bat just misses! The vampire bat bites! The vampire bat bites! The vampire bat's bite was poisoned! The gnome mummy misses! The vampire bat bites! The vampire bat bites! The vampire bat bites! The vampire bat bites! The gnome mummy just misses! The vampire bat bites! The vampire bat just misses! The vampire bat bites! The vampire bat misses! The vampire bat bites! The vampire bat bites! The vampire bat misses! The vampire bat bites! The vampire bat bites! The vampire bat bites! The vampire bat bites! The vampire bat misses! The gnome mummy misses! The vampire bat misses! The vampire bat misses! The vampire bat misses! The vampire bat bites! The gnome mummy misses! The vampire bat just misses! The vampire bat bites! The vampire bat's bite was poisoned! You die... Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) q Inventory: Weapons R - 17 blessed +6 daggers (at the ready) t - a blessed +7 long sword (weapon in hand) H - a +0 long sword (wielded in other hand) Armor n - an uncursed +0 dwarvish iron helm (being worn) x - an uncursed +0 pair of gauntlets of dexterity r - a blessed +4 pair of water walking boots (being worn) U - an uncursed +0 cloak of invisibility (being worn) G - a blessed +2 dwarvish mithril-coat (being worn) Scrolls c - a blessed scroll of teleportation Rings A - an uncursed ring of cold resistance Wands j - a wand of digging (0:6) k - a wand of digging (0:6) d - a wand of digging (0:5) u - a wand of light (0:13) O - a wand of magic missile (0:6) Z - a wand of polymorph (0:5) Tools q - a blessed bag of holding containing 32 items b - an uncursed blindfold E - an uncursed brass lantern (lit) v - an expensive camera (0:95) a - an uncursed lock pick w - an uncursed magic whistle l - an uncursed oil lamp s - a +0 pick-axe z - a blessed +0 unicorn horn Gems/Stones o - an uncursed amethyst stone m - 3 uncursed emeralds i - a blessed luckstone Contents of the bag of holding: 84 gold pieces an uncursed amulet of ESP an uncursed rustproof +0 large shield an uncursed slime mold an uncursed carrot 3 uncursed food rations 2 uncursed melons 3 uncursed tripe rations an uncursed tin of iron piercer meat an uncursed lizard corpse an uncursed scroll of identify 2 blessed scrolls of remove curse an uncursed scroll of teleportation an uncursed spellbook of restore ability 3 blessed potions of extra healing an uncursed potion of full healing 2 uncursed potions of gain energy an uncursed potion of gain level 3 blessed potions of healing a blessed potion of levitation 2 uncursed potions of levitation 2 uncursed potions of speed 2 potions of holy water a wand of magic missile (0:4) an empty uncursed sack an uncursed wooden harp a blessed magic marker (0:26) an uncursed stethoscope an uncursed black opal an uncursed chrysoberyl stone an uncursed garnet stone 2 uncursed topaz stones Herovit the Rogue's attributes: Background: You were a Pilferer, a level 11 male human Rogue. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 10. You entered the dungeon 20362 turns ago. It was nighttime. You had 16677 experience points, 3323 more were needed to attain level 12. Your score was 81068 before end-of-game adjustments. Basics: You had 0 out of 104 hit points. You had all 44 energy points (spell power). Your armor class was -13. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 18/05 (base:18/06, limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 13 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 11 (limit:18). Final Status: You were weak from severe hunger. You were unencumbered. You were wielding two weapons at once. You were unskilled in two weapon combat. Final Attributes: You were piously aligned. You saw invisible. You had automatic searching. You were invisible to others. You were stealthy. You could walk on water. You had a moderate defense bonus (+7). You were guarded. You were fast. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a titanothere a clay golem an Aleax 5 ghosts 2 giant mimics an umber hulk a doppelganger 2 large mimics a wumpus 3 stalkers an earth elemental a water elemental a xorn a sergeant 2 small mimics 2 xans 2 ettin mummies 4 quantum mechanics 4 trolls a wood golem 2 gelatinous cubes a pyrolisk 3 flaming spheres a shocking sphere 2 large cats 4 tigers 2 gargoyles 2 dwarf kings 2 tengu 2 ochre jellies 3 leocrottas 2 energy vortices a stone giant 2 elf mummies a human mummy 2 pythons 2 pit vipers a cobra 4 wraiths 2 ettin zombies a leather golem a soldier 2 chameleons 5 giant beetles a quivering blob 2 cockatrices 2 wolves 5 winter wolf cubs a lynx 2 panthers a gremlin 2 spotted jellies 19 leprechauns an orc-captain an iron piercer 4 giant spiders 3 scorpions a horse 2 ice vortices a baby long worm 5 black lights 6 vampire bats a gnome king 3 orc mummies a dwarf mummy 2 ogres a brown pudding a rust monster 5 owlbears 4 yetis a gold golem a werewolf a Green-elf 4 lizards a dingo a dog 4 jaguars 2 dwarf lords 2 blue jellies a gray unicorn a dust vortex 2 ravens a plains centaur 3 gnome mummies 4 snakes an ape 2 human zombies a rope golem 25 soldier ants 2 fire ants 2 bugbears 3 wood nymphs 5 water nymphs 4 mountain nymphs 4 Mordor orcs 10 Uruk-hai an orc shaman 3 rock piercers 3 rock moles 2 ponies 5 fog clouds 2 yellow lights a shrieker 12 gnome lords 6 gnomish wizards a kobold mummy 2 black naga hatchlings 2 guardian naga hatchlings 2 gray oozes 2 barrow wights an elf zombie 3 ghouls 3 straw golems 2 paper golems a giant ant 2 little dogs 3 floating eyes 2 kittens 16 dwarves 4 homunculi a kobold lord 2 kobold shamans 23 hill orcs 7 rothes 2 rabid rats a centipede 3 giant bats a monkey 5 dwarf zombies 3 wererats 2 werejackals 5 iguanas 16 killer bees 3 acid blobs 2 gas spores 6 hobbits 18 manes 3 large kobolds 3 hobgoblins 7 cave spiders 2 brown molds 4 yellow molds a green mold a red mold 45 gnomes 6 garter snakes 3 gnome zombies 6 geckos 16 jackals 2 foxes a kobold 6 goblins 7 sewer rats 7 grid bugs 5 bats 12 lichens 3 kobold zombies 8 newts 581 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 25 Level 1: An altar to Kos. Level 2: A weapon shop. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: Level 5: Many fountains. Level 6: Some fountains. Stairs up to Sokoban, level 5. Level 7: A fountain. Level 8: Some fountains, a sink. Level 9: An altar, a sink. Level 10: Level 11: A fountain. Level 12: A very big room. Summoned by the Master of Thieves. Level 13: A fountain. Level 14: "v" An altar, a sink, a grave. Level 15: "v" Level 16: A primitive area. Level 17: A temple. Level 18: Level 19: Many fountains. Level 20: Level 21: "v" A fountain, a grave. Level 22: Some fountains. Level 23: Some fountains. Level 24: A fountain. Level 25: The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: A grave. Final resting place for Kawu77-Wiz-Elf-Mal-Cha, killed by a gnome lord. Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: <- You were here. A fountain. Final resting place for you, killed by a vampire bat, while frozen by a monster's gaze. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | herovit | | 84 Au | | killed by a | | vampire bat | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye herovit the Rogue... You died in The Gnomish Mines on dungeon level 10 with 81060 points, and 84 pieces of gold, after 20362 moves. You were level 11 with a maximum of 104 hit points when you died.