Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-20 17:06:26, ended 2025-10-20 18:20:10. hexagons, neutral male human Priest ------- ......| |.....| #######################` |.....-###########)##o# --------- | --.----###########)# ##hh-%.%....| .. ######### #G |%....(.. -...... ### # # ###@Tho.GZh..| .... ### oo....| .... ##### h......| .....| # ------- ------- # # # ############# ## ######### # `#########--.--.------- # |.........<.| # .............###### |..{........| ------------- Hexagons the Adept St:14 Dx:9 Co:15 In:14 Wi:16 Ch:12 Neutral Dlvl:10 $:225 HP:0(56) Pw:70(70) AC:-3 Exp:7 T:7120 Hungry Latest messages: The ice troll hits! The ice troll hits! You're covered in frost! The ice troll just misses! You hit the ice troll! The ice troll thrusts his crude dagger. The ice troll hits! The ice troll hits! You're covered in frost! The ice troll bites! You hit the ice troll! The ice troll turns to flee. You feel strong! You must have been exercising diligently. You hear some noises in the distance. You hear some noises. Beamer misses the ice troll. Beamer bites the ice troll. The ice troll thrusts his crude dagger at Beamer. The ice troll misses Beamer. The ice troll hits Beamer. Beamer is covered in frost! The ice troll bites Beamer. Beamer is killed! A crude dagger misses you. The gnomish wizard casts a spell! The ice troll hits! The ice troll misses! The ice troll bites! You miss the ice troll. The ice troll hits! The ice troll hits! You're covered in frost! The ice troll misses! You miss the ice troll. The ice troll hits! The ice troll hits! The ice troll bites! What do you want to zap? [uL-Q or ?*] N In what direction? l The bolt of fire misses the ice troll. You smell smoke. The bugbear throws a dart! The dart misses the ice troll. You are hit by a dart. You hear the howling of the CwnAnnwn... The ice troll hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 225 gold pieces Amulets T - an amulet of ESP (being worn) Weapons a - a blessed +3 mace (weapon in hand) Armor E - a blessed +0 orcish helm (being worn) r - a blessed +1 pair of iron shoes (being worn) c - a very rotted +0 small shield (being worn) U - a +0 cloak of magic resistance (being worn) A - a +0 elven mithril-coat (being worn) Comestibles e - a clove of garlic I - a food ration f - a sprig of wolfsbane p - 3 tripe rations Rings J - a +1 ring of protection m - a ring of regeneration w - a ring of stealth x - a ring of stealth Wands P - a wand of create monster (0:13) u - a wand of digging (0:5) N - a wand of fire (0:1) Q - a wand of magic missile (0:0) L - a wand of sleep (0:3) M - a wand of sleep (0:3) O - a wand of speed monster (0:2) Tools z - a blessed bag of holding containing 34 items o - a magic marker (0:24) k - a skeleton key n - a towel Gems/Stones s - 2 worthless pieces of black glass R - 3 worthless pieces of blue glass S - 2 worthless pieces of yellowish brown glass Contents of the bag of holding: 346 gold pieces a +0 robe a scroll of amnesia a blessed scroll of blank paper 3 scrolls of blank paper a scroll of confuse monster a blessed scroll of earth a scroll of earth 2 scrolls of enchant weapon 2 scrolls of fire 2 scrolls of genocide a scroll of light a scroll of magic mapping a scroll of stinking cloud 3 scrolls of teleportation a cursed scroll of teleportation 2 potions of blindness a potion of extra healing a potion of fruit juice a potion of full healing a cursed potion of gain ability a potion of healing 2 potions of object detection a potion of oil a cursed potion of paralysis a potion of polymorph a potion of see invisible a potion of sickness a potion of speed a potion of holy water a potion of water a potion of unholy water a +1 ring of gain strength 2 opals Hexagons the Priest's attributes: Background: You were an Adept, a level 7 human Priest. You were neutral, on a mission for Ishtar who was opposed by Anu (lawful) and Anshar (chaotic). You were in the Dungeons of Doom, on level 10. You entered the dungeon 7120 turns ago. You had 1040 experience points, 240 more were needed to attain level 8. Basics: You had 0 out of 56 hit points. You had all 70 energy points (spell power). Your armor class was -3. Your wallet contained 225 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 9 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 14 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 12 (limit:18). Final Status: You were hungry. You were unencumbered. You were wielding a mace. You were skilled in mace and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You had a small defense bonus (+3). You were guarded. You are dead. Vanquished creatures: a ghost 2 small mimics 2 large dogs a large cat a watchman an incubus 2 giant beetles a wolf 2 leprechauns an iron piercer a mumak a black light 3 gnome kings 4 brown puddings a dog 3 jaguars a plains centaur an ape a rope golem a soldier ant 6 bugbears a mountain nymph 2 Mordor orcs 10 Uruk-hai 2 rock moles a fog cloud 2 shriekers 8 gnome lords 2 gnomish wizards a kobold mummy a gray ooze a ghoul a paper golem 3 giant ants a floating eye a kitten 4 dwarves a hill orc a rothe a rabid rat a centipede 2 orc zombies a wererat 6 iguanas 4 acid blobs a hobbit 3 manes a large kobold 5 hobgoblins a giant rat 2 cave spiders a brown mold a green mold 14 gnomes 7 garter snakes 3 gnome zombies 5 geckos 8 jackals 3 foxes a kobold 2 sewer rats 3 grid bugs a bat 5 lichens 4 kobold zombies 9 newts 175 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: Some fountains. Level 2: A general store. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: An altar. Level 5: Level 6: Some fountains, a sink. Level 7: A fountain. Level 8: Level 9: A fountain. Stairs up to Sokoban, level 8. Level 10: <- You were here. A throne, a fountain, a grave. Final resting place for you, killed by an ice troll. The Gnomish Mines: levels 3 to 5 Level 3: A grave. Final resting place for jvanheel-Rog-Hum-Mal-Cha, killed by an orcish arrow. Level 4: Level 5: Many shops, a temple, many fountains. Sokoban: Level 8: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | hexagons | | 571 Au | | killed by an ice | | troll | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye hexagons the Priest... You died in The Dungeons of Doom on dungeon level 10 with 5154 points, and 571 pieces of gold, after 7120 moves. You were level 7 with a maximum of 56 hit points when you died.