Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-03 21:08:00, ended 2025-09-09 11:56:37. iab, chaotic female elven Wizard -------------------------------- ----- |..............................| #....| |......-. --..------.[...-----.| ####|..<| |....... |........|.....|...|(| # #----- |......| |...|. ..|.....-...|.| # .......|--|...||--.---...|...|.| ##### |......|..|...|.|.......-----|.|# # ....--.|..|-|--.|..|..|.-....|..######## |.|..-.-|--..{..--||..|.|.._.|.| ..|..|.............-|--.|..@.|.| |.|----|--.-----|-....(.|....).| |.|(.|...|.| ..|--|--.-----|@| |.|..|(((|.+ |..|....|..| |@| |.|..|!((|.---|..|....|..| +.| |.--|-----..{.---------..-----.| |....%............(............| -------------------------------- Iab the Thaumaturge St:11 Dx:12 Co:15 In:20 Wi:13 Ch:10 Chaotic S:5223 Dlvl:6 $:0 HP:0(45) Pw:70(78) AC:9 Xp:6/611 T:4763 Latest messages: The human zombie hits the housecat. The housecat bites the human zombie. The housecat bites the human zombie. You swap places with your large cat. The housecat misses the human zombie. The housecat misses the human zombie. The housecat misses the human zombie. The housecat bites the human zombie. The human zombie is destroyed! What do you want to drop? [a-dghjpr-tvxCGHJNTX or ?*] ? You drop a tin opener. The housecat bites the human zombie. The human zombie misses the housecat. Unknown command ' '. Pick an object. @ a human or elf (werejackal) [seen: normal vision, infravision] You swap places with your large cat. Pick an object. f a cat or other feline (tame housecat) [seen: normal vision, infravision] The housecat misses the werejackal. You swap places with your housecat. The werejackal wields a dwarvish short sword! The large cat picks up a tin opener. You miss the werejackal. The werejackal summons help! But none comes. The werejackal thrusts his dwarvish short sword. The werejackal hits! You hit the werejackal! The werejackal thrusts his dwarvish short sword. The werejackal hits! Unknown command ' '. In what direction? y The spell misses the werejackal. The werejackal thrusts his dwarvish short sword. The werejackal hits! The housecat misses the werejackal. The large cat misses the werejackal. The large cat drops a tin opener. Really attack the watchman? [yn] (n) n What do you want to write with? [- acdHNX or ?*] Never mind. In what direction? j The spell hits the werejackal! The werejackal summons help! But none comes. The werejackal thrusts his dwarvish short sword. The werejackal hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor p - an uncursed thoroughly rusty +0 orcish helm (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Comestibles T - 2 uncursed maracuyas G - an uncursed cream pie r - 2 uncursed food rations J - 2 uncursed fortune cookies t - an uncursed lichen corpse Rings d - an uncursed ring of protection from shape changers (on right hand) Wands H - a wand of light (0:10) N - a wand of secret door detection (0:10) X - a wand of striking (0:0) c - a wand of undead turning (0:8) Tools h - an uncursed oilskin sack containing 22 items g - an empty uncursed sack s - a cursed brass lantern x - an uncursed skeleton key C - an uncursed tin whistle v - a +0 unicorn horn Contents of the oilskin sack: 2509 gold pieces a blessed scroll of remove curse a cursed scroll of blank paper an uncursed scroll of light an uncursed scroll of magic mapping an uncursed scroll of confuse monster an uncursed scroll of earth a blessed scroll of identify an uncursed scroll of identify an uncursed potion of water an uncursed potion of restore ability 2 uncursed potions of levitation an uncursed potion of blindness an uncursed potion of extra healing a cursed potion of paralysis a blessed potion of gain energy 2 uncursed potions of sickness an uncursed ring of levitation a drum of earthquake (0:5) an uncursed wooden harp an uncursed tallow candle a magic marker (0:56) Iab the Wizard's attributes: Background: You were a Thaumaturge, a level 6 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Gnomish Mines, on level 6. You entered the dungeon 4763 turns ago. There was a full moon in effect when your adventure ended. You had 611 experience points, 29 more were needed to attain level 7. Your score was 5223 before end-of-game adjustments. Basics: You had 0 out of 45 hit points. You had 70 out of 78 energy points (spell power). Your armor class was 9. Your wallet was empty. Autopickup was on for '$"=+?!/' plus thrown. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 13 (limit:20). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You were skilled in quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You had infravision. You were warded. You were protected from shape changers. You were lucky. You are dead. Vanquished creatures: 3 small mimics a giant beetle a werewolf a dingo a white unicorn a human zombie a water nymph a pony 4 gnome lords 3 gnomish wizards a gray ooze a straw golem a baby crocodile 6 dwarves a kobold lord a kobold shaman 7 rothes a giant bat 5 monkeys an iguana 4 acid blobs a coyote 3 hobbits a large kobold 2 hobgoblins 2 giant rats 6 cave spiders a yellow mold 3 green molds a red mold 21 gnomes 2 garter snakes 3 geckos 4 jackals a fox a kobold a goblin 9 grid bugs a lichen 2 kobold zombies 11 newts 122 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: A fountain. Level 2: Level 3: Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: A general store, a fountain. Level 6: The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: <- You were here. Some shops, a temple, some fountains. Final resting place for you, killed by a werejackal. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | iab | | 2509 Au | | killed by a | | werejackal | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye iab the Wizard... You died in The Gnomish Mines on dungeon level 6 with 4973 points, and 2509 pieces of gold, after 4763 moves. You were level 6 with a maximum of 45 hit points when you died.