Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-10 21:38:54, ended 2025-12-11 19:11:49. irollones, lawful male human Archeologist -------- |....... |......| |......-###e |......| |i.....| --.----- ## ##f #du@# --------.--- |......<...| -..........| |.......^..| ------------ Irollones the Investigator St:25 Dx:12 Co:12 In:17 Wi:15 Ch:11 Lawful Dlvl:7 $:1653 HP:0(65) Pw:43(43) AC:-3 Exp:8 T:7988 Burdened Latest messages: Really attack the tengu? [yn] (n) n You start digging. You hit the rock with all your might. The large dog misses the tengu. You succeed in cutting away some rock. You swap places with your large dog. Unknown command '^J'. Clopper kicks! Clopper bites! You hit Clopper! Clopper kicks! Clopper misses! Clopper kicks! Clopper bites! Unknown command '^J'. You hit Clopper! Clopper kicks! Clopper bites! Clopper kicks! Clopper bites! Unknown command '^J'. You hit Clopper! You hear some noises. Clopper kicks! Clopper bites! Clopper kicks! Clopper bites! Unknown command '^J'. You miss Clopper. Clopper kicks! Clopper bites! You hit Clopper! Clopper kicks! Clopper bites! Unknown command '^J'. You hit Clopper! Clopper kicks! Clopper bites! Clopper kicks! Clopper bites! What do you want to read? [bdruxHSV or ?*] ? What do you want to read? [bdruxHSV or ?*] Never mind. Clopper kicks! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 1653 gold pieces Amulets q - an uncursed amulet of ESP (being worn) Weapons v - a +0 orcish dagger (at the ready) a - a +2 bullwhip Armor y - an uncursed +0 dented pot (being worn) N - an uncursed +0 pair of gauntlets of power (being worn) P - an uncursed +0 pair of speed boots (being worn) C - an uncursed +0 dwarvish roundshield (being worn) X - a cursed -1 mummy wrapping M - a blessed +0 robe (being worn) l - a cursed +0 robe E - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles t - an uncursed tin of giant bat meat Scrolls H - an uncursed scroll of amnesia x - an uncursed scroll of enchant armor S - a blessed scroll of enchant weapon V - a cursed scroll of identify b - an uncursed scroll of remove curse Spellbooks r - a blessed spellbook of create monster d - an uncursed spellbook of detect monsters u - an uncursed spellbook of protection Potions U - a cursed potion of confusion c - a blessed potion of healing K - a cursed potion of polymorph Wands T - a wand of magic missile (0:0) G - a wand of secret door detection (0:8) z - a wand of striking (0:0) A - a wand of striking (0:0) Tools h - an uncursed sack containing 33 items s - an uncursed blindfold k - an uncursed leash O - an uncursed leash J - an uncursed oil lamp e - a +0 pick-axe (weapon in hand) B - 3 uncursed tallow candles F - a cursed tallow candle f - a tinning kit (0:36) I - an uncursed wax candle Gems/Stones Y - 2 uncursed obsidian stones R - an uncursed worthless piece of orange glass g - an uncursed touchstone Contents of the sack: an uncursed +1 pair of kicking boots a blessed +2 dwarvish cloak a cursed clove of garlic a cursed sprig of wolfsbane a cursed scroll of amnesia a cursed scroll of fire a cursed scroll of food detection a cursed scroll of identify an uncursed potion of booze an uncursed potion of extra healing a cursed potion of gain ability an uncursed potion of gain level an uncursed potion of healing a cursed potion of monster detection an uncursed potion of oil an uncursed potion of paralysis an uncursed potion of see invisible an uncursed potion of sickness a cursed potion of sickness 2 uncursed potions of water 4 potions of unholy water a cursed +2 ring of gain strength a cursed ring of invisibility a cursed wand of make invisible named inviz (0:4) a cursed wand of speed monster (0:2) a cursed lock pick a cursed magic lamp a cursed tin opener a cursed agate stone 2 cursed black opals a cursed dilithium crystal an uncursed fluorite stone an uncursed jade stone Irollones the Archeologist's attributes: Background: You were an Investigator, a level 8 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Dungeons of Doom, on level 7. You entered the dungeon 7988 turns ago. You had 1532 experience points, 1028 more were needed to attain level 9. Basics: You had 0 out of 65 hit points. You had all 43 energy points (spell power). Your armor class was -3. Your wallet contained 1653 zorkmids. Autopickup was on for '$?!/(' plus thrown, with exceptions. Final Characteristics: Your strength was 25 (base:13, innate limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 11 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a pick-axe. You had basic skill with pick-axe and could have enhanced that. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You were stealthy. You were guarded. You were very fast. You are dead. Vanquished creatures: a ghost 2 quivering blobs 5 wolves a panther a spotted jelly 6 orc-captains an iron piercer a baby long worm a dwarf mummy a lizard 3 housecats a dust vortex a raven a plains centaur a gnome mummy 3 human zombies a rope golem 4 fire ants an imp a Mordor orc 5 Uruk-hai 4 orc shamans a fog cloud 2 gnome lords a gnomish wizard 2 giant ants a little dog a floating eye a kitten 7 dwarves 2 homunculi 2 kobold lords 7 hill orcs 14 rothes 3 giant bats 3 orc zombies 2 dwarf zombies a wererat a werejackal 5 iguanas 2 acid blobs 2 coyotes a gas spore 2 hobbits 2 manes a large kobold a hobgoblin 5 giant rats 5 cave spiders 2 brown molds 2 red molds 21 gnomes 18 garter snakes a gnome zombie 3 geckos 15 jackals a fox a kobold 7 goblins a sewer rat 12 grid bugs 4 bats 2 lichens 3 kobold zombies 5 newts 221 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: An altar, a fountain. Level 2: An armor shop. Level 3: An armor shop. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. Level 6: An altar. Stairs up to Sokoban, level 5. Level 7: <- You were here. Final resting place for you, killed by a warhorse called Clopper, OldUser-Kni-Hum-Mal-Law, killed by a rothe. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: An altar, some fountains, a grave. Final resting place for asko-Pri-Hum-Mal-Neu, killed by an orc-captain. Sokoban: Level 5: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | irollones | | 1653 Au | | killed by a | | warhorse called | | Clopper | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye irollones the Archeologist... You died in The Dungeons of Doom on dungeon level 7 with 7926 points, and 1653 pieces of gold, after 7988 moves. You were level 8 with a maximum of 65 hit points when you died.