Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-11 23:03:44, ended 2025-12-15 18:29:11. irollones, lawful male human Archeologist |. |.| |.|.| -----------.|^|.|-- |.--- m |.........|.|.|.|.| |...| e |.........|[|.B.|[--|1|.| h +....<.*..-..`|.[...|.|.| |..*......|--------.|a|.| |.........| |...|@|.| ----------- -...--|.| .....)|.| -...|.|.| ...|...| G -.|--.| B .| --- Irollones the Investigator St:13 Dx:17 Co:15 In:15 Wi:16 Ch:7 Lawful Dlvl:12 $:1582 HP:0(77) Pw:48(48) AC:-4 Exp:9 T:11110 Burdened Blind Latest messages: You hear a door open. What do you want to wear? [*] ? You are now wearing a towel around your head. You can't see any more. You kill the floating eye! The soldier ant bites! The soldier ant misses! You hit the soldier ant. The soldier ant bites! The soldier ant misses! The soldier ant misses! The soldier ant misses! You hit the soldier ant. The soldier ant bites! The soldier ant misses! The soldier ant misses! The soldier ant misses! What do you want to zap? [aisvDJQUX or ?*] ? In what direction? 8 The wand hits the soldier ant! You kill the soldier ant! Unknown command '^J'. What do you want to write with? [- acdgioqstvyDFJKNQTUX or ?*] ? What do you want to write with? [- acdgioqstvyDFJKNQTUX or ?*] ? You engrave in the floor with a wand of digging. What do you want to engrave in the floor here? Elbereth You hear drilling! What do you want to zap? [aisvDJQUX or ?*] D In what direction? 8 The wand misses it. What do you want to zap? [aisvDJQUX or ?*] D Nothing happens. What do you want to zap? [aisvDJQUX or ?*] ? In what direction? 8 The wand misses it. The soldier ant bites! The soldier ant misses! The soldier ant bites! The soldier ant misses! What do you want to zap? [aisvDJQUX or ?*] Q In what direction? , The soldier ant misses! The soldier ant misses! The soldier ant bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 1582 gold pieces Weapons F - a +0 dwarvish mattock (weapon in hands) Armor H - an uncursed +0 helm of telepathy named telepathy (being worn) G - an uncursed +0 pair of gauntlets of dexterity (being worn) O - a blessed +2 pair of iron shoes (being worn) C - an uncursed +1 cloak of displacement (being worn) l - an uncursed +0 mummy wrapping z - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles A - an uncursed carrot M - an uncursed clove of garlic L - 2 uncursed food rations Z - an uncursed food ration Y - an uncursed fortune cookie Scrolls x - an uncursed scroll of create monster n - an uncursed scroll of destroy armor w - a cursed scroll of destroy armor b - an uncursed scroll of stinking cloud Potions k - an uncursed potion of acid named 125 W - an uncursed potion of gain ability B - 2 uncursed potions of healing named 100 V - an uncursed potion of invisibility I - an uncursed potion of speed named 100 j - an uncursed potion of water Rings t - an uncursed ring of invisibility (on right hand) K - an uncursed ring of warning (on left hand) Wands a - a wand of digging (0:4) s - a wand of light (0:5) v - a wand of locking (0:2) U - a wand of magic missile (0:3) i - a wand of nothing (1:8) J - a wand of secret door detection (0:14) D - a wand of striking (0:0) X - a wand of striking (0:0) Q - a wand of teleportation named teleport (0:3) Tools h - an uncursed sack containing 8 items e - an uncursed magic lamp P - an uncursed magic whistle R - an uncursed oil lamp (lit) p - an uncursed skeleton key u - an uncursed tin opener f - a tinning kit (0:29) d - an uncursed towel (being worn) S - a +0 unicorn horn Gems/Stones N - an uncursed aquamarine stone c - an uncursed diamond y - 3 uncursed emeralds o - 3 uncursed fluorite stones T - an uncursed obsidian stone (in quiver pouch) q - an uncursed luckstone g - an uncursed touchstone Contents of the sack: a +2 bullwhip a blessed +1 pair of elven boots an uncursed tin of tengu meat an uncursed tin of water nymph meat 4 uncursed scrolls of blank paper an uncursed scroll of gold detection an uncursed spellbook of detect treasure a bag of tricks (0:11) Irollones the Archeologist's attributes: Background: You were an Investigator, a level 9 male human Archeologist. You were lawful, on a mission for Quetzalcoatl who was opposed by Camaxtli (neutral) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 12. You entered the dungeon 11110 turns ago. You had 3800 experience points, 1320 more were needed to attain level 10. Basics: You had 0 out of 77 hit points. You had all 48 energy points (spell power). Your armor class was -4. Your wallet contained 1582 zorkmids. Autopickup was on for '$?!/(' plus thrown, with exceptions. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 15 (limit:18). Your wisdom was 16 (limit:18). Your charisma was 7 (limit:18). Final Status: You were deliberately blind. You were burdened; movement was slightly slowed. You were wielding a mattock. You had basic skill with pick-axe and could have enhanced that. Final Attributes: You were piously aligned. You were fire resistant. You were sleep resistant. You were telepathic. You were warned. You were invisible. You were displaced. You were stealthy. You were guarded. You were fast. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 giant zombies a small mimic a xan 2 ettin mummies a gelatinous cube a large dog a flaming sphere 2 shocking spheres a large cat a tiger a dwarf king a tengu an energy vortex an elf mummy a human mummy a pit viper an ettin zombie a leather golem a soldier 3 watchmen an incubus a crocodile a quivering blob 2 iron piercers 2 mumakil a forest centaur a gnome king an orc mummy 2 dwarf mummies an owlbear 2 gold golems a lizard 5 chickatrices a dingo 2 dogs a white unicorn a dust vortex a raven a snake an ape a rope golem 2 Woodland-elves a soldier ant 2 fire ants an imp a water nymph 3 mountain nymphs 15 Mordor orcs a rock mole 3 ponies a fog cloud a yellow light a shrieker 10 gnome lords 4 gnomish wizards 2 kobold mummies a guardian naga hatchling a gray ooze an elf zombie a ghoul a straw golem a paper golem a giant ant a little dog 3 floating eyes a kitten 11 dwarves a homunculus a kobold lord 7 rothes 2 rabid rats a centipede 5 orc zombies a werejackal 2 iguanas an acid blob a coyote a gas spore 5 hobbits 3 manes a large kobold 2 hobgoblins 6 giant rats 3 cave spiders a green mold a red mold 58 gnomes 6 garter snakes 6 geckos 7 jackals 4 foxes 2 kobolds a goblin 2 sewer rats 9 grid bugs 4 lichens 3 kobold zombies 5 newts 278 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Many fountains. Level 2: A sink. Level 3: An armor shop. Level 4: An altar. Stairs down to The Gnomish Mines. Level 5: A fountain. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Level 8: Many shops, a temple, many fountains. Level 9: Level 10: Level 11: Level 12: <- You were here. Final resting place for you, killed by a soldier ant. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | irollones | | 1582 Au | | killed by a | | soldier ant | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye irollones the Archeologist... You died in The Gnomish Mines on dungeon level 12 with 17264 points, and 1582 pieces of gold, after 11110 moves. You were level 9 with a maximum of 77 hit points when you died.