Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-08 22:02:10, ended 2025-10-09 16:37:52. ironrat, neutral male human Wizard ----- --- |..... |...... -------- ----...... ------....... |....... |....)................... |.....)------- |--...........<......)... |..--..(..)..-----......................... --..--.-----..))....|....^................- --..--.. -----------...)..^.........%.--- |...--. |......).......---... ----..----- -----........--- --- |.........-- - ------- .- ----- --.....---..-- ...---...-- ----..|..-- --..--------------------- ..- -........| ---....----- --[.|..................--- ... |.......-- |.......| --......................... ...-- |--.v---- ---.--.-- ----...............^.--- ---.)------*..-- |....-*% |...............|..| ..-...........| ------ -------------------- ------------- Ironrat the Magician St:25 Dx:13 Co:18 In:18 Wi:15 Ch:8 Neutral Dlvl:11 $:37 HP:0(108) Pw:56(113) AC:-13 Exp:12 T:21186 Burdened Latest messages: You hit the quantum mechanic! The quantum mechanic hits! Your position suddenly seems very uncertain! Click! You trigger a rolling boulder trap! Fortunately for you, no boulder was released. You kill the giant ant! You hear some noises in the distance. The gnome swings her thonged club. The gnome misses! The gnome attacks a spot beside you. You find a hidden door. You kill the gnome! You have a little trouble lifting z - a scroll of teleportation. This door is locked. This door is locked. This door is locked. This door is locked. What do you want to use or apply? [iknp-rt-xBCFGIJLRXY or ?*] k In what direction? h Unlock it? [yn] (n) y You succeed in unlocking the door. In what direction? h The door opens. What do you want to use or apply? [iknp-rt-xBCFGIJLRXY or ?*] p You produce a strange whistling sound. You swap places with Leo. The monkey swings wildly and misses! The monkey misses! The monkey just misses! You hit the monkey! You kill the monkey! You hit the fire vortex! You are suddenly very hot! You hit the fire vortex! The fire vortex engulfs you! Your brass lantern goes out! You hit the fire vortex. You are suddenly very hot! You are burning to a crisp! You hit the fire vortex. You are suddenly very hot! You are burning to a crisp! You hit the fire vortex. You are suddenly very hot! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 37 gold pieces Amulets D - an uncursed amulet of magical breathing (being worn) Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor l - a blessed rustproof +0 helm of brilliance (being worn) E - a blessed rustproof +2 pair of gauntlets of power (being worn) g - a blessed fireproof +0 pair of speed boots (being worn) b - a blessed +0 cloak of magic resistance (being worn) H - a blessed +2 silver dragon scale mail (being worn) Comestibles f - 2 uncursed food rations m - 3 uncursed food rations O - 2 uncursed food rations N - an uncursed sprig of wolfsbane S - an uncursed tripe ration o - an uncursed lizard corpse Scrolls h - 2 uncursed scrolls of identify y - an uncursed scroll of scare monster W - an uncursed scroll of taming z - an uncursed scroll of teleportation U - an uncursed scroll of teleportation Potions V - an uncursed potion of extra healing j - an uncursed potion of speed Rings c - an uncursed ring of invisibility (on left hand) s - an uncursed ring of searching (on right hand) e - an uncursed ring of slow digestion Wands x - a wand of digging (0:6) B - a blessed wand of light (0:11) J - a wand of locking (0:7) G - a wand of magic missile (0:5) F - a wand of magic missile (0:0) w - a wand of slow monster (0:3) L - a wand of striking (0:8) t - a wand of teleportation (0:7) R - a wand of teleportation (0:6) X - a wand of undead turning (0:5) Tools v - a blessed bag of holding containing 52 items n - an empty uncursed bag of holding Y - an empty uncursed bag of holding q - an uncursed blindfold r - an uncursed blindfold I - an uncursed brass lantern p - an uncursed magic whistle C - the blessed Orb of Fate (0:3) k - an uncursed skeleton key i - an uncursed towel u - a +0 unicorn horn Contents of the bag of holding: 19646 gold pieces an uncursed eucalyptus leaf 6 uncursed food rations 2 uncursed lembas wafers 11 uncursed lumps of royal jelly 4 uncursed tripe rations an uncursed tin of leocrotta meat an uncursed lizard corpse an uncursed scroll of amnesia a blessed scroll of blank paper 3 uncursed scrolls of blank paper a cursed scroll of blank paper an uncursed scroll of charging an uncursed scroll of create monster an uncursed scroll of light an uncursed scroll of remove curse a blessed scroll of teleportation an uncursed spellbook of detect monsters an uncursed potion of acid 2 uncursed potions of extra healing an uncursed potion of extra healing an uncursed potion of full healing an uncursed potion of levitation an uncursed potion of object detection an uncursed potion of sickness 8 potions of holy water an uncursed ring of conflict an uncursed +3 ring of gain constitution an uncursed +1 ring of gain constitution an uncursed +3 ring of increase accuracy an uncursed ring of polymorph control a blessed +1 ring of protection a cursed ring of teleportation a wand of enlightenment (0:14) a wand of magic missile (0:6) a wand of magic missile (0:5) a wand of make invisible (0:7) a wand of polymorph (0:7) a wand of polymorph (0:6) a wand of polymorph (0:6) a wand of striking (0:7) a wand of striking (0:7) a wand of striking (0:6) a wand of teleportation (0:7) a wand of teleportation (0:7) a wand of undead turning (0:6) a blessed magic marker (0:22) a magic marker (0:53) a magic marker (0:39) a +0 pick-axe 2 uncursed tallow candles a +0 unicorn horn Ironrat the Wizard's attributes: Background: You were a Magician, a level 12 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 11. You entered the dungeon 21186 turns ago. There was a full moon in effect when your adventure ended. You had 23835 experience points, 16165 more were needed to attain level 13. Basics: You had 0 out of 108 hit points. You had 56 out of 113 energy points (spell power). Your armor class was -13. Your wallet contained 37 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:18/12, innate limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 8 (limit:18). Final Status: You were swallowed by a fire vortex. You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were shock resistant. You were poison resistant. You were telepathic. You were warned. You had automatic searching. You were invisible. You could survive without air. You had a moderate defense bonus (+6). You were warded. You took half physical damage. You took half spell damage. You were very fast. You had reflection. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a master mind flayer a titanothere a trapper 4 shopkeepers an aligned priest 2 Aleaxes a frost giant a black pudding a vampire 2 ghosts 2 queen bees a winged gargoyle 2 giant mimics 2 long worms 2 fire giants 3 ogre kings an umber hulk 3 large mimics a wumpus a baby purple worm 3 couatls a stalker 2 earth elementals a water elemental a giant mummy 4 black nagas 3 giant zombies a sergeant 3 wargs a winter wolf 4 small mimics a glass piercer a warhorse 2 xans 4 quantum mechanics a troll a sasquatch a wood golem 3 gelatinous cubes 3 freezing spheres 2 flaming spheres 3 shocking spheres a large cat a tiger a gargoyle 2 dwarf kings 3 tengu 2 ochre jellies a leocrotta a mountain centaur a stone giant an elf mummy a human mummy 2 pythons a pit viper 6 wraiths 3 carnivorous apes 3 leather golems a Grey-elf 2 soldiers 3 watchmen a succubus 3 chameleons 3 crocodiles 2 quivering blobs 4 cockatrices a lynx a panther 3 gremlins 2 spotted jellies 27 leprechauns an orc-captain an iron piercer 2 mumakil 2 giant spiders 2 scorpions 2 horses a vampire bat 3 gnome kings an orc mummy a dwarf mummy a brown pudding 3 rust monsters 2 owlbears a yeti a gold golem 4 Green-elves 5 lizards a chickatrice a dingo a dog 2 housecats 2 jaguars a dwarf lord 4 blue jellies a white unicorn 2 gray unicorns a black unicorn 4 dust vortices a raven a plains centaur 3 snakes 2 apes a rope golem 2 Woodland-elves 2 soldier ants 7 bugbears an imp a quasit 2 wood nymphs 2 water nymphs 3 mountain nymphs 6 Mordor orcs 2 rock piercers 6 rock moles 2 ponies 3 fog clouds 3 yellow lights 2 shriekers 2 violet fungi 16 gnome lords 2 gnomish wizards 2 red naga hatchlings 2 guardian naga hatchlings 3 gray oozes an elf zombie a straw golem 4 paper golems 26 giant ants 2 little dogs 5 floating eyes a kitten 24 dwarves 5 kobold lords a kobold shaman 27 hill orcs 10 rothes 3 rabid rats a centipede 5 giant bats 4 monkeys 3 orc zombies a dwarf zombie 2 wererats 2 werejackals 16 iguanas 70 killer bees 3 coyotes a gas spore 8 hobbits a manes 4 large kobolds 12 hobgoblins 18 giant rats 11 cave spiders a brown mold a yellow mold 2 green molds a red mold 70 gnomes 3 garter snakes 4 gnome zombies 5 geckos 7 jackals 2 foxes 5 kobolds 3 goblins 5 sewer rats 5 grid bugs a bat 17 lichens 2 kobold zombies 8 newts 708 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 7 wishes (1 for an artifact). The Dungeons of Doom: levels 1 to 22 Level 1: An altar to Thoth. Level 2: Stairs down to The Gnomish Mines. Level 3: An untended shop. Level 4: A fountain. Level 5: A grave. Level 6: "STASH" A fountain. Level 7: "POISON + COLD RESIST" Many fountains. Level 8: A fountain. Stairs up to Sokoban, level 7. Level 9: Level 10: Level 11: An untended shop. Level 12: A fountain. Level 13: A temple. Level 14: "STASH" Summoned by Neferet the Green. Level 15: A primitive area. Level 16: A fountain, a grave. Level 17: A fountain, a sink. Level 18: Level 19: A fountain. Level 20: Some fountains. Level 21: Level 22: A tree. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Many shops, a temple, some fountains, a sink, some graves. Final resting place for rudi-Wiz-Elf-Fem-Cha, killed by a soldier ant, jtn-Sam-Hum-Fem-Law, killed by a watchman. Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: <- You were here. Final resting place for you, killed by a fire vortex. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: Solved. Level 6: Solved. Level 7: "SHOCK RESIST" Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ironrat | | 19683 Au | | killed by a fire | | vortex | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ironrat the Wizard... You died in The Gnomish Mines on dungeon level 11 with 76735 points, and 19683 pieces of gold, after 21186 moves. You were level 12 with a maximum of 108 hit points when you died.