Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-04 20:49:20, ended 2025-11-04 23:16:17. ironrat, neutral male human Wizard ---------- ------ #.*.......| |...<| #|...*....| |.....#### ##-.---.-.-- |....| ###### #### ## ###### |....| ## # # # ### |....| # # ##### ####Q### ------ # ---------------- # # ### ##%|..............| #S ### ########f## #...............| # # --|-.- |....{.........| # # |$$$$| |...............## # |$$$$| ---------------- ------.-- |$$$$| |......%| |@.$$| |.......-####D###[)%@B..| |.......| ------ |.......| --------- Ironrat the Magician St:25 Dx:16 Co:15 In:18 Wi:15 Ch:9 Neutral Dlvl:15 $:6591 HP:0(78) Pw:83(84) AC:-3 Exp:10 T:14400 Burdened Blind Latest messages: You hit the vampire bat! The vampire bat just misses! The vampire bat bites! You hit the vampire bat! The vampire bat bites! The vampire bat bites! You kill the vampire bat! Unknown command ' '. There are several objects here. You have a little trouble lifting c - a scroll labeled HACKEM MUCHE. You see here a runed arrow. There is an open door here. There are several objects here. You hit the barrow wight! The barrow wight wields a long sword! The air crackles around the barrow wight. The barrow wight misses! You destroy the barrow wight! You hit the dust vortex! The lizard just misses! The dust vortex engulfs you! You can't see in here! You hit the dust vortex. You destroy the dust vortex! You hit the lizard. It hits! You hit the lizard. The lizard misses! You hit the lizard. The lizard bites! You kill the lizard! You hit the Grey-elf. The Grey-elf hits! The raven bites! The raven misses! You hit the Grey-elf. You hear a chugging sound. The raven bites! You hit the Grey-elf. The Grey-elf just misses! The raven misses! The raven misses! The raven misses! The raven misses! You hit the Grey-elf. The Grey-elf hits! It hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 6591 gold pieces Amulets B - an uncursed amulet of reflection (being worn) Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor F - an uncursed +0 helmet (being worn) H - a blessed very rusty +0 pair of gauntlets of power (being worn) C - an uncursed +2 pair of speed boots (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Comestibles r - an uncursed slime mold G - an uncursed clove of garlic s - 5 uncursed food rations X - 2 uncursed lumps of royal jelly i - an uncursed tripe ration R - an uncursed lizard corpse Scrolls D - an uncursed scroll of create monster Z - an uncursed scroll of identify c - a blessed scroll of remove curse E - a blessed scroll of teleportation Potions h - an uncursed potion of booze N - an uncursed potion of extra healing q - an uncursed potion of healing J - an uncursed potion of healing d - a potion of unholy water Rings e - an uncursed +3 ring of increase accuracy (on right hand) v - an uncursed ring of invisibility W - an uncursed +1 ring of protection K - an uncursed ring of shock resistance V - an uncursed ring of slow digestion Wands t - a wand of cancellation (0:5) L - a wand of cold (0:3) f - a wand of digging (0:8) m - a wand of digging (0:4) x - a wand of lightning (0:7) Q - a wand of lightning (0:7) n - a wand of magic missile (0:4) y - a wand of magic missile (0:4) U - a wand of opening (0:4) O - a wand of sleep (0:6) T - a wand of slow monster (0:6) Y - a wand of striking (0:7) g - a wand of striking (0:5) o - a wand of striking (0:5) P - a wand of teleportation (0:7) S - a wand of teleportation (0:3) Tools I - an uncursed bag of holding containing 47 items l - an uncursed blindfold A - an uncursed brass lantern p - an uncursed magic whistle k - an uncursed skeleton key M - a tinning kit (0:52) u - a +0 unicorn horn Gems/Stones j - an uncursed luckstone Contents of the bag of holding: 6933 gold pieces a cursed amulet of change 2 uncursed slime molds an uncursed clove of garlic 4 uncursed food rations 4 uncursed food rations 2 uncursed tripe rations 2 uncursed tripe rations an uncursed tin of blue dragon meat an uncursed tin of quantum mechanic meat an uncursed lizard corpse a blessed scroll of blank paper 4 uncursed scrolls of blank paper an uncursed scroll of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of identify an uncursed scroll of identify an uncursed scroll of light an uncursed scroll of magic mapping an uncursed scroll of remove curse 3 uncursed scrolls of teleportation an uncursed scroll of teleportation an uncursed spellbook of light an uncursed spellbook of restore ability an uncursed spellbook of turn undead an uncursed potion of enlightenment 2 uncursed potions of extra healing an uncursed potion of gain ability an uncursed potion of gain ability 2 blessed potions of hallucination an uncursed potion of hallucination an uncursed potion of healing 2 uncursed potions of healing an uncursed potion of paralysis an uncursed potion of restore ability an uncursed ring of see invisible a wand of digging (0:5) a wand of digging (0:4) a wand of enlightenment (0:13) a wand of speed monster (0:0) an uncursed blindfold a can of grease (0:22) an uncursed magic whistle a blessed oil lamp an uncursed oil lamp a +0 pick-axe a +0 unicorn horn Ironrat the Wizard's attributes: Background: You were a Magician, a level 10 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 15. You entered the dungeon 14400 turns ago. It was nighttime. You had 8743 experience points, 1257 more were needed to attain level 11. Basics: You had 0 out of 78 hit points. You had 83 out of 84 energy points (spell power). Your armor class was -3. Your wallet contained 6591 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:15, innate limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were temporarily blind. You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You had a small bonus to hit (+3). You had a moderate defense bonus (+8). You were warded. You were very fast. You had reflection. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a blue dragon 6 shopkeepers 2 watch captains a queen bee 3 giant mimics a baby purple worm an air elemental 6 small mimics a glass piercer 4 warhorses an ettin mummy 2 ogre lords 3 quantum mechanics a troll a wood golem a pyrolisk a large dog a freezing sphere 2 large cats 2 tigers a gargoyle 2 tengu an ochre jelly a leocrotta a mountain centaur an elf mummy 2 red nagas 2 wraiths a carnivorous ape 10 Grey-elves 3 soldiers 3 watchmen an incubus a chameleon a crocodile a giant beetle 3 quivering blobs 3 cockatrices 2 wolves a gremlin 16 leprechauns an orc-captain a mumak 2 giant spiders a horse 2 black lights 2 vampire bats 2 gnome kings an orc mummy an owlbear a yeti 2 gold golems 2 werewolves 8 Green-elves 4 lizards a dingo 2 housecats a jaguar a dwarf lord a blue jelly a gray unicorn 2 black unicorns a dust vortex a raven 3 snakes 5 apes 2 rope golems 2 Woodland-elves 4 soldier ants 2 bugbears an imp 3 quasits 2 wood nymphs 2 mountain nymphs a rock piercer a rock mole 2 ponies 4 fog clouds 4 yellow lights 4 shriekers 2 violet fungi 17 gnome lords 7 gnomish wizards a kobold mummy a golden naga hatchling 3 gray oozes a barrow wight a ghoul a straw golem 2 paper golems 10 giant ants a little dog 3 floating eyes 20 dwarves 3 homunculi a kobold lord 2 kobold shamans 11 hill orcs 8 rothes a rabid rat 2 giant bats 3 orc zombies 2 dwarf zombies a werejackal 8 iguanas 14 killer bees an acid blob a coyote a gas spore 10 hobbits a hobgoblin 8 giant rats a brown mold 2 yellow molds a green mold 61 gnomes 10 garter snakes a gnome zombie 8 geckos 19 jackals 2 foxes 4 goblins 4 sewer rats 10 grid bugs 7 lichens 4 kobold zombies 10 newts 473 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 15 Level 1: An altar to Thoth, a grave. Level 2: An untended shop, some fountains. Level 3: An untended shop, some fountains. Level 4: "STASH" An altar to Thoth, a fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. Level 6: Stairs up to Sokoban, level 5. Level 7: An altar to Thoth. Level 8: Level 9: A sink. Level 10: Many fountains. Level 11: Some fountains, many trees. A very big room. Level 12: A grave. Summoned by Neferet the Green. Portal to The Quest. Level 13: Some fountains. Level 14: An untended shop, some fountains, a grave. Level 15: <- You were here. A fountain. Final resting place for you, killed by a wood golem. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple, some fountains, some trees. Level 8: "COLD RESIST" Level 9: Level 10: Level 11: Level 12: The Quest: Level 1: Home. Sokoban: levels 5 up to 2 Level 2: "SLEEP RESIST" Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ironrat | | 13524 Au | | killed by a wood | | golem | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ironrat the Wizard... You died in The Dungeons of Doom on dungeon level 15 with 47894 points, and 13524 pieces of gold, after 14400 moves. You were level 10 with a maximum of 78 hit points when you died.