Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-01 02:51:51, ended 2026-01-01 03:01:11. ironrat, neutral male human Wizard .@ Ironrat the Conjurer St:10 Dx:12 Co:18 In:17 Wi:11 Ch:8 Neutral Dlvl:13 $:802 HP:0(45) Pw:40(40) AC:9 Exp:5 T:2155 Blind Latest messages: What do you want to add to the writing in the dust here? Elbereth The yeti opens a door. The yellow light explodes! You are blinded by a blast of light! The door opens. It bites! In what direction? k The door closes. It bites! You stop waiting. What do you want to zap? [cxH-K or ?*] ? In what direction? > You dig a hole through the floor. You fall through... You feel full of energy. You hear a door open. It hits! Its sting was poisoned! You stop waiting. It hits! It bites! What do you want to zap? [cxH-K or ?*] c In what direction? > You dig a hole through the floor. You fall through... It hits! It hits! It bites! It hits! It hits! It bites! What do you want to zap? [cxH-K or ?*] c In what direction? > You dig a hole through the floor. You fall through... You receive a faint telepathic message from Neferet the Green: Your help is urgently needed at the Lonely Tower! Look for a ...ic transporter. You couldn't quite make out that last message. It hits! It hits! It bites! It hits! Its sting was poisoned! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 802 gold pieces Amulets A - a cursed amulet of change B - an uncursed amulet versus poison Weapons F - the cursed rustproof +3 Excalibur a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles q - 2 uncursed slime molds w - an uncursed apple t - an uncursed food ration z - an uncursed tripe ration Scrolls v - an uncursed scroll of blank paper k - an uncursed scroll of destroy armor j - an uncursed scroll of enchant armor s - an uncursed scroll of gold detection u - an uncursed scroll of identify p - a cursed scroll of taming i - a blessed scroll of teleportation Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of healing C - an uncursed spellbook of light Potions f - an uncursed potion of booze D - 2 uncursed potions of hallucination r - an uncursed potion of object detection g - an uncursed potion of restore ability h - an uncursed potion of sickness E - an uncursed potion of water G - a potion of unholy water Rings d - an uncursed ring of cold resistance e - an uncursed ring of conflict Wands c - a blessed wand of digging (0:4) J - a cursed wand of lightning (0:5) K - a cursed wand of locking (0:7) x - a wand of make invisible (0:1) I - a cursed wand of secret door detection (0:12) H - a cursed wand of undead turning (0:3) Tools y - an uncursed tallow candle n - an uncursed tin opener Gems/Stones L - a cursed touchstone Ironrat the Wizard's attributes: Background: You were a Conjurer, a level 5 male human Wizard. You were neutral, nominally on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 13. You entered the dungeon 2155 turns ago. It was nighttime. You had 161 experience points, 159 more were needed to attain level 6. Basics: You had 0 out of 45 hit points. You had all 40 energy points (spell power). Your armor class was 9. Your wallet contained 802 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 8 (limit:18). Final Status: You were temporarily blind. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were magic-protected. You were invisible. You were warded. You are dead. Vanquished creatures: a water moccasin a yellow light 2 gray oozes a rothe 2 dwarf zombies 2 iguanas a coyote 4 cave spiders a garter snake a gnome zombie a gecko 4 jackals 3 goblins a sewer rat 3 grid bugs 3 lichens 2 kobold zombies 2 newts 35 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 13 Level 1: A fountain. Level 2: A fountain. Level 3: A fountain. Level 4: Level 5: A weapon shop, some fountains, a sink. Level 6: A fountain. Level 7: Level 8: A fountain. Level 9: Level 10: A grave. Final resting place for merpish-Val-Hum-Fem-Law, killed by a water moccasin. Level 11: Level 12: Level 13: <- You were here. Summoned by Neferet the Green. Final resting place for you, killed by a quasit. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ironrat | | 802 Au | | killed by a | | quasit | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ironrat the Wizard... You died in The Dungeons of Doom on dungeon level 13 with 1976 points, and 802 pieces of gold, after 2155 moves. You were level 5 with a maximum of 45 hit points when you died.