Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-20 12:47:11, ended 2026-03-20 14:16:15. jspeed, neutral male human Wizard ------------------ ...........|.....| ---...---.--|(|.------- | |.|...|...|...|.|.|...@...| |.|.|.|.|.|.|.|.|.|.-...| | |.|...|.|.|...|...|.......| |.|.--| |.|--.-----.......---- ------------- |.....|...|.....|.............. |.........|.. |.---.---.|.....|--.---.......- |.........|.| |.|.|...|.|..{..|.....|.......| |..[.<....-.| |.|.---.|.|.....|.-.|.|...-.|.--- |.........|.--- |.?...|...| ... |...| ......|...| |.........|...| ------|.-----.-----.| ...--|.---.| .----------|.|.| --|..|)............| |.....| ...|.......|.|.| |^-..|----.-------.|.- ---%--- |.|.|.-----.---?| | |-|..|.......|...|...| |.... |.|...| |.......| |.-%.|.---.---.|.|.--- |[..---.|.--- ---...{.| --|......|.....|...| |.....%...| ...... ------------------ ----------- ----- Jspeed the Thaumaturge St:15 Dx:14 Co:18 In:22 Wi:14 Ch:9 Neutral Dlvl:12 $:0 HP:0(78) Pw:54(92) AC:-1 Exp:9 T:8805 Latest messages: The vampire bat bites! The vampire bat misses! The vampire bat bites! The vampire bat bites! The vampire bat misses! The vampire bat strikes at thin air! The vampire bat attacks a spot beside you. You hear a nearby zap. The sleep ray hits the vampire bat. The sleep ray hits you! The sergeant swings her flail. The sergeant misses! The sergeant swings her flail. The sergeant misses! The sergeant swings her flail. The sergeant hits! The sergeant swings her flail. The sergeant hits! The sergeant swings her flail. The sergeant hits! The sergeant swings her flail. The sergeant hits! The combat suddenly awakens you. In what direction? h The sleep ray misses the sergeant. In what direction? h The sleep ray hits the sergeant. You hit the sergeant! You miss the sergeant. You hit the sergeant! You hit the sergeant! The sergeant zaps a wand of sleep! The sleep ray hits you! The sleep ray bounces! The sleep ray hits you! The sleep ray misses the sergeant. The sergeant swings her flail. The sergeant hits! The sergeant swings her flail. The sergeant hits! The sergeant swings her flail. The sergeant hits! The sergeant swings her flail. The sergeant hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Amulets Q - an uncursed amulet versus poison Weapons f - 27 +0 darts (at the ready) o - a blessed +1 quarterstaff (weapon in hands) Armor q - an uncursed +4 helm of brilliance (being worn) R - an uncursed +0 pair of leather gloves (being worn) w - an uncursed +0 pair of low boots (being worn) b - a blessed +3 cloak of magic resistance (being worn) M - a blessed +1 mummy wrapping Comestibles g - 2 uncursed slime molds x - 2 uncursed C-rations T - an uncursed cram ration K - 4 uncursed food rations v - an uncursed tripe ration Scrolls e - a cursed scroll of amnesia Spellbooks p - an uncursed spellbook of remove curse Rings F - a cursed ring of aggravate monster d - an uncursed ring of invisibility (on left hand) Wands B - a blessed wand of cancellation (0:2) Y - a cursed wand of cancellation (0:8) X - a cursed wand of digging (0:3) r - a wand of magic missile (0:5) A - a cursed wand of polymorph (0:3) k - a wand of striking (0:0) Tools h - a blessed bag of holding containing 46 items Z - a cursed tooled horn u - an uncursed credit card c - a magic marker (0:34) a - an uncursed magic whistle S - an uncursed oil lamp (lit) U - an uncursed oil lamp G - an uncursed stethoscope J - an uncursed towel l - a +0 unicorn horn Gems/Stones P - 2 uncursed amethyst stones W - 3 uncursed diamonds m - 4 uncursed emeralds N - 2 uncursed jacinth stones j - an uncursed worthless piece of black glass O - an uncursed worthless piece of orange glass n - an uncursed worthless piece of yellowish brown glass i - an uncursed luckstone Contents of the bag of holding: 1496 gold pieces an uncursed scroll of amnesia an uncursed scroll of charging 3 cursed scrolls of confuse monster a cursed scroll of create monster a blessed scroll of destroy armor a cursed scroll of enchant armor a cursed scroll of fire an uncursed scroll of food detection an uncursed scroll of genocide a blessed scroll of gold detection an uncursed scroll of identify an uncursed scroll of light a cursed scroll of magic mapping a cursed scroll of remove curse a cursed scroll of teleportation 2 cursed scrolls of teleportation a blessed spellbook of confuse monster a blessed spellbook of detect monsters a blessed spellbook of force bolt a blessed spellbook of force bolt a blessed spellbook of identify an uncursed spellbook of invisibility an uncursed spellbook of remove curse an uncursed spellbook of remove curse a blessed spellbook of restore ability a blessed spellbook of sleep an uncursed potion of blindness an uncursed potion of enlightenment an uncursed potion of gain energy an uncursed potion of hallucination a blessed potion of invisibility an uncursed potion of invisibility a cursed potion of object detection an uncursed potion of oil an uncursed potion of restore ability a potion of holy water an uncursed ring of aggravate monster an uncursed ring of polymorph control an uncursed ring of see invisible a cursed ring of stealth an uncursed ring of teleportation an uncursed worthless piece of blue glass an uncursed worthless piece of orange glass 4 uncursed worthless pieces of red glass an uncursed worthless piece of violet glass Jspeed the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 12. You entered the dungeon 8805 turns ago. There was a new moon in effect when your adventure ended. You had 3966 experience points, 1154 more were needed to attain level 10. Basics: You had 0 out of 78 hit points. You had 54 out of 92 energy points (spell power). Your armor class was -1. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 22 (base:18, innate limit:18). Your wisdom was 14 (base:10, limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You were skilled in quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You were telepathic. You were invisible. You were warded. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: 2 ghosts a sergeant 3 wargs a small mimic a freezing sphere a flaming sphere a dwarf king 2 stone giants an elf mummy a carnivorous ape an ettin zombie a soldier a chameleon a crocodile 2 wolves 8 winter wolf cubs a leprechaun 2 giant spiders a scorpion a horse 2 orc mummies an ogre 2 gold golems a Green-elf a jaguar a dwarf lord 3 white unicorns 2 dust vortices a raven a plains centaur a gnome mummy a snake 2 human zombies 4 soldier ants a bugbear 5 Mordor orcs a rock piercer 2 rock moles 2 ponies 2 yellow lights a shrieker 10 gnome lords 6 gnomish wizards 3 kobold mummies a red naga hatchling 2 gray oozes an elf zombie a straw golem 2 paper golems 4 giant ants 4 floating eyes a kitten 13 dwarves a kobold lord a kobold shaman 6 hill orcs 3 rothes a giant bat 2 dwarf zombies a wererat a werejackal 3 iguanas 2 acid blobs a gas spore 4 hobbits a giant rat 2 cave spiders a yellow mold a green mold a red mold 37 gnomes a gnome zombie 5 geckos 5 jackals 2 foxes 2 goblins 4 sewer rats 8 grid bugs 4 lichens 2 kobold zombies 6 newts 226 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: Level 2: Some fountains. Level 3: A delicatessen, a fountain. Level 4: Some fountains. Stairs down to The Gnomish Mines. Level 5: Some altars, a fountain. Level 6: A fountain, some sinks. Level 7: A grave. Final resting place for warrenlynch-Pri-Elf-Mal-Cha, killed by a plains centaur. The Gnomish Mines: levels 5 to 12 Level 5: A grave. Final resting place for xle-Wiz-Elf-Mal-Cha, killed by a dwarf, while frozen by a monster's gaze. Level 6: Level 7: Level 8: Some shops, a temple, some fountains. Level 9: Level 10: Level 11: Level 12: <- You were here. Some fountains. Final resting place for you, killed by a sergeant, while sleeping. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jspeed | | 1496 Au | | killed by a | | sergeant | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jspeed the Wizard... You died in The Gnomish Mines on dungeon level 12 with 17781 points, and 1496 pieces of gold, after 8805 moves. You were level 9 with a maximum of 78 hit points when you died.