Unix NetHack Version 5.0.0-0 post-release - last build May 31 2026 13:37:37 (4f47d67043fb8e84071ad9bc9740482a2de5bd5e,branch:main). Game began 2026-05-31 23:05:24, ended 2026-06-01 00:25:19. jspeed, neutral male human Wizard -------- ------ |<|>/..---....| |^|-..........| |.||i000|.....| |.||.@.%|.....| |.|------.----| |.| |....%.| |^------......| |.....^.......| |..-----......| ---- -------- Jspeed the Magician St:15 Dx:13 Co:16 In:18 Wi:13 Ch:10 Neutral Dlvl:8 $:236 HP:0(68) Pw:113(132) AC:5 Xp:10 T:9575 Latest messages: With great effort you move the boulder. The boulder suddenly rolls away from you! Thump! You escape a rolling boulder trap. The boulder suddenly rolls away from you! You hear a boulder fall. Click! You trigger a rolling boulder trap! No boulder was released. You kill the floating eye! There is a floating eye corpse here; eat it? [ynq] (n) y This floating eye corpse is tough. You finish eating the floating eye corpse. I - a potion called dgreen-300. What do you want to use or apply? [acghmt-vxyFJKPVX or ?*] h L - a potion called dgreen-300. f - a blessed potion called water. What do you want to dip? [a-df-hmopr-vx-zAC-GI-MPV-XZ or ?*] I What do you want to dip a potion called dgreen-300 into? [fIL or ?*] * Your potion called dgreen-300 glows with a light blue aura. What do you want to drink? [IL or ?*] * Your feet are frozen to the floor! The quasit hits! The quasit hits again! The quasit bites! The quasit hits! The quasit hits again! The quasit bites! The quasit hits! The quasit hits again! The quasit bites! The quasit hits! The quasit hits again! The quasit's sting was poisoned! The poison doesn't seem to affect you. The quasit bites! The quasit hits! The quasit hits again! The quasit bites! The quasit hits! The quasit hits again! The quasit bites! The quasit hits! The quasit hits again! The quasit bites! You die... Do you want your possessions identified? [ynq] (y) n Do you want to see your attributes? [ynq] (y) n Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct and achievements? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins ('$') $ - 236 gold pieces Weapons (')') W - 13 cursed -1 darts C - 7 blessed +1 shuriken Z - a blessed +6 quarterstaff (weapon in hands) Armor ('[') M - a blessed +0 orcish helm (being worn) D - an uncursed very burnt +0 pair of leather gloves (being worn) E - an uncursed +0 pair of low boots (being worn) b - a blessed very burnt +3 cloak of magic resistance (being worn) s - a cursed -3 mummy wrapping Comestibles ('%') A - 3 uncursed slime molds p - an uncursed food ration o - an uncursed tripe ration r - an uncursed partly eaten lizard corpse Potions ('!') L - a cursed potion of paralysis Rings ('=') d - an uncursed +1 ring of gain constitution e - an uncursed ring of poison resistance (on left hand) G - an uncursed ring of polymorph control z - a cursed ring of teleportation Wands ('/') y - a wand of fire (0:3) J - a wand of magic missile (0:1) V - a blessed wand of make invisible (0:3) K - a wand of nothing (0:14) g - a wand of opening (0:4) c - a wand of teleportation (0:8) x - a wand of teleportation (0:8) Tools ('(') h - an uncursed sack containing 36 items X - a horn of plenty (0:17) F - an uncursed blindfold t - an uncursed leash u - an uncursed lock pick m - a magic marker (0:12) a - an uncursed magic whistle v - a +0 unicorn horn Gems/Stones ('*') P - a blessed luckstone Contents of the sack: 936 gold pieces 2 uncursed fortune cookies an uncursed scroll of create monster an uncursed scroll of earth a blessed scroll of earth 2 uncursed scrolls of gold detection a blessed scroll of identify an uncursed scroll of light an uncursed scroll of magic mapping 2 uncursed scrolls of remove curse an uncursed scroll of teleportation a blessed scroll of teleportation an uncursed potion of hallucination an uncursed potion of oil an uncursed potion of levitation a blessed potion of monster detection a blessed potion of acid 8 potions of holy water an uncursed potion of invisibility a blessed potion of extra healing an uncursed potion of fruit juice a cursed ring of invisibility an uncursed ring of sustain ability 3 uncursed worthless pieces of black glass 2 uncursed worthless pieces of green glass 4 uncursed emeralds 2 uncursed rubies 2 uncursed worthless pieces of red glass 3 uncursed amethyst stones 2 uncursed worthless pieces of violet glass 2 uncursed diamonds 2 uncursed worthless pieces of white glass an uncursed worthless piece of yellow glass an uncursed worthless piece of yellowish brown glass an uncursed amber stone an uncursed flint stone Jspeed the Wizard's attributes: Background: You were a Magician, a level 10 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were right-handed. You were in Sokoban, on level 8. You entered the dungeon 9575 turns ago. It was the midnight hour. There was a full moon in effect when your adventure ended. You had 6128 experience points, 3872 more were needed to attain level 11. Basics: You had 0 out of 68 hit points. You had 113 out of 132 energy points (spell power). Your armor class was 5. Your wallet contained 236 zorkmids, and you had 936 more stashed away in your pack. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 10 (limit:18). Final Status: You weren't hungry. You were unencumbered. You were wielding a quarterstaff. You had expert skill with quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were poison resistant. You were telepathic. You were warded. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Miscellaneous: You didn't encounter any bones levels. Total elapsed playing time was 1 hour, 19 minutes and 55 seconds. Major events: Turn 1: jspeed the neutral male human Wizard entered the dungeon 531: attained the rank of Conjurer (level 3) 781: entered the Gnomish Mines 2325: attained the rank of Thaumaturge (level 6) 2534: reached Mine Town 4956: acquired the Mines' End luckstone 8770: attained the rank of Magician (level 10) 9288: entered Sokoban 9575: killed by a quasit, while frozen by a potion Spells: Name Level Category Fail Retention force bolt 1 attack 0% 51%-55% cause fear 3 enchantment 0% 51%-60% wizard lock 2 matter 0% 51%-75% create monster 2 clerical 0% 51%-75% healing 1 healing 0% 51%-75% detect food 2 divination 0% 76%-100% cure sickness 3 healing 72% 76%-100% stone to flesh 3 healing 72% 76%-100% Skills: Fighting Skills bare handed combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] axe [Unskilled] short sword [Unskilled] club [Unskilled] mace [Unskilled] quarterstaff [Expert] polearms [Unskilled] spear [Unskilled] trident [Unskilled] sling [Unskilled] dart [Unskilled] shuriken [Unskilled] Spellcasting Skills attack spells [Skilled] healing spells [Unskilled] divination spells [Unskilled] enchantment spells [Basic] clerical spells [Unskilled] escape spells [Unskilled] matter spells [Unskilled] Voluntary challenges: Character rerolling was not enabled. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You did not violate any of the special Sokoban rules. Achievements: You entered a shop. You attained the rank of Conjurer. You entered the Gnomish Mines. You attained the rank of Thaumaturge. You entered Minetown. You entered a temple. You completed the Gnomish Mines. You attained the rank of Magician. You entered Sokoban. The Dungeons of Doom: levels 1 to 10 Level 1: Level 2: A general store. Stairs down to The Gnomish Mines. Level 3: Level 4: Level 5: Level 6: A fountain. Level 7: Level 8: Some fountains. Level 9: A temple and an altar to Thoth. Stairs up to Sokoban, level 8. Level 10: A fountain. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple and an altar, many fountains. Level 6: Level 7: Level 8: Level 9: Level 10: Sokoban: Level 8: <- You were here. Unsolved. Final resting place for you, killed by a quasit, while frozen by a potion. Vanquished creatures: a giant mimic a large mimic 3 small mimics an ogre leader a quantum mechanic a pyrolisk a flaming sphere a tiger 2 tengu a stone giant an elf mummy a wraith an ettin zombie a leather golem an amorous demon a crocodile 2 giant beetles a cockatrice a wolf a winter wolf cub 2 panthers 2 iron piercers 2 giant spiders an ice vortex a baby long worm a vampire bat a forest centaur a gnome ruler 2 gold golems a lizard 5 chickatrices a jaguar a blue jelly a black unicorn 2 dust vortices an ape a Woodland-elf 2 bugbears 4 quasits a water nymph a rock mole 19 gnome leaders 6 gnomish wizards a kobold mummy a guardian naga hatchling 2 gray oozes 3 ghouls 4 giant ants a little dog 5 floating eyes a kitten 21 dwarves 2 homunculi a kobold leader 2 kobold shamans 6 hill orcs 12 rothes 2 rabid rats a centipede a giant bat a wererat a werejackal 4 iguanas 3 coyotes 5 hobbits a large kobold 5 giant rats 2 cave spiders a brown mold a yellow mold 70 gnomes 3 geckos 6 jackals 2 foxes 2 kobolds 3 goblins 2 sewer rats 5 grid bugs 5 lichens 2 kobold zombies 5 newts 278 creatures vanquished. No species were genocided or became extinct. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jspeed | | 1172 Au | | killed by a | | quasit | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jspeed the Wizard... You died in Sokoban on dungeon level 8 with 22065 points, and 1172 pieces of gold, after 9575 moves. You were level 10 with a maximum of 68 hit points when you died.