Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-25 18:06:18, ended 2025-12-29 01:55:46. jtn, neutral male human Monk -------------------- |........|...|...%.| |%..%.-..|.-.|.....| |%.|..%..|``.|.....| |-.|..-..|.-.|..<..| |...--..`....|.....| |...|...-...-|...[.| |...|..|...--|/...)| |-..|..-----------.| |................%.| |...|.v------------- -------- Jtn the Initiate St:18/05 Dx:14 Co:17 In:8 Wi:12 Ch:8 Neutral Dlvl:5 $:5 HP:0(62) Pw:36(47) AC:1 Exp:9 T:7924 Latest messages: The straw golem hits! The straw golem hits! You hit the straw golem! The straw golem misses! The straw golem misses! You destroy the straw golem! You see here an elven dagger. You see here a slime mold. You have a little trouble lifting a slime mold. Continue? [ynq] (q) n Pick an object. You feel tough! You must have been leading a healthy life-style. What do you want to throw? [$ or ?*] ? What do you want to throw? [$ or ?*] * Never mind. What do you want to wield? [- or ?*] Never mind. What do you want to throw? [$ or ?*] w In what direction? h The housecat devours a tripe ration. You swap places with your housecat. You see here a food ration. l - a food ration. The housecat misses the golden naga hatchling. The housecat bites the golden naga hatchling. The housecat misses the golden naga hatchling. Pick an object. You hit the golden naga hatchling! The golden naga hatchling bites! The energy vortex engulfs you! The air around you crackles with electricity. You feel your magical energy drain away. You hear some noises. You hit the energy vortex. You hit the energy vortex. You are jolted with electricity! You feel your magical energy drain away. You get expelled! The housecat misses the golden naga hatchling. You hit the energy vortex! You are jolted with electricity! The golden naga hatchling bites! The energy vortex engulfs you! The air around you crackles with electricity. You feel your magical energy drain away. The air around you crackles with electricity. You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Coins $ - 5 gold pieces Armor g - an uncursed +0 helmet (being worn) a - an uncursed +2 pair of leather gloves (being worn) n - an uncursed +0 pair of high boots (being worn) b - an uncursed +1 robe (being worn) Comestibles u - an uncursed slime mold i - an uncursed cram ration l - 2 uncursed food rations K - 3 uncursed fortune cookies w - an uncursed tripe ration Rings e - a blessed +1 ring of gain strength (on left hand) q - an uncursed +1 ring of increase damage d - an uncursed ring of invisibility h - an uncursed ring of poison resistance W - an uncursed ring of protection from shape changers F - an uncursed ring of regeneration s - an uncursed ring of see invisible H - an uncursed ring of teleport control t - an uncursed ring of teleportation named TELEPORT V - an uncursed ring of warning Wands S - a wand of cancellation named CANCELLATION (0:4) f - a wand of fire (0:7) v - a wand of light (0:10) c - a wand of secret door detection (0:15) p - a cursed wand of sleep (0:5) o - a wand of slow monster (0:1) r - a wand of striking (0:3) Tools M - a blessed oilskin sack named HERMES containing 25 items k - an uncursed blindfold C - an uncursed leash z - a blessed magic lamp j - a magic marker (0:98) Gems/Stones L - 2 uncursed worthless pieces of green glass y - 2 uncursed worthless pieces of red glass U - an uncursed worthless piece of yellowish brown glass Contents of the oilskin sack named HERMES: 1553 gold pieces an uncursed +0 dwarvish cloak an uncursed +0 dwarvish cloak an uncursed +0 dwarvish cloak a cursed +0 dwarvish cloak an uncursed +0 elven mithril-coat 3 uncursed food rations 2 uncursed scrolls of earth named EARTH an uncursed scroll of enchant weapon a cursed scroll of gold detection an uncursed scroll of identify an uncursed scroll of identify a blessed scroll of magic mapping a blessed scroll of remove curse a blessed scroll of scare monster a blessed spellbook of cause fear an uncursed spellbook of invisibility an uncursed spellbook of invisibility an uncursed spellbook of levitation a blessed potion of confusion an uncursed potion of full healing a blessed potion of gain energy an uncursed potion of gain energy 2 uncursed potions of healing a potion of holy water Jtn the Monk's attributes: Background: You were an Initiate, a level 9 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in Sokoban, on level 5. You entered the dungeon 7924 turns ago. It was nighttime. You had 3508 experience points, 1612 more were needed to attain level 10. Basics: You had 0 out of 62 hit points. You had 36 out of 47 energy points (spell power). Your armor class was 1. Your wallet contained 5 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/05 (base:18/04, limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 8 (limit:18). Final Status: You were swallowed by an energy vortex. You were unencumbered. You were empty handed. You had expert skill with martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You were guarded. You were fast. You are dead. Vanquished creatures: 2 ghosts 2 giant mimics a long worm 2 small mimics 2 glass piercers a flaming sphere a tiger a tengu 2 pit vipers a Grey-elf a soldier a chameleon a giant beetle a quivering blob 2 cockatrices 4 wolves a spotted jelly an orc-captain an ice vortex 2 black lights a dwarf mummy 2 gold golems a werewolf a lizard a housecat a dwarf lord a dust vortex a human zombie 4 Woodland-elves 2 soldier ants a bugbear a quasit a wood nymph a mountain nymph an orc shaman a rock piercer a pony 2 fog clouds 2 yellow lights 5 gnome lords a gnomish wizard a kobold mummy a golden naga hatchling a gray ooze a straw golem a baby crocodile 3 giant ants a little dog a floating eye a kitten 9 dwarves 2 homunculi 2 kobold lords a kobold shaman 12 hill orcs 3 rothes 2 centipedes a giant bat 3 dwarf zombies a werejackal an iguana 8 killer bees 4 coyotes a gas spore 6 hobbits a manes 2 large kobolds a giant rat a yellow mold a red mold 21 gnomes 2 geckos 9 jackals a kobold 2 goblins 5 sewer rats 7 grid bugs 4 lichens a kobold zombie 3 newts 190 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 8 Level 1: Level 2: A jewelers, a grave. Stairs down to The Gnomish Mines. Level 3: Level 4: Level 5: A potion shop, an altar to Chih Sung-tzu, a fountain, a grave. Level 6: Level 7: Many fountains. Oracle of Delphi. Level 8: Some fountains. Stairs up to Sokoban, level 7. The Gnomish Mines: levels 3 to 9 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains, a grave. Final resting place for rschaff-Kni-Hum-Fem-Law, poisoned by a centipede. Level 7: Level 8: A grave. Final resting place for asylum-Bar-Hum-Fem-Cha, killed by an invisible tiger. Level 9: Final resting place for Terpander-Wiz-Hum-Mal-Neu, killed by a dwarf. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: <- You were here. Solved. Final resting place for you, killed by an energy vortex. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jtn | | 1558 Au | | killed by an | | energy vortex | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jtn the Monk... You died in Sokoban on dungeon level 5 with 15885 points, and 1558 pieces of gold, after 7924 moves. You were level 9 with a maximum of 62 hit points when you died.