Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-08-05 18:39:28, ended 2025-08-05 19:45:08. jvanheel, chaotic male human Rogue --- ---.--- --.....| ---- |..[...| |..| ---..---.| |.<| ---....| |.|---- --.---- --.).---- |.-|..-- -.|..).--- |..---- |..|...| ........*| ---- |.-|..-- --.....-- --*.......| --- --..---.--...| --....^---.......-- ---.. |....|.......-- |.|.....[......- .........--------.............-- |.|...----..|..| ..............Z@b....*..)......| -[...-- ---|..| -.......-----------.............| -.....----- ---- .......*)...| --.........---- .......--.-- ..............- |......---- ..........-- .....--.)...... |....--- --.......| ...----..--.... --.--- |......-- ...>....-- --- ---..--- -------- ---- Jvanheel the Rogue St:17 Dx:18 Co:12 In:11 Wi:8 Ch:11 Chaotic Dlvl:9 $:1006 HP:0(54) Pw:24(34) AC:10 Exp:8 T:6877 Burdened Latest messages: What do you want to throw? [$abIJOW or ?*] b In what direction? l You throw 2 daggers. The 1st dagger hits SeltzerBot's ghost! The 2nd dagger hits SeltzerBot's ghost! You destroy SeltzerBot's ghost! You have a little trouble lifting 9 +0 daggers. Continue? [ynq] (q) q You see here 9 +0 daggers. There is nothing here to pick up. There is nothing here to pick up. You have a little trouble lifting 9 +0 daggers. Continue? [ynq] (q) q You see here 9 +0 daggers. You have a little trouble lifting 9 +0 daggers. Continue? [ynq] (q) y You have a little trouble lifting b - 9 +0 daggers. Your movements are slowed slightly because of your load. You have a little trouble lifting b - 3 +0 daggers. You have a little trouble lifting n - 3 blessed +0 daggers (at the ready). You turn into a werejackal! Use the command #monster to summon help. You can't even move a handspan with this load! You can hear again. You stop searching. You stop searching. You collapse under your load. You collapse under your load. You can't throw or shoot without hands. You collapse under your load. You collapse under your load. You call upon your brethren for help! The human zombie hits! The human zombie hits! The human zombie hits! You hear some noises in the distance. The human zombie hits! You return to human form! Your movements are only slowed slightly by your load. What do you want to zap? [AKRV or ?*] A In what direction? h The wand hits the human zombie! What do you want to zap? [AKRV or ?*] A In what direction? h The wand misses the human zombie. The human zombie hits! What do you want to zap? [AKRV or ?*] A In what direction? h The wand hits the human zombie! The human zombie hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 1006 gold pieces Amulets i - an uncursed amulet versus poison (being worn) Weapons J - 5 +0 crossbow bolts n - 3 blessed +0 daggers (at the ready) W - a +1 dagger b - 15 +0 daggers O - a +0 dagger I - a +0 silver dagger a - a greased +0 dwarvish short sword Comestibles P - 2 uncursed food rations Q - an uncursed food ration F - an uncursed fortune cookie v - an uncursed tin of fire ant meat U - an uncursed tin of spinach S - an uncursed egg X - a cursed lichen corpse l - an uncursed lizard corpse Scrolls Y - an uncursed scroll of amnesia r - 3 uncursed scrolls of blank paper z - a cursed scroll of confuse monster s - an uncursed scroll of create monster p - a cursed scroll of destroy armor Z - a cursed scroll of enchant weapon c - a cursed scroll of identify k - a cursed scroll of light m - an uncursed scroll of punishment Potions D - a cursed potion of gain energy x - a cursed potion of hallucination w - an uncursed potion of levitation G - 2 cursed potions of monster detection d - an uncursed potion of sickness q - an uncursed potion of water C - a potion of unholy water Rings u - a cursed ring of stealth Wands V - a wand of magic missile (0:6) R - a wand of speed monster (0:2) A - a wand of striking (0:0) K - a wand of undead turning (0:4) Tools f - an uncursed sack containing 3 items L - a cursed horn of plenty (0:20) g - an uncursed blindfold E - a can of grease (0:16) e - an uncursed lock pick N - a cursed magic marker (0:38) t - an uncursed mirror M - a cursed oil lamp (lit) o - an uncursed stethoscope T - 2 uncursed tallow candles h - an uncursed tin whistle Contents of the sack: 3193 gold pieces a +0 dwarvish mattock a wand of magic missile (0:4) Jvanheel the Rogue's attributes: Background: You were a Rogue, level 8 male human. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 9. You entered the dungeon 6877 turns ago. You had 1937 experience points, 623 more were needed to attain level 9. Basics: You had 0 out of 54 hit points. You had 24 out of 34 energy points (spell power). Your armor class was 10. Your wallet contained 1006 zorkmids. Autopickup was on for '?!/=$' plus thrown. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 11 (limit:18). Your wisdom was 8 (limit:18). Your charisma was 11 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were bare handed. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. You were poison resistant. You were level-drain resistant. You were telepathic. You were stealthy. You were a werejackal. You were harmed by silver. You were fast. You are dead. Vanquished creatures: a ghost a giant mimic a dwarf king a tengu 2 leprechauns an iron piercer a gnome king an orc mummy an owlbear a werewolf a lizard 2 dwarf lords a blue jelly a raven a plains centaur a snake an ape an Uruk-hai a rock piercer a pony a shrieker 2 violet fungi 10 gnome lords 3 gnomish wizards a black naga hatchling a guardian naga hatchling an elf zombie a paper golem 2 giant ants 2 floating eyes a kitten 9 dwarves a kobold shaman 3 rothes a rabid rat a centipede a giant bat 5 monkeys 2 dwarf zombies a wererat a werejackal 2 iguanas 5 killer bees 4 acid blobs a coyote a gas spore 5 hobbits 2 large kobolds a hobgoblin a giant rat 4 cave spiders a green mold a red mold 38 gnomes 2 garter snakes 3 geckos 3 jackals a fox 3 kobolds 4 goblins 3 sewer rats 13 grid bugs a lichen a kobold zombie 7 newts 179 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: An altar, many fountains. Level 2: Level 3: A weapon shop, an altar, a grave. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. The Gnomish Mines: levels 5 to 9 Level 5: Level 6: Level 7: Level 8: Many shops, a temple, some fountains, a sink. Level 9: <- You were here. A grave. Final resting place for you, killed by a human zombie, SeltzerBot-Val-Dwa-Fem-Law, killed by a plains centaur. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jvanheel | | 4199 Au | | killed by a | | human zombie | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jvanheel the Rogue... You died in The Gnomish Mines on dungeon level 9 with 11958 points, and 4199 pieces of gold, after 6877 moves. You were level 8 with a maximum of 54 hit points when you died.