Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-04 15:07:29, ended 2025-09-05 16:51:24. jvanheel, chaotic male human Rogue --------- ------------- |.......| |.......|...| m --.......-------..*.(*.....| ..................*......--- -..........(<[......*.)..| ...........*[.......@@...| |..........)..^.....G.-- --.................h--- |..............---... -----.....)..--- --- ---------- G G G G GGGs m m m Jvanheel the Pilferer St:17 Dx:18 Co:18 In:10 Wi:11 Ch:8 Chaotic Dlvl:11 $:481 HP:0(87) Pw:41(41) AC:4 Exp:10 T:19554 Burdened Blind Latest messages: The 1st dagger hits the soldier. The 2nd dagger hits the soldier. The 3rd dagger hits the soldier! Your movements are only slowed slightly by your load. You hear a nearby zap. Your arm tingles. The bolt of lightning hits you! The gnome lord hits! The gnome lord hits! What do you want to throw? [$abdvDKRU or ?*] b In what direction? h The dagger hits the soldier. What do you want to throw? [$abdvDKRU or ?*] b In what direction? h The dagger hits the soldier. What do you want to throw? [$abdvDKRU or ?*] b In what direction? h You throw 2 daggers. The 1st dagger hits the soldier. The 2nd dagger hits the soldier! You hear a nearby zap. The bolt of lightning hits you! Your ring of protection from shape changers turns to dust and vanishes! Your ring of levitation turns to dust and vanishes! Your opal ring turns to dust and vanishes! Your ring of see invisible turns to dust and vanishes! Your ring of free action turns to dust and vanishes! The gnome lord hits! What do you want to throw? [$abdvDKRU or ?*] b In what direction? h You throw 2 daggers. The 1st dagger hits the soldier! The 2nd dagger hits the soldier! You hear a chugging sound. What do you want to throw? [$abdvDKRU or ?*] b In what direction? h You throw 2 daggers. The 1st dagger hits the soldier! The 2nd dagger hits the soldier! What do you want to throw? [$abdvDKRU or ?*] b In what direction? h The dagger hits the soldier! You hear a nearby zap. The bolt of lightning hits you! The bolt of lightning hits you! Your wand of speed monster breaks apart and explodes! Your wand of light breaks apart and explodes! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 481 gold pieces Amulets V - an uncursed amulet versus poison (being worn) Weapons v - a blessed +1 dagger U - 3 blessed +1 daggers b - 11 +0 daggers (at the ready) d - 2 +0 elven daggers D - 4 +0 elven daggers K - a +0 elven dagger a - a +0 dwarvish short sword (weapon in hand) R - the rustproof +3 Stormbringer (alternate weapon; not wielded) Armor J - an uncursed +0 helmet (being worn) p - a blessed burnt +1 pair of leather gloves (being worn) h - an uncursed very burnt +0 pair of speed boots (being worn) Y - an uncursed +0 pair of water walking boots i - a cursed -1 elven mithril-coat (being worn) Comestibles g - 7 uncursed food rations c - an uncursed tripe ration Scrolls q - an uncursed scroll of food detection H - a blessed scroll of gold detection t - an uncursed scroll of light L - 4 uncursed scrolls of teleportation Potions E - 3 uncursed potions of healing T - a cursed potion of healing z - an uncursed potion of sickness X - an uncursed potion of water Rings j - an uncursed ring of shock resistance y - an uncursed ring of warning (on right hand) Wands o - a blessed wand of cancellation (0:6) w - a wand of digging (0:8) N - a blessed wand of lightning (0:2) s - a wand of magic missile (0:8) A - a wand of make invisible (0:3) m - a wand of striking (0:6) S - a wand of teleportation (0:3) Tools f - an uncursed sack containing 26 items r - an uncursed bugle e - an uncursed lock pick C - an uncursed magic whistle G - an uncursed oil lamp (lit) W - an uncursed tallow candle M - an uncursed towel Z - a +0 unicorn horn Gems/Stones I - an uncursed worthless piece of black glass Contents of the sack: an uncursed +0 mummy wrapping 2 uncursed cream pies 2 uncursed food rations 3 uncursed eggs 2 uncursed lizard corpses an uncursed scroll of earth a cursed ring of polymorph an uncursed ring of protection from shape changers an uncursed ring of regeneration an uncursed ring of sustain ability a wand of magic missile (0:7) a wand of magic missile (0:5) a cursed wand of make invisible (0:3) a wand of opening (0:5) a wand of secret door detection (0:11) a wand of secret door detection (0:11) an uncursed oil lamp a +0 pick-axe an uncursed amethyst stone an uncursed jasper stone an uncursed obsidian stone an uncursed worthless piece of violet glass an uncursed worthless piece of yellow glass a cursed worthless piece of yellow glass 2 uncursed worthless pieces of yellowish brown glass an uncursed rock Jvanheel the Rogue's attributes: Background: You were a Pilferer, a level 10 male human Rogue. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 11. You entered the dungeon 19554 turns ago. You had 7684 experience points, 2316 more were needed to attain level 11. Basics: You had 0 out of 87 hit points. You had all 41 energy points (spell power). Your armor class was 4. Your wallet contained 481 zorkmids. Autopickup was on for '?!/=$' plus thrown. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 8 (limit:18). Final Status: You were temporarily blind. You were burdened; movement was slightly slowed. You were wielding a short sword. You were skilled in short sword. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You were warned. You had automatic searching. You were stealthy. You were guarded. You were very fast. You were lucky. You are dead. Vanquished creatures: a hell hound an ettin a golden naga a baby purple worm an earth elemental 2 small mimics 2 warhorses a gelatinous cube a freezing sphere a large cat a dwarf king a tengu an energy vortex 2 red nagas a pit viper a carnivorous ape 3 watchmen 2 succubi a chameleon 3 giant beetles 2 quivering blobs 8 wolves a winter wolf cub a lynx a panther a gremlin 26 leprechauns an iron piercer 2 mumakil a giant spider a scorpion 2 horses an ice vortex a black light 4 gnome kings an orc mummy 3 brown puddings 2 rust monsters an owlbear 3 Green-elves 6 lizards 2 chickatrices 2 dingoes 3 housecats a jaguar a dwarf lord 3 blue jellies 2 white unicorns a black unicorn 4 dust vortices a plains centaur a gnome mummy 2 snakes 2 apes 2 human zombies 3 rope golems 5 soldier ants 7 fire ants 4 bugbears an imp a wood nymph a mountain nymph 2 Mordor orcs 11 Uruk-hai an orc shaman 2 rock piercers 6 rock moles 2 ponies 2 fog clouds 5 yellow lights 2 shriekers 6 violet fungi 22 gnome lords 3 gnomish wizards a black naga hatchling 2 gray oozes a barrow wight 5 elf zombies 2 ghouls 4 straw golems a paper golem 13 giant ants 2 little dogs 12 floating eyes 3 kittens 22 dwarves 2 homunculi a kobold lord a kobold shaman 4 hill orcs 16 rothes a centipede 3 giant bats a monkey 5 orc zombies a dwarf zombie a wererat 9 iguanas 14 killer bees 3 acid blobs 2 coyotes 2 gas spores 15 hobbits 9 manes 2 large kobolds 8 hobgoblins 7 giant rats 6 cave spiders 2 brown molds 6 yellow molds 2 red molds 67 gnomes 4 garter snakes 2 gnome zombies 6 geckos 16 jackals 2 foxes 4 kobolds 4 goblins 6 sewer rats 9 grid bugs 2 bats 8 lichens 3 kobold zombies 14 newts 548 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: A general store, a fountain, a sink, a grave. Stairs down to The Gnomish Mines. Level 3: Level 4: A general store, an altar to Kos, a sink. Level 5: Level 6: Level 7: A sink. Level 8: Many fountains. Oracle of Delphi. Level 9: Some fountains, a sink. Stairs up to Sokoban, level 8. Level 10: A grave. Level 11: The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: <- You were here. Final resting place for you, killed by an exploding wand. Sokoban: levels 8 up to 6 Level 6: Unsolved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jvanheel | | 481 Au | | killed by an | | exploding wand | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jvanheel the Rogue... You died in The Gnomish Mines on dungeon level 11 with 33285 points, and 481 pieces of gold, after 19554 moves. You were level 10 with a maximum of 87 hit points when you died.