Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-17 20:08:55, ended 2025-10-18 23:25:02. jvanheel, chaotic male human Rogue --------- |.......| --------- -------..)..... |..)..[^| ........................ |..)d@E------- ---........)[.<.......... |..--f.......-----.............)........* --..--.-----........| ......... --..-- -------- ...... |...-- ----..----- |.....))).- --.....---.. ----..|..-- ---....----- |.......| ---.--.-- |....| ------ Jvanheel the Rogue St:16 Dx:19 Co:11 In:7 Wi:17 Ch:7 Chaotic Dlvl:11 $:70 HP:0(55) Pw:34(34) AC:5 Exp:9 T:9800 Satiated Stressed Latest messages: The Mordor orc swings his mace. The Mordor orc hits! The Mordor orc swings his mace. The Mordor orc hits! The large dog misses the Mordor orc. What do you want to throw? [$abmMUY or ?*] b In what direction? n The dagger hits the Mordor orc! The large dog misses the Mordor orc. The large dog bites the Mordor orc. The Mordor orc swings his mace at the large dog. The Mordor orc misses the large dog. What do you want to throw? [$abmMUY or ?*] b In what direction? n You throw 2 daggers. The 1st dagger hits the Mordor orc! The 2nd dagger hits the Mordor orc. You kill the Mordor orc! Your movements are only slowed slightly by your load. The large dog eats a Mordor orc corpse. You swap places with your large dog. You have a little trouble lifting 3 +0 daggers. Continue? [ynq] (q) y b - 3 +0 daggers (at the ready). There are many more objects here. You rebalance your load. Movement is difficult. You hit the floating eye! You are frozen by the floating eye's gaze! The large cat bites the floating eye. The floating eye is killed! The large cat eats a floating eye corpse. You hear some noises. You hear some noises in the distance. You hear some noises. You hear some noises in the distance. You hear some noises. You hear some noises in the distance. You hear some noises. You hear some noises in the distance. You hear some noises. You hear some noises in the distance. You hear some noises. The large dog drops an arrow. The large dog drops an arrow. The water elemental hits! The water elemental hits! The water elemental hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) q Inventory: Coins $ - 70 gold pieces Amulets G - an uncursed amulet versus poison (being worn) Weapons m - a blessed +2 dagger U - 5 +2 daggers b - 10 +0 daggers (at the ready) Y - 19 +0 daggers M - 3 +0 elven daggers a - a blessed +1 dwarvish short sword (weapon in hand) Armor q - an uncursed +1 pair of gauntlets of dexterity (being worn) l - an uncursed +1 pair of high boots (being worn) C - an uncursed +0 dwarvish cloak Comestibles n - an uncursed slime mold t - 3 uncursed cloves of garlic o - 2 uncursed cream pies F - 3 uncursed food rations X - an uncursed pancake Scrolls s - a cursed scroll of blank paper c - a cursed scroll of create monster I - a blessed scroll of earth u - an uncursed scroll of earth J - an uncursed scroll of light Spellbooks N - an uncursed spellbook of cone of cold P - an uncursed spellbook of create monster h - an uncursed spellbook of detect food g - an uncursed spellbook of force bolt Potions v - an uncursed potion of object detection A - an uncursed potion of paralysis K - an uncursed potion of water Rings j - an uncursed +2 ring of increase accuracy (on right hand) B - an uncursed +1 ring of protection z - an uncursed ring of searching i - an uncursed ring of sustain ability (on left hand) Wands O - a wand of digging (0:7) V - a wand of digging (0:6) p - a wand of magic missile (0:3) d - a wand of polymorph (0:5) W - a blessed wand of slow monster (0:4) w - a wand of striking (0:1) r - a wand of teleportation (0:7) E - a wand of undead turning (0:3) Tools f - an uncursed sack containing 1 item y - an uncursed bell R - an uncursed credit card e - an uncursed lock pick L - an uncursed magic whistle S - an uncursed mirror T - a +0 pick-axe x - an uncursed skeleton key Gems/Stones H - an uncursed flint stone Contents of the sack: 924 gold pieces Jvanheel the Rogue's attributes: Background: You were a Rogue, level 9 male human. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 11. You entered the dungeon 9800 turns ago. It was nighttime. You had 2938 experience points, 2182 more were needed to attain level 10. Basics: You had 0 out of 55 hit points. You had all 34 energy points (spell power). Your armor class was 5. Your wallet contained 70 zorkmids. Autopickup was on for '?!/=$' plus thrown. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 19 (base:18, innate limit:18). Your constitution was 11 (limit:18). Your intelligence was 7 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 7 (limit:18). Final Status: You were satiated. You were stressed; movement was moderately slowed. You were wielding a short sword. You were skilled in short sword. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You were stealthy. You had a small bonus to hit (+2). You had fixed abilities. You are dead. Vanquished creatures: a baby purple worm 3 small mimics a sasquatch a wood golem a pyrolisk a shocking sphere a dwarf king 2 tengu an ettin zombie a watchman a crocodile a winter wolf cub 2 lynxes a spotted jelly an iron piercer a mumak 2 giant spiders an ice vortex 2 black lights 2 gnome kings an owlbear a yeti a gold golem a werewolf a chickatrice 2 dingoes a jaguar 4 dwarf lords a gray unicorn a raven a snake a soldier ant a bugbear a wood nymph 2 Mordor orcs an Uruk-hai an orc shaman a rock piercer a rock mole a fog cloud a yellow light 2 shriekers 14 gnome lords 7 gnomish wizards a kobold mummy a gray ooze a barrow wight 7 elf zombies 2 ghouls a straw golem a paper golem 4 giant ants 2 floating eyes a kitten 17 dwarves 2 kobold lords a kobold shaman 3 hill orcs 3 rothes 2 rabid rats 2 centipedes 2 monkeys 2 dwarf zombies 3 iguanas 2 acid blobs 2 coyotes 2 gas spores 6 hobbits a large kobold 3 giant rats 3 cave spiders 3 brown molds a yellow mold a green mold 60 gnomes 2 geckos 7 jackals a fox a goblin 7 grid bugs a lichen 4 newts 241 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: A general store. Level 3: A weapon shop, a sink. Stairs down to The Gnomish Mines. Level 4: A scroll shop. Level 5: An altar to Kos, a grave. Level 6: An altar to Kos, a fountain. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Many shops, a temple to Kos, some fountains. Level 8: Level 9: Level 10: Level 11: <- You were here. Final resting place for you, killed by a water elemental, while frozen by a monster's gaze. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jvanheel | | 994 Au | | killed by a | | water elemental | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jvanheel the Rogue... You died in The Gnomish Mines on dungeon level 11 with 13277 points, and 994 pieces of gold, after 9800 moves. You were level 9 with a maximum of 55 hit points when you died.