Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-02 20:15:18, ended 2025-12-03 02:17:42. jvanheel, chaotic male human Rogue ---------------------------------------------- |.........................%.........!)......i--- --........................%................iii.- ---............................@.........--i ---....................@..............-- i ---...................h.....m...[..-- ---.................d..........^-- i n ---.............).p/.[.......--i ---..................).)..-- ---..p......^./.....)<.-- g ---........:........-- ---.............)-- ---...........-- ---..).....-- k l ---....*-- ---... m ---.. --- Jvanheel the Pilferer St:25 Dx:18 Co:18 In:12 Wi:12 Ch:10 Chaotic Dlvl:10 $:0 HP:0(81) Pw:46(46) AC:-1 Exp:10 T:15105 Burdened Blind Latest messages: You have a little trouble lifting b - 2 +0 daggers. The yellow light explodes! You are blinded by a blast of light! You hear some noises in the distance. You have a sad feeling for a moment, then it passes. You have a little trouble lifting b - a +0 dagger. You try to feel what is lying here on the floor. You feel here a wolf corpse. Pick an object. You hit the wolf. The wolf bites! You hit the wolf. The wolf bites! You kill the wolf! You have a little trouble lifting b - 3 +0 daggers. Pick an object. You try to feel what is lying here on the floor. You feel here a wolf corpse. There is a wolf corpse here; eat it? [ynq] (n) y This wolf corpse tastes okay. It hits! You stop eating the wolf corpse. You hit it. You destroy it! It misses. There is a partly eaten wolf corpse here; eat it? [ynq] (n) y You resume your meal. It just misses! You stop eating the wolf corpse. You hit it. You are frozen by it! It touches you! You hear some noises. You can move again. It touches you! You are frozen! It touches you! It touches you! It touches you! It explodes! You seem unaffected by it. It touches you! The dwarf hits! It touches you! The dwarf hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) q Inventory: Amulets S - an uncursed amulet of ESP (being worn) Weapons b - 10 +0 daggers n - 2 corroded +0 daggers (at the ready) W - the -1 Sting a - a +5 dwarvish short sword (alternate weapon; not wielded) d - the rustproof +0 Stormbringer (weapon in hand) Armor u - a blessed very rusty +0 pair of gauntlets of power (being worn) C - an uncursed +1 pair of elven boots (being worn) H - an uncursed +0 cloak of protection (being worn) r - an uncursed +0 mummy wrapping c - a blessed +4 leather armor (being worn) Comestibles x - 3 uncursed slime molds P - 2 uncursed slime molds U - an uncursed apple g - 3 uncursed food rations h - an uncursed tripe ration Scrolls Q - an uncursed scroll of amnesia m - 5 uncursed scrolls of blank paper v - 2 cursed scrolls of blank paper M - 2 uncursed scrolls of earth k - 2 uncursed scrolls of scare monster Potions p - an uncursed potion of confusion G - an uncursed potion of confusion i - an uncursed potion of paralysis o - an uncursed potion of sleeping A - a cursed potion of speed t - 2 uncursed potions of water Rings T - a cursed ring of conflict X - an uncursed ring of fire resistance (on left hand) Wands Y - a wand of fire (0:6) I - a wand of light (0:13) V - a wand of probing (0:5) Tools f - an uncursed sack containing 15 items q - an uncursed sack containing 11 items y - an empty uncursed sack s - an uncursed wooden harp Z - a can of grease (0:5) e - an uncursed lock pick L - an uncursed magic whistle F - an uncursed oil lamp l - an uncursed pair of lenses (being worn) R - a +0 unicorn horn Contents of the sack: 2272 gold pieces a +0 dwarvish mattock a cursed -1 pair of levitation boots 3 uncursed slime molds an uncursed clove of garlic an uncursed sprig of wolfsbane 2 uncursed eggs an uncursed lichen corpse 2 uncursed lichen corpses 2 uncursed lizard corpses an uncursed scroll of teleportation an uncursed potion of confusion an uncursed ring of warning an uncursed oil lamp 2 uncursed tallow candles Contents of the sack: a cursed amulet of restful sleep an uncursed +0 pair of leather gloves 2 uncursed eggs an uncursed spellbook of sleep 2 cursed potions of healing an uncursed ring of fire resistance a cursed -2 ring of gain strength an uncursed ring of slow digestion an uncursed ring of teleport control an uncursed ring of warning an uncursed brass lantern Jvanheel the Rogue's attributes: Background: You were a Pilferer, a level 10 male human Rogue. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Dungeons of Doom, on level 10. You entered the dungeon 15105 turns ago. It was nighttime. You had 5739 experience points, 4261 more were needed to attain level 11. Basics: You had 0 out of 81 hit points. You had all 46 energy points (spell power). Your armor class was -1. Your wallet was empty. Autopickup was on for '?!/=$' plus thrown. Final Characteristics: Your strength was 25 (base:18/01, innate limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 12 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 10 (limit:18). Final Status: You were temporarily blind. You were burdened; movement was slightly slowed. You were wielding a broadsword. You were unskilled in broadsword. Final Attributes: You were piously aligned. You were fire resistant. You were poison resistant. You were level-drain resistant. You would have seen invisible when not blind. You were telepathic. You had automatic searching. You were stealthy. You were protected. You were fast. You were unlucky. You are dead. Vanquished creatures: a large mimic 2 giant zombies 2 small mimics a troll a sasquatch a wood golem a gelatinous cube a flaming sphere a large cat a tengu an ochre jelly an elf mummy a carnivorous ape 2 crocodiles a giant beetle a quivering blob a cockatrice 4 wolves a lynx 4 leprechauns an iron piercer 2 mumakil a giant spider a scorpion a horse an ice vortex a black light 3 dwarf mummies a rust monster a Green-elf 2 lizards 4 chickatrices a dog a housecat a jaguar a dwarf lord a white unicorn a gray unicorn 2 dust vortices a raven 2 gnome mummies 3 apes 5 human zombies 8 fire ants a water nymph a mountain nymph 18 Uruk-hai a rock mole a pony 2 fog clouds 5 yellow lights 2 shriekers 8 gnome lords 2 gnomish wizards a barrow wight 7 elf zombies a ghoul 2 straw golems 2 paper golems 10 giant ants 3 little dogs 12 floating eyes 3 kittens 9 dwarves a homunculus a kobold lord 2 kobold shamans 14 hill orcs 7 rothes a centipede 3 giant bats a monkey 4 orc zombies 3 dwarf zombies a wererat 2 werejackals 5 iguanas 10 killer bees 7 acid blobs 5 coyotes 4 gas spores 2 hobbits 26 manes 3 large kobolds 4 hobgoblins 14 giant rats 6 cave spiders 4 yellow molds 2 green molds a red mold 31 gnomes 2 garter snakes a gnome zombie 10 geckos 15 jackals 4 foxes 3 kobolds 4 goblins 2 sewer rats 21 grid bugs 9 bats 10 lichens a kobold zombie 8 newts 420 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 10 Level 1: An altar to Kos, a fountain. Level 2: A potion shop, a fountain. Level 3: A general store. Stairs down to The Gnomish Mines. Level 4: A jewelers, some fountains. Level 5: Level 6: Level 7: Many fountains. Level 8: Stairs up to Sokoban, level 7. Level 9: A grave. Level 10: <- You were here. A very big room. Final resting place for you, killed by a dwarf, while paralyzed by a monster. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Sokoban: levels 7 up to 6 Level 6: Unsolved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jvanheel | | 2272 Au | | killed by a | | dwarf | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jvanheel the Rogue... You died in The Dungeons of Doom on dungeon level 10 with 25561 points, and 2272 pieces of gold, after 15105 moves. You were level 10 with a maximum of 81 hit points when you died.