Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-26 18:10:43, ended 2026-03-26 19:06:27. jvanheel, chaotic male human Rogue # ------------ ---------- #######################[#############|..>.....`.| |........| #---.----------------------------## #-.[........| |......<.-########|..............................|## |.*.........# |........| #|...--------.......-----------.|### -..........|# |........| #....|+.)|..|------a|..|(((|..|.| # |..........|# ----.--+-- #|...|+.+|..|...[f@.|..|(((|..-..####...........|# ....|+.+||-|.@_..|..|-|...|---.|# #-------.----# |...--|--..|.[...|....--|--....|# # # |................|.............|# #### # |...[....{.-|-----.{...........|# #### |.............[......[.........|# # |...--|--...........--|--|--...|# # |...|....-------.---|..|).)|...|# ##----+- |...|...|..|...-.-..|..|).)|...|# #-....| |...|...|..|!..|.|..|--|=.=|...|# #|....| |...-----|------.----..-----...|# #|....| |..............................|# ------ --------------------------------# Jvanheel the Rogue St:16 Dx:17 Co:16 In:10 Wi:10 Ch:8 Chaotic Dlvl:7 $:555 HP:0(76) Pw:27(27) AC:5 Exp:8 T:6651 Burdened Latest messages: There are several objects here. You have a little trouble lifting 2 daggers. Continue? [ynq] (q) y You have a little trouble lifting W - 2 daggers. You have a little trouble lifting X - a pair of fencing gloves. Your movements are slowed slightly because of your load. You climb up the stairs. The priest of Kos intones: "Pilgrim, you enter a sacred place!" You experience a sense of peace. 3 daggers land on the altar. A pair of fencing gloves lands on the altar. Your movements are now unencumbered. You have a little trouble lifting 3 uncursed daggers. Continue? [ynq] (q) y You have a little trouble lifting B - 3 uncursed daggers. You have a little trouble lifting X - an uncursed pair of fencing gloves. Your movements are slowed slightly because of your load. What do you want to take off? [cE or ?*] E You finish taking off your gloves. What do you want to wear? [EX or ?*] E You finish your dressing maneuver. What do you want to take off? [cE or ?*] E You finish taking off your gloves. What do you want to wear? [EX or ?*] X You finish your dressing maneuver. What do you want to drop? [$a-fh-jlmo-qt-vzABEGKPQTVXZ or ?*] E You drop an uncursed +0 pair of fencing gloves. What do you want to eat? [hpqt-vAK or ?*] q It is not so easy to open this tin. You stop opening the tin. You kill the sewer rat! You stop searching. The killer bee stings! The killer bee stings! What do you want to throw? [$abBT or ?*] b In what direction? u You throw 3 daggers. The 1st dagger hits the killer bee! The 2nd dagger misses the killer bee. The 3rd dagger hits the killer bee! You kill the killer bee! Your movements are now unencumbered. You have a little trouble lifting 3 +0 daggers. Continue? [ynq] (q) y You have a little trouble lifting b - 3 +0 daggers (at the ready). Your movements are slowed slightly because of your load. You experience a sense of peace. The killer bee stings! The killer bee's sting was poisoned! The poison was deadly... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 555 gold pieces Weapons T - a +4 dagger b - 12 +0 daggers (at the ready) B - 13 +0 daggers a - a +5 short sword (weapon in hand) Armor X - an uncursed +0 pair of leather gloves (being worn) c - an uncursed +2 leather armor (being worn) Comestibles h - an uncursed slime mold K - an uncursed banana A - an uncursed carrot t - 2 cursed lembas wafers q - 2 uncursed tins of spinach u - a cursed egg p - an uncursed lichen corpse v - a cursed lichen corpse Scrolls j - an uncursed scroll of blank paper z - a cursed scroll of enchant armor Potions Q - an uncursed potion of extra healing d - 2 uncursed potions of speed l - an uncursed potion of water Wands m - a wand of magic missile (0:3) Z - a wand of teleportation (0:6) Tools G - an uncursed bag of holding containing 3 items f - an uncursed sack containing 1 item e - an uncursed lock pick V - an uncursed skeleton key P - 6 uncursed tallow candles Gems/Stones o - an uncursed worthless piece of green glass i - an uncursed worthless piece of yellowish brown glass Contents of the sack: a +0 pick-axe Contents of the bag of holding: 4 uncursed food rations an uncursed food ration a cursed food ration Jvanheel the Rogue's attributes: Background: You were a Rogue, level 8 male human. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 6651 turns ago. You had 1618 experience points, 942 more were needed to attain level 9. Basics: You had 0 out of 76 hit points. You had all 27 energy points (spell power). Your armor class was 5. Your wallet contained 555 zorkmids. Autopickup was on for '?!/=$' plus thrown. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 8 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a short sword. You were skilled in short sword. Final Attributes: You were piously aligned. You were fire resistant. You could recognize detrimental food. You were telepathic. You were stealthy. You were warded. You are dead. Vanquished creatures: a ghost a large mimic a small mimic 4 watchmen 3 winter wolf cubs a spotted jelly an orc-captain an iron piercer 2 giant spiders a dwarf mummy a jaguar 2 blue jellies a human zombie a fire ant a wood nymph a water nymph 16 Mordor orcs a violet fungus 8 gnome lords 2 gnomish wizards 2 kobold mummies a red naga hatchling a ghoul a straw golem a giant ant 2 floating eyes a kitten 3 dwarves 3 kobold shamans 3 hill orcs 2 rothes a rabid rat 2 giant bats 4 orc zombies 2 dwarf zombies a wererat a werejackal 2 iguanas 4 killer bees an acid blob 6 coyotes 4 hobbits 9 manes 4 giant rats 2 cave spiders a brown mold 2 yellow molds 2 green molds 12 gnomes 2 gnome zombies 3 geckos 14 jackals 6 foxes 2 goblins 10 sewer rats 8 grid bugs 3 lichens 2 kobold zombies 8 newts 188 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: An altar. Level 2: Level 3: A general store, a fountain. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. The Gnomish Mines: levels 5 to 8 Level 5: A grave. Final resting place for jvanheel-Rog-Hum-Mal-Cha, killed by a gnome lord. Level 6: Level 7: <- You were here. Many shops, a temple to Kos, some fountains. Final resting place for you, poisoned by a killer bee. Level 8: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jvanheel | | 555 Au | | poisoned by a | | killer bee | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jvanheel the Rogue... You were poisoned in The Gnomish Mines on dungeon level 7 with 7412 points, and 555 pieces of gold, after 6651 moves. You were level 8 with a maximum of 76 hit points when you were poisoned.