Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-17 16:36:55, ended 2026-04-18 01:35:24. jvanheel, chaotic male human Rogue ------ |....| ------------ |....| -..%.D@...`.######-....| |..[..[....| |%...| ...........| ---.-- --.--.------ ## ## # ##### # # ### ##### # . ## ###### ## ... # ## .... # # !.{. -.-+---.-|----- ----- |........(....| |).)......[._.| |.............| |........<....| --------------- Jvanheel the Pilferer St:25 Dx:17 Co:16 In:10 Wi:10 Ch:9 Chaotic Dlvl:9 $:0 HP:0(72) Pw:54(54) AC:-5 Exp:10 T:15248 Satiated Stressed Latest messages: You have a little trouble lifting b - 4 +0 daggers (at the ready). You have a little trouble lifting K - 5 uncursed daggers. You see here a pair of hard shoes. Pick an object. In what direction? k In what direction? k In what direction? k The fiery blade burns the Uruk-hai! The fiery blade burns the Uruk-hai! You kill the Uruk-hai! You hear a chugging sound. You have a little trouble lifting s - a scroll labeled XOR OTA. You have a little trouble lifting 3 uncursed daggers. Continue? [ynq] (q) y K - 3 uncursed daggers. You rebalance your load. Movement is difficult. The Uruk-hai picks up a crude bow. You see here a partly eaten winter wolf cub corpse. The Uruk-hai picks up 4 poisoned crude arrows. There is a partly eaten winter wolf cub corpse here; eat it? [ynq] (n) y You resume your meal. The Uruk-hai picks up a white-handed shield. The Uruk-hai deliberately jumps onto a polymorph trap! The yellow dragon drops a crude bow. The yellow dragon can no longer hold its shield! The yellow dragon bites! You stop eating the winter wolf cub corpse. The yellow dragon just misses! The yellow dragon hits! The yellow dragon bites! The yellow dragon hits! The yellow dragon misses! The yellow dragon bites! The yellow dragon hits! The yellow dragon hits! The yellow dragon picks up some gold. The yellow dragon breathes acid! The blast of acid hits you! The acid burns! What do you want to read? [psuNOUZ or ?*] u As you read the scroll, it disappears. Your hands begin to glow red. The yellow dragon bites! The yellow dragon hits! The yellow dragon hits! The yellow dragon bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) q Inventory: Amulets S - an uncursed amulet versus poison (being worn) Weapons V - 4 blessed +1 daggers Y - 3 +1 daggers b - 4 +0 daggers (at the ready) K - 8 +0 daggers a - a +0 dwarvish short sword r - the rustproof +0 Fire Brand (weapon in hand) Armor M - a blessed rustproof +5 pair of gauntlets of power (being worn) q - an uncursed +0 pair of elven boots (being worn) A - an uncursed +0 cloak of displacement (being worn) X - an uncursed +0 crystal plate mail (being worn) Comestibles Q - an uncursed slime mold B - 2 uncursed carrots o - an uncursed cram ration d - 4 uncursed food rations G - 2 uncursed pancakes L - a cursed sprig of wolfsbane i - an uncursed tripe ration P - an uncursed lizard corpse Scrolls O - a cursed scroll of amnesia U - 4 uncursed scrolls of blank paper u - 2 uncursed scrolls of confuse monster p - an uncursed scroll of earth Z - a blessed scroll of enchant weapon N - 2 uncursed scrolls of magic mapping s - an uncursed scroll of teleportation Potions j - an uncursed potion of confusion D - an uncursed potion of sickness T - an uncursed potion of water Rings t - an uncursed ring of invisibility k - an uncursed ring of stealth C - an uncursed ring of warning Wands J - a wand of create monster (0:14) l - a wand of make invisible (0:3) H - a wand of speed monster (0:1) I - a wand of striking (0:3) w - a wand of wishing (0:0) Tools f - an uncursed sack containing 10 items m - a bag of tricks (0:6) y - an uncursed blindfold F - an uncursed brass lantern z - an expensive camera (0:53) e - an uncursed lock pick n - an uncursed magic lamp c - a +0 pick-axe h - an uncursed stethoscope Gems/Stones v - an uncursed worthless piece of blue glass E - an uncursed worthless piece of yellow glass Contents of the sack: 416 gold pieces a blessed +2 dagger 2 +0 elven daggers 2 +0 orcish daggers the rustproof +0 Stormbringer an uncursed spellbook of force bolt a blessed spellbook of magic missile an uncursed potion of hallucination an uncursed potion of levitation a cursed -2 ring of increase accuracy Jvanheel the Rogue's attributes: Background: You were a Pilferer, a level 10 male human Rogue. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Dungeons of Doom, on level 9. You entered the dungeon 15248 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 7864 experience points, 2136 more were needed to attain level 11. Basics: You had 0 out of 72 hit points. You had all 54 energy points (spell power). Your armor class was -5. Your wallet was empty. Autopickup was on for '?!/=$' plus thrown. Final Characteristics: Your strength was 25 (base:15, peak:16, innate limit:18/100). Your dexterity was 17 (peak:18, limit:18). Your constitution was 16 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were satiated. You were stressed; movement was moderately slowed. You were wielding a long sword. You were unskilled in long sword. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were poison resistant. You were telepathic. You had automatic searching. You were going to confuse monsters. You were displaced. You were stealthy. You were guarded. You were fast. You were very lucky. You are dead (2nd time!). Vanquished creatures: a balrog 2 watch captains 4 ghosts a giant mimic a warg a winter wolf a small mimic a xan a wood golem a pyrolisk a flaming sphere a large cat a tiger a gargoyle 4 tengu a leocrotta 3 wraiths 2 ettin zombies 2 leather golems 4 soldiers 3 watchmen 3 giant beetles a cockatrice 3 wolves 5 winter wolf cubs a leprechaun a mumak 2 giant spiders 2 horses an ice vortex a black light an orc mummy 2 dwarf mummies a yeti 2 werewolves a lizard a dog 2 jaguars a dwarf lord 2 blue jellies 2 white unicorns 2 dust vortices 3 ravens 3 gnome mummies 2 snakes 5 water moccasins 4 human zombies a soldier ant 2 quasits 2 wood nymphs 2 water nymphs a mountain nymph 5 Mordor orcs 12 Uruk-hai 2 rock piercers a pony 2 yellow lights 2 shriekers 5 violet fungi 8 gnome lords 4 kobold mummies 2 red naga hatchlings 2 golden naga hatchlings 3 gray oozes a barrow wight 3 elf zombies 4 ghouls 4 straw golems 4 paper golems 2 baby crocodiles 5 giant ants a little dog 8 floating eyes 2 kittens 17 dwarves 11 rothes a rabid rat 5 centipedes 2 giant bats 2 monkeys a wererat a werejackal 4 iguanas 8 killer bees 4 acid blobs 3 coyotes 2 gas spores 10 hobbits 2 large kobolds a hobgoblin 6 giant rats 5 cave spiders a brown mold a yellow mold a green mold 56 gnomes 15 garter snakes 6 gnome zombies 8 geckos 10 jackals 3 foxes 3 kobolds 4 goblins 5 sewer rats a grid bug 3 lichens 2 kobold zombies 11 newts 396 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 9 Level 1: A fountain. Level 2: A jewelers. Stairs down to The Gnomish Mines. Level 3: A fountain. Level 4: A sink. Level 5: A delicatessen, a fountain, some graves. Final resting place for merpish-Val-Hum-Fem-Law, killed by a giant mimic, Brudee-Wiz-Hum-Fem-Neu, killed by a giant mimic, jvanheel-Rog-Hum-Mal-Cha, killed by a small mimic. Level 6: A fountain. Level 7: Many fountains, some graves. Final resting place for NuclearDog-Arc-Dwa-Fem-Law, killed by a water moccasin, while praying, NuclearDog-Arc-Dwa-Fem-Law, killed by the Oracle. Level 8: Level 9: <- You were here. An altar to Kos, a fountain. Final resting place for you, killed by a yellow dragon. The Gnomish Mines: levels 3 to 8 Level 3: Level 4: Level 5: Many shops, a temple to Kos, some fountains, some trees. Level 6: Level 7: Level 8: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jvanheel | | 416 Au | | killed by a | | yellow dragon | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jvanheel the Rogue... You died in The Dungeons of Doom on dungeon level 9 with 30191 points, and 416 pieces of gold, after 15248 moves. You were level 10 with a maximum of 72 hit points when you died.