Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-05-01 16:11:23, ended 2026-05-08 18:44:16. jvanheel, chaotic male human Rogue ######## # ohhh -----############ -------- -.------------- |R. hohh |..^.# |......| #####........B.....|# )))%%@ ooo |...| --------####-...[..-### |.............|# #|f. T oDCT |..>| |......|# |......| ###......C.......|# # |....#######....<...# |#..[..[# # |.............|# # --)-- |......| --------# # -------------|-# # # |......-################# # # ## ) |......| #### ########### # # # -------- # ## # # ------ # # ### ############-....| # ###-|----- # # |....| # #)...e..##)###` # # |.)..| ----.---- |....^| # # # #.....| |.......| ##########......| ###------- # #------ |....{..|###################### |.....| #-.....|## # |.......| ------- |......#### --------- ------- Jvanheel the Pilferer St:25 Dx:15 Co:18 In:9 Wi:12 Ch:11 Chaotic Dlvl:22 $:226 HP:0(105) Pw:51(51) AC:1 Exp:13 T:41856 Burdened Blind Latest messages: The mountain centaur hits! The mountain centaur kicks! The mountain centaur kicks! You kill the mountain centaur! The rust monster is hit. You have a little trouble lifting B - a scroll. You try to feel what is lying here on the floor. There are many more objects here. You have a little trouble lifting P - a cloak of displacement. The troll hits! The troll hits! The troll bites! You have a little trouble lifting b - 2 rusty +0 daggers (at the ready). You try to feel what is lying here on the floor. Pick an object. What do you want to throw? [$abHUY or ?*] b In what direction? l You kill the ogre king! You try to feel what is lying here on the ground. You try to feel what is lying here on the floor. You try to feel what is lying here on the floor. There are many objects here. It misses. You have a little trouble lifting b - a rusty +0 dagger (at the ready). What do you want to throw? [$abHUY or ?*] b In what direction? l The dagger hits the troll! What do you want to throw? [$abHUY or ?*] b In what direction? l The dagger hits the troll! What do you want to throw? [$abHUY or ?*] b In what direction? l The dagger hits the troll! You try to feel what is lying here on the floor. You feel here a gnome corpse. You have a little trouble lifting b - a rusty +0 dagger (at the ready). You try to feel what is lying here on the floor. The troll hits! The troll hits! The troll bites! You hit the troll. The troll hits! The troll hits! The troll bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 226 gold pieces Amulets u - an uncursed amulet of reflection (being worn) Weapons b - a rusty +0 dagger (at the ready) U - a blessed greased +0 silver dagger Y - the fireproof +0 Sting H - the rustproof +1 Cleaver a - the rustproof +2 Mjollnir (weapon in hand) Armor s - an uncursed thoroughly rusty very corroded +3 pair of gauntlets of power (being worn) y - an uncursed rotted +0 pair of water walking boots (being worn) P - an uncursed +0 cloak of displacement r - an uncursed +0 cloak of invisibility (being worn) m - an uncursed +0 elven mithril-coat (being worn) Comestibles S - an uncursed slime mold A - an uncursed egg Scrolls F - 2 uncursed scrolls of blank paper w - a cursed scroll of identify g - 2 uncursed scrolls of teleportation B - a cursed scroll of teleportation Potions O - an uncursed potion of full healing J - an uncursed potion of levitation K - an uncursed potion of monster detection n - an uncursed potion of object detection p - an uncursed potion of water Rings v - an uncursed +1 ring of adornment (on right hand) T - an uncursed ring of invisibility V - a blessed +1 ring of protection W - an uncursed ring of warning (on left hand) Wands j - a wand of cancellation (0:6) I - a wand of create monster (0:15) R - a wand of digging (0:3) c - a wand of enlightenment (0:7) i - a wand of lightning (0:4) h - a wand of magic missile (0:6) D - a wand of make invisible (0:4) X - a wand of polymorph (0:6) Q - a wand of probing (0:6) t - a wand of speed monster (0:4) d - a wand of striking (0:5) Z - a wand of teleportation (0:7) C - a wand of undead turning (0:3) Tools k - an uncursed bag of holding containing 35 items f - an uncursed sack containing 20 items l - an empty uncursed sack M - a horn of plenty (0:5) G - an uncursed blindfold (being worn) N - a can of grease (0:15) e - an uncursed lock pick x - a magic marker (1:50) E - an uncursed magic whistle L - a blessed oil lamp z - a +0 unicorn horn Contents of the sack: 115 gold pieces an uncursed burnt +1 pair of speed boots an uncursed food ration 4 uncursed tripe rations an uncursed egg an uncursed egg an uncursed lizard corpse 2 uncursed scrolls of remove curse an uncursed potion of confusion an uncursed potion of water a potion of unholy water an uncursed ring of free action an uncursed +1 ring of gain constitution an uncursed +1 ring of increase accuracy an uncursed ring of polymorph control an uncursed ring of see invisible an uncursed ring of teleport control a wand of digging (0:4) a blessed wand of lightning (0:5) a wand of undead turning (0:5) Contents of the bag of holding: the rustproof +0 Dragonbane 2 uncursed food rations a cursed scroll of amnesia 10 uncursed scrolls of blank paper a cursed scroll of blank paper a cursed scroll of create monster an uncursed scroll of fire a cursed scroll of gold detection 2 uncursed scrolls of light 2 cursed scrolls of light an uncursed scroll of magic mapping a blessed scroll of teleportation an uncursed scroll of teleportation a cursed scroll of teleportation an uncursed potion of extra healing an uncursed potion of hallucination an uncursed potion of healing a cursed potion of healing 2 uncursed potions of object detection a cursed ring of fire resistance an uncursed ring of free action a cursed ring of polymorph control a cursed ring of shock resistance a wand of digging (0:8) a wand of speed monster (0:4) a cursed wand of speed monster (0:4) a wand of striking (0:5) a cursed wand of teleportation (0:4) a cursed wand of teleportation (0:4) a can of grease (0:5) a magic marker (1:0) an uncursed oil lamp a +0 pick-axe an uncursed skeleton key an uncursed moist towel Jvanheel the Rogue's attributes: Background: You were a Pilferer, a level 13 male human Rogue. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Dungeons of Doom, on level 22. You entered the dungeon 41856 turns ago. You had 43729 experience points, 36271 more were needed to attain level 14. Basics: You had 0 out of 105 hit points. You had all 51 energy points (spell power). Your armor class was 1. Your wallet contained 226 zorkmids. Autopickup was on for '?!/=$' plus thrown. Final Characteristics: Your strength was 25 (base:18/01, innate limit:18/100). Your dexterity was 15 (peak:18, limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 11 (base:10, limit:18). Final Status: You were deliberately blind. You were burdened; movement was slightly slowed. You were wielding a hammer. You had basic skill with hammer. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You were telepathic. You were warned. You had automatic searching. You were more charismatic. You were invisible. You were stealthy. You could walk on water. You were guarded. You were fast. You had reflection. You are dead. Vanquished creatures: 2 baluchitheria a trapper 4 guardian nagas a lich a clay golem a nurse a lurker above 2 Aleaxes 2 golden nagas 4 black puddings 5 vampires 2 lieutenants 3 ghosts a winged gargoyle 5 giant mimics 3 long worms a zruty 4 fire giants an ogre king 6 rock trolls an umber hulk 2 flesh golems an Elvenking 5 large mimics 2 wumpuses 4 couatls 3 stalkers an air elemental a fire elemental an earth elemental 2 water elementals 3 giant mummies 2 xorns 2 giant zombies 5 sergeants 3 wargs 2 winter wolves 9 small mimics 4 glass piercers 2 warhorses 3 xans 2 ogre lords 3 quantum mechanics 6 trolls a sasquatch a gelatinous cube 3 pyrolisks 2 freezing spheres 3 flaming spheres a shocking sphere 6 large cats 2 tigers 2 gargoyles 2 dwarf kings 5 tengu 2 ochre jellies 2 leocrottas 2 mountain centaurs an elf mummy 3 human mummies 3 red nagas a cobra 2 wraiths 2 carnivorous apes 2 ettin zombies 6 leather golems 2 Grey-elves a soldier a watchman 2 succubi 2 incubi 13 chameleons 2 crocodiles 3 giant beetles 4 quivering blobs 6 cockatrices 19 wolves 2 winter wolf cubs 5 lynxes 2 panthers 3 gremlins 3 spotted jellies 46 leprechauns 4 orc-captains 7 iron piercers 3 giant spiders 3 scorpions 3 horses an ice vortex a baby long worm 4 black lights a vampire bat 3 forest centaurs 4 gnome kings an orc mummy a dwarf mummy 7 brown puddings 6 rust monsters 7 owlbears 3 yetis 2 gold golems 2 werewolves 3 Green-elves 11 lizards 6 chickatrices 4 dingoes a housecat 6 jaguars 2 dwarf lords 3 blue jellies 5 white unicorns 2 gray unicorns 4 dust vortices 7 ravens 5 plains centaurs 5 gnome mummies 10 snakes 13 apes 8 human zombies a rope golem 2 Woodland-elves 5 soldier ants 2 fire ants 12 bugbears 2 imps 5 wood nymphs 14 water nymphs 4 mountain nymphs 20 Mordor orcs 20 Uruk-hai 2 orc shamans 8 rock piercers 7 rock moles a woodchuck 3 fog clouds 6 yellow lights 2 shriekers 2 violet fungi 19 gnome lords 12 gnomish wizards 2 kobold mummies 4 black naga hatchlings 2 guardian naga hatchlings 3 gray oozes 2 barrow wights 3 elf zombies 3 ghouls 4 straw golems 4 paper golems a baby crocodile 40 giant ants 4 little dogs 15 floating eyes 2 kittens 30 dwarves a homunculus 3 kobold lords 3 kobold shamans 14 hill orcs 23 rothes a rabid rat 5 centipedes 15 giant bats 5 monkeys 2 orc zombies a wererat 4 werejackals 11 iguanas 34 killer bees 3 acid blobs 3 coyotes 7 gas spores 12 hobbits 20 manes 3 large kobolds 12 hobgoblins 10 giant rats 6 cave spiders 4 brown molds 5 yellow molds 7 green molds 6 red molds 75 gnomes 35 garter snakes 5 gnome zombies 12 geckos 14 jackals 3 foxes 5 kobolds 9 goblins 13 grid bugs 6 bats 10 lichens 3 kobold zombies 11 newts 1136 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 23 Level 1: An altar to Kos. Level 2: A general store, an altar to Kos, some fountains. Level 3: A weapon shop, a fountain. Level 4: A fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. Level 6: A fountain. Stairs up to Sokoban, level 5. Level 7: A fountain, a sink. Level 8: A fountain. Level 9: A general store. Level 10: Level 11: An armor shop. Final resting place for merpish-Val-Hum-Fem-Law, killed by an acidic corpse. Level 12: Many fountains. A very big room. Summoned by the Master of Thieves. Portal to The Quest. Level 13: Level 14: A fountain, a grave. Level 15: Level 16: A fountain. Final resting place for pugman-Bar-Orc-Mal-Cha, killed by a rock troll. Level 17: A primitive area. Level 18: A general store, a fountain. Level 19: A general store, a fountain. Level 20: A fountain. Level 21: A fountain. Level 22: <- You were here. A fountain, a sink. Final resting place for you, killed by a troll. Level 23: A grave. The Gnomish Mines: levels 5 to 13 Level 5: Level 6: Level 7: Level 8: Many shops, a temple to Kos, some fountains, some trees. Level 9: Level 10: Level 11: Level 12: Level 13: A fountain. The Quest: Level 1: Home. Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jvanheel | | 341 Au | | killed by a | | troll | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jvanheel the Rogue... You died in The Dungeons of Doom on dungeon level 22 with 177995 points, and 341 pieces of gold, after 41856 moves. You were level 13 with a maximum of 105 hit points when you died.