Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-12 21:50:05, ended 2026-01-13 18:40:25. jwm, lawful male dwarven Caveman }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}.}}}}}}}}}B}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}} #.}}}}}}}}}}}}}}}}}}}}<.}}D}}}}}.}}}u..}}}}}}}.}}}}}......}}}}}}} #.}}}}}}}}}}}..}}}}..#.}}}}}}..(#.%.#..}}...#..}}..----- -....}}}}}}}}} #..}}}}}.c.}}}}}..B..#..}}}}}......#..|...| | #.}}}}} #G.....}}}}@B#..}}.}}}.}}...}}}}}.#.......>.| | }}. }}}}.....}}}#.}....@...}}B}}}.#}}}}}}}}}}}}}..#.|...| |.} #..}}}}}}n}n}}}}#.}}}}}}}}..}}}}}}}}}}}.....----- }}}} --+--..}}}}}}...}}}}}}}}}}}}}}}B}}}#.}}}}}}}}}}}}}}}}H#.}........}} }}}}}.......}}}}B}..}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}.}}.# # #...} #}}}}}}}}}}}....}}}}}}}}}B#}}}}}.#}}...}}}}}}}}}}}}}}...}}}}} #}}}}}}}..}B}}}}}}}}}.#...}}}}}}}}.#.}.#.....#....}}}}}}}}}}}}}.}}}}}} }}}}}}}}}}}}}}}....}}}}}}}@..}}.}}}}}}}}}}............#..}}}}}.#.}}}}}}}}}}} }}}}}}}}}}}}}}}B..#^.}}}}}}}}}}}}}}..}}}}}..------.--...#.}}}%...}}}}}}}}}}} }}}}.}n.}}}}}}}.#..?..}}}}}}}}}}}..#.}}}}.#.|...|..@|....}}}}}.}}}}}.!.}}}}} }}} #.}...}B.} #.#.}}}}}}.}}}}}}}....}}...|.{.%).%|.}}}}}}}}}}}}}..#...}}} }}..}}}.... ..}}}}}}}...}}}}}}}}}}}}}#.|...|^.@|}}}}}}}}}}}....#. }}}}} }}}}}..}}}.# }.}}}}}}}}.#..}}}}}}}}}}}}}}---------}}}}}}}}}}}}}.... }}}} }}}}}}}}} }}}}}}}}B}}}}}}.}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}} }} }}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}} Jwm the Vagrant St:18/22 Dx:17 Co:20 In:13 Wi:16 Ch:7 Lawful Dlvl:28 $:0 HP:0(119) Pw:80(80) AC:-8 Exp:13 T:31730 Burdened Latest messages: A knife misses you. Unknown command ' '. You hit the captain! The soldier throws a knife! A knife misses you. Unknown command ' '. The soldier wields a short sword! The captain swings her long sword. The captain hits! The captain swings her long sword. The captain hits! You hit the soldier! The soldier attacks a spot beside you. The captain swings her long sword. The captain hits! The captain swings her long sword. The captain hits! What do you want to zap? [fh-jpt-vyBDIMNUVZ or ?*] ? In what direction? > You dig a hole through the ground. You fall through... The soldier thrusts his short sword. The soldier hits! The captain swings her long sword. The captain hits! The captain swings her long sword. The captain hits! What do you want to use or apply? [df-kpt-wyA-DFGIM-OSU-WZ or ?*] V Are you really sure you want to break your wand of cold? [yn] (n) n Unknown command ' '. What do you want to zap? [fh-jpt-vyBDIMNUVZ or ?*] V In what direction? h The bolt of cold misses the captain. The water is bridged with ice! The water is bridged with ice! The water is bridged with ice! The captain swings her long sword. The captain hits! The captain swings her long sword. The captain hits! What do you want to use or apply? [df-kpt-wyA-DFGIM-OSU-WZ or ?*] g You have a little trouble removing P - an uncursed potion of full healing. The soldier thrusts his short sword. The soldier hits! The captain swings her long sword. The captain hits! The captain swings her long sword. The captain hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Amulets n - an uncursed amulet of reflection (being worn) Weapons q - a +0 dagger o - a +0 knife m - the blessed +0 Grayswandir (weapon in hand) a - a rustproof +3 mace Armor s - an uncursed +0 elven leather helm (being worn) b - a cursed -1 helm of opposite alignment H - a blessed +1 pair of leather gloves (being worn) Q - an uncursed +0 pair of high boots (being worn) K - a cursed -1 pair of levitation boots e - an uncursed +0 elven shield (being worn) z - an uncursed +0 elven cloak (being worn) T - a blessed +0 elven mithril-coat (being worn) Potions P - an uncursed potion of full healing Rings l - an uncursed ring of aggravate monster c - an uncursed ring of free action r - an uncursed +2 ring of gain constitution (on left hand) Y - a cursed -1 ring of gain constitution R - an uncursed ring of levitation Wands t - a wand of cancellation (0:5) U - a wand of cancellation (0:5) I - a wand of cancellation (0:2) V - a wand of cold (0:2) y - a wand of create monster (0:0) Z - a wand of digging (0:0) i - a wand of light (0:6) h - a wand of magic missile (0:3) B - a wand of make invisible (0:5) N - a wand of make invisible (0:4) f - a wand of secret door detection (0:10) p - a wand of sleep (0:5) M - a wand of slow monster (0:8) j - a wand of slow monster (0:1) D - a wand of speed monster (0:5) u - a wand of striking (0:3) v - a wand of teleportation (0:0) Tools g - a blessed sack containing 40 items w - an uncursed tooled horn F - an uncursed blindfold W - a magic marker (0:49) d - a blessed oil lamp G - an uncursed oil lamp O - a +0 pick-axe k - an uncursed skeleton key A - an uncursed stethoscope C - a blessed +0 unicorn horn S - a +0 unicorn horn Gems/Stones L - an uncursed ruby x - a blessed luckstone Contents of the sack: 3014 gold pieces an uncursed amulet of ESP a +2 sling 11 +0 darts an uncursed -3 pair of levitation boots an uncursed +0 mummy wrapping 6 uncursed C-rations an uncursed cram ration 4 uncursed K-rations 18 uncursed lumps of royal jelly an uncursed scroll of confuse monster 5 blessed scrolls of blank paper 5 uncursed scrolls of blank paper a blessed scroll of create monster 2 blessed scrolls of earth an uncursed scroll of earth an uncursed scroll of magic mapping an uncursed scroll of remove curse 2 uncursed scrolls of teleportation an uncursed scroll of teleportation an uncursed potion of confusion a blessed potion of restore ability an uncursed potion of hallucination an uncursed potion of invisibility an uncursed potion of invisibility an uncursed potion of oil an uncursed potion of speed 5 potions of holy water an uncursed potion of water an uncursed ring of polymorph control an uncursed ring of warning 2 uncursed worthless pieces of black glass 2 uncursed worthless pieces of blue glass 3 uncursed emeralds an uncursed worthless piece of green glass 3 uncursed worthless pieces of orange glass 3 uncursed amethyst stones 2 uncursed worthless pieces of violet glass 4 uncursed worthless pieces of yellow glass an uncursed agate stone Jwm the Caveman's attributes: Background: You were a Vagrant, a level 13 dwarven Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Dungeons of Doom, on level 28. You entered the dungeon 31730 turns ago. You had 51877 experience points, 28123 more were needed to attain level 14. Basics: You had 0 out of 119 hit points. You had all 80 energy points (spell power). Your armor class was -8. Your wallet was empty. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 18/22 (limit:18/100). Your dexterity was 17 (limit:20). Your constitution was 20 (base:18, limit:20). Your intelligence was 13 (limit:16). Your wisdom was 16 (limit:16). Your charisma was 7 (limit:16). Final Status: You were burdened; movement was slightly slowed. You were wielding a saber. You had basic skill with saber. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were poison resistant. You resisted hallucinations. You were telepathic. You had infravision. You were invisible. You were stealthy. You had a small defense bonus (+5). You were guarded. You were fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a glass golem a stone golem a titanothere a captain a lich 3 frost giants a vampire 2 lieutenants 3 ghosts 2 queen bees 3 giant mimics a long worm a fire giant 2 ogre kings a rock troll an umber hulk 2 large mimics 2 wumpuses 2 stalkers 3 air elementals a fire elemental a water elemental a giant mummy a black naga a giant zombie 2 sergeants 3 wargs a winter wolf 8 small mimics a glass piercer 3 warhorses 3 ettin mummies 3 quantum mechanics 3 wood golems 2 gelatinous cubes 2 pyrolisks a freezing sphere a flaming sphere 2 shocking spheres a dwarf king 3 tengu 5 ochre jellies a leocrotta an elf mummy a human mummy 4 red nagas 3 pythons a pit viper a cobra 5 wraiths a carnivorous ape 2 ettin zombies 5 leather golems 24 soldiers 2 incubi 4 chameleons 3 crocodiles 6 giant beetles 3 quivering blobs 4 cockatrices a wolf 3 winter wolf cubs 2 lynxes a panther 2 gremlins 21 leprechauns an orc-captain 2 iron piercers 3 mumakil 5 giant spiders a horse a baby long worm 2 black lights 2 vampire bats 3 gnome kings 4 orc mummies 9 brown puddings 2 rust monsters 6 owlbears 2 gold golems 2 werewolves 7 Green-elves 6 lizards 5 chickatrices 3 dogs 5 housecats 4 jaguars 5 blue jellies 2 gray unicorns a black unicorn 4 dust vortices 15 ravens 4 plains centaurs a gnome mummy 3 snakes 5 apes 4 human zombies 3 rope golems 9 Woodland-elves 7 soldier ants 21 bugbears an imp 5 quasits 3 wood nymphs 3 mountain nymphs 4 Mordor orcs 25 Uruk-hai 2 rock piercers 4 ponies 4 fog clouds 8 yellow lights 2 shriekers 4 violet fungi 4 gnome lords 5 gnomish wizards 3 kobold mummies a red naga hatchling a black naga hatchling a golden naga hatchling 2 gray oozes a barrow wight 11 elf zombies 4 ghouls 3 straw golems 6 paper golems a baby crocodile 10 giant ants 4 little dogs 8 floating eyes 3 kittens 5 dwarves 8 homunculi 4 kobold lords 4 kobold shamans 12 hill orcs 4 rothes 2 rabid rats a centipede 2 giant bats 3 monkeys 3 orc zombies 11 dwarf zombies a wererat 4 werejackals 7 iguanas 59 killer bees 5 acid blobs 15 coyotes 6 gas spores 3 hobbits 25 manes a large kobold 17 hobgoblins 3 giant rats a cave spider 2 brown molds 2 yellow molds 2 green molds 2 red molds 10 gnomes 5 gnome zombies 7 geckos 13 jackals 2 foxes 4 kobolds 2 goblins 5 sewer rats 21 grid bugs 10 bats 7 lichens 6 kobold zombies 11 newts 793 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 29 Level 1: A fountain. Level 2: A general store. Level 3: A potion shop, a fountain, a grave. Stairs down to The Gnomish Mines. Level 4: A sink. Level 5: Level 6: Level 7: Some fountains. Level 8: Level 9: A temple. Stairs up to Sokoban, level 8. Level 10: Level 11: A very big room. Level 12: Some fountains. Level 13: Level 14: A fountain. Level 15: A fountain, a grave. Summoned by Shaman Karnov. Portal to The Quest. Level 16: Level 17: An altar to Anu, some fountains. Level 18: A primitive area. Level 19: A fountain, a sink. Level 20: Level 21: Level 22: Level 23: A fountain. Level 24: A temple. Level 25: An altar, many graves. Level 26: An altar to Anu, a fountain. Level 27: Level 28: <- You were here. A fountain, many trees. Final resting place for you, killed by a captain. Level 29: The castle. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Final resting place for cheon-Wiz-Hum-Mal-Neu, killed by a gnome lord. Level 11: Level 12: A fountain. The Quest: Level 1: Home. Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jwm | | 3014 Au | | killed by a | | captain | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jwm the Caveman... You died in The Dungeons of Doom on dungeon level 28 with 144939 points, and 3014 pieces of gold, after 31730 moves. You were level 13 with a maximum of 119 hit points when you died.