Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-15 16:29:50, ended 2026-01-15 21:42:57. jwm, lawful male dwarven Caveman ------- -------------- ----- |................| |....%.)........| |..[| ----..........-----*-----....---........---.|.| |.............| |.*.....--- -)..))).....| ---..... --- --------..---......------- ------- |....| ----- .............^.- |.....| |....|. .............----------- |...).| |((. |......- ....---.......| |.....| -------- |...( --....- -....| ------------------ |....& -..B...---/..- |...-- ..|[( |.[................ |..@&&@Z. .--........-- --...| .....|. |.[.--.........)[..| |....&|&.Z----........------....| |..)|.(.- |%..--..%%......%).-- |.....|--).....---...^.......---- --.(..|.|. |......%---------...-- |.....| -------- ---.......--- ...|...(- -----[%%)| |.| |0...--- |.....| ------..| ......|.| |.--------)- --.....--- ------- ..| ----....---------..)[....[..---%........ --.............--------...%%.)....--- .....---------- ....).)..---- ..|. ........ ---- ------- Jwm the Wayfarer St:25 Dx:17 Co:18 In:11 Wi:15 Ch:9 Lawful Dlvl:27 $:374 HP:0(143) Pw:34(36) AC:-5 Exp:14 T:26950 Burdened Latest messages: The barbed devil hits! The barbed devil stings! The barbed devil hits! The barbed devil hits! The barbed devil stings! The barbed devil just misses! The barbed devil hits! The barbed devil stings! The barbed devil hits! The barbed devil misses! The barbed devil stings! You hit the barbed devil! The barbed devil hits! The barbed devil hits! The barbed devil stings! The barbed devil hits! The barbed devil hits! The barbed devil stings! The barbed devil hits! The barbed devil hits! The barbed devil stings! The barbed devil misses! The barbed devil hits! The barbed devil stings! What do you want to use or apply? [aceg-iklopt-xBF-ILMOSTV-X or ?*] g You have a little trouble removing R - a potion of healing. The barbed devil hits! The barbed devil hits! The barbed devil stings! The barbed devil misses! The barbed devil hits! The barbed devil misses! The barbed devil hits! The barbed devil misses! The barbed devil stings! The ettin zombie hits! The ettin zombie misses! The barbed devil hits! The barbed devil hits! The barbed devil stings! What do you want to drink? [R or ?*] ? You feel better. A barbed devil appears in a cloud of smoke! The barbed devil hits! The barbed devil hits! The barbed devil stings! The barbed devil hits! The barbed devil hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 374 gold pieces Amulets Q - an uncursed amulet of life saving U - a blessed amulet of reflection (being worn) y - an uncursed amulet of reflection Weapons a - a thoroughly rusty thoroughly corroded +5 dwarvish mattock (weapon in hands) Armor m - an uncursed corroded +0 dwarvish iron helm A - an uncursed +0 helm of brilliance E - a blessed greased +5 pair of gauntlets of power (being worn) K - an uncursed +0 pair of levitation boots D - a blessed +3 pair of low boots f - a blessed greased fireproof +0 cloak of protection P - a blessed +5 gray dragon scale mail Rings q - an uncursed ring of polymorph control n - a blessed +2 ring of protection (on left hand) z - an uncursed ring of shock resistance (on right hand) Wands T - a wand of cancellation (0:2) G - a wand of cold (0:3) v - a wand of digging (0:8) B - a wand of digging (0:5) o - a wand of fire (0:0) p - a wand of fire (0:0) t - a wand of light (0:11) h - a wand of light (0:9) V - a wand of lightning (0:1) i - a wand of magic missile (0:0) W - a wand of magic missile (0:0) M - a wand of make invisible (0:5) x - a wand of make invisible (0:4) H - a wand of striking (0:2) X - a wand of striking (0:0) I - a wand of striking (0:-1) l - a wand of teleportation (0:3) e - a wand of teleportation (0:2) k - a wand of undead turning (0:4) Tools g - a blessed greased bag of holding containing 105 items S - an empty uncursed sack F - an uncursed lock pick L - an uncursed oil lamp (lit) u - an uncursed pair of lenses O - an uncursed skeleton key c - an uncursed towel w - a blessed +0 unicorn horn Gems/Stones j - 4 uncursed diamonds J - a blessed luckstone Contents of the bag of holding: 4687 gold pieces an uncursed amulet of ESP an uncursed amulet of magical breathing a +2 sling 7 +0 darts a burnt +1 club the rustproof +2 Excalibur a +0 silver saber an uncursed +0 elven leather helm an uncursed -1 pair of gauntlets of fumbling an uncursed +0 pair of water walking boots an uncursed +0 pair of elven boots an uncursed +0 pair of jumping boots an uncursed +0 pair of jumping boots a cursed +0 mummy wrapping an uncursed +0 Hawaiian shirt an uncursed C-ration 4 uncursed C-rations an uncursed clove of garlic an uncursed partly eaten food ration 14 uncursed food rations an uncursed fortune cookie an uncursed K-ration 2 uncursed K-rations an uncursed lembas wafer an uncursed pancake 6 uncursed tripe rations an uncursed tin of leocrotta meat 2 uncursed lizard corpses a blessed scroll of blank paper 9 uncursed scrolls of blank paper a cursed scroll of blank paper a blessed scroll of charging a cursed scroll of create monster 2 uncursed scrolls of create monster an uncursed scroll of destroy armor an uncursed scroll of earth an uncursed scroll of fire an uncursed scroll of identify a cursed scroll of identify 3 uncursed scrolls of light a blessed scroll of magic mapping 2 uncursed scrolls of magic mapping 2 blessed scrolls of remove curse an uncursed scroll of remove curse an uncursed scroll of taming 2 uncursed scrolls of teleportation a cursed scroll of teleportation a blessed scroll of teleportation 2 uncursed scrolls of teleportation an uncursed spellbook of healing an uncursed spellbook of jumping 3 potions of holy water an uncursed potion of water an uncursed potion of water a blessed potion of confusion an uncursed potion of fruit juice an uncursed potion of hallucination an uncursed potion of invisibility an uncursed potion of invisibility 3 uncursed potions of object detection a blessed potion of paralysis an uncursed potion of paralysis an uncursed potion of see invisible 2 uncursed potions of sickness an uncursed potion of sickness an uncursed potion of speed an uncursed ring of fire resistance an uncursed ring of fire resistance an uncursed ring of hunger an uncursed +3 ring of increase accuracy an uncursed ring of poison resistance an uncursed ring of polymorph an uncursed +1 ring of protection an uncursed ring of searching an uncursed ring of see invisible an uncursed ring of teleport control an uncursed ring of warning a wand of digging (0:8) a wand of digging (0:4) a wand of digging (0:4) a wand of digging (0:7) a blessed wand of digging (0:5) a wand of digging (0:6) a wand of light (0:9) a wand of lightning (0:0) a wand of locking (0:7) a wand of magic missile (0:5) a wand of probing (0:4) a wand of secret door detection (0:13) a wand of sleep (0:7) a wand of sleep (0:0) a wand of sleep (0:4) a wand of slow monster (0:5) a wand of speed monster (0:4) a wand of striking (0:0) a wand of striking (0:0) a wand of teleportation (0:0) a wand of undead turning (0:6) a wand of wishing (1:2) an uncursed tin whistle an uncursed blindfold a can of grease (0:1) a +0 unicorn horn a +0 unicorn horn Jwm the Caveman's attributes: Background: You were a Wayfarer, a level 14 dwarven Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You started out female. You were in Gehennom, on level 27. You entered the dungeon 26950 turns ago. You had 90546 experience points, 69454 more were needed to attain level 15. Basics: You had 0 out of 143 hit points. You had 34 out of 36 energy points (spell power). Your armor class was -5. Your wallet contained 374 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 25 (base:18/10, innate limit:18/100). Your dexterity was 17 (limit:20). Your constitution was 18 (limit:20). Your intelligence was 11 (limit:16). Your wisdom was 15 (limit:16). Your charisma was 9 (limit:16). Final Status: You were burdened; movement was slightly slowed. You were wielding a mattock. You had basic skill with pick-axe. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You had infravision. You were invisible to others. You could teleport. You had a moderate defense bonus (+9). You were warded. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: Medusa a master lich 2 glass golems a silver dragon a red dragon a black dragon a blue dragon 3 minotaurs a jabberwock a baluchitherium 4 stone golems 2 titanotheres a baby silver dragon a disenchanter a vampire lord 3 captains 3 liches a nurse an ice devil 4 black puddings 6 vampires 3 lieutenants 23 ghosts 2 giant mimics 3 zruties 2 ogre kings 4 ice trolls 7 rock trolls an umber hulk 2 flesh golems 2 Elvenkings 2 hezrous 17 bone devils 2 large mimics 6 stalkers an air elemental a fire elemental an earth elemental 2 water elementals 2 hill giants 3 giant mummies 3 xorns 7 giant zombies an elf-lord 7 sergeants 2 barbed devils 3 wargs a winter wolf 3 small mimics 3 warhorses a xan 2 ettin mummies 4 ogre lords 5 quantum mechanics 4 trolls a sasquatch a wood golem 3 erinyes a marilith 4 sharks 2 pyrolisks a large dog 4 freezing spheres a flaming sphere 4 shocking spheres 3 tigers 3 gargoyles a dwarf king a tengu 2 ochre jellies 2 leocrottas 3 stone giants 3 elf mummies 2 human mummies a red naga 2 pythons 3 pit vipers 2 cobras 11 wraiths 2 carnivorous apes 7 ettin zombies 2 leather golems 3 Grey-elves 43 soldiers 2 succubi a horned devil an incubus 2 chameleons a crocodile 4 giant beetles 5 quivering blobs 2 cockatrices 8 wolves 3 winter wolf cubs a lynx 3 panthers 2 gremlins 68 leprechauns 2 orc-captains an iron piercer 3 giant spiders 5 scorpions a horse 4 black lights 4 vampire bats a forest centaur 2 orc mummies 3 dwarf mummies 4 ogres a brown pudding 4 rust monsters 4 owlbears 4 yetis 3 werewolves 8 Green-elves 4 giant eels 4 lizards 3 chickatrices 3 dingoes 3 dogs 3 housecats 4 jaguars a dwarf lord 3 blue jellies 2 gray unicorns a black unicorn 4 dust vortices a raven 3 plains centaurs 4 gnome mummies 4 snakes 12 human zombies a rope golem 6 Woodland-elves 25 soldier ants 8 fire ants 15 bugbears 2 imps 3 quasits 2 wood nymphs 3 water nymphs 2 mountain nymphs 24 Mordor orcs 10 Uruk-hai an orc shaman 4 rock piercers a rock mole 2 ponies 8 fog clouds 7 yellow lights 2 shriekers 4 violet fungi 3 gnome lords 2 gnomish wizards 2 kobold mummies a red naga hatchling 3 gray oozes 3 barrow wights 9 elf zombies 8 ghouls 6 straw golems 4 paper golems 9 giant ants 2 little dogs 6 floating eyes 5 kittens 3 dwarves 2 homunculi 2 kobold lords 6 kobold shamans 20 hill orcs 11 rothes a rabid rat a centipede 3 giant bats 2 monkeys 9 orc zombies 8 dwarf zombies 2 wererats 3 werejackals 8 iguanas 4 killer bees 3 acid blobs 5 coyotes a gas spore 5 hobbits 10 manes 5 large kobolds 19 hobgoblins 10 giant rats 2 cave spiders 2 brown molds 3 yellow molds a green mold 2 red molds 8 gnomes 3 garter snakes 4 gnome zombies 10 geckos 13 jackals 4 foxes 3 kobolds 5 goblins 2 sewer rats 13 grid bugs 12 bats 5 lichens 12 kobold zombies 11 newts 957 creatures vanquished. Extinct species: erinyes (extinct) 1 species extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 4 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 26 Level 1: A fountain. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: Level 4: A sink, a grave. Level 5: A fountain. Level 6: Level 7: A fountain. Stairs up to Sokoban, level 6. Level 8: A general store, an altar to Anu, a sink. Level 9: A fountain. Level 10: A fountain, a grave. Final resting place for Enkindle23-Val-Dwa-Fem-Law, killed by a bolt of fire. Level 11: Level 12: A fountain, a sink, a grave. Level 13: A fountain. Summoned by Shaman Karnov. Portal to The Quest. Level 14: Level 15: Level 16: Level 17: A primitive area. Level 18: An altar, a fountain. Level 19: An altar to Anu, a grave. Level 20: A general store. Level 21: A fountain. Level 22: Level 23: Level 24: Level 25: Level 26: A throne, a fountain. The castle (play 5-note tune to open or close drawbridge). Connection to Gehennom. Gehennom: Level 27: <- You were here. A temple, many graves. Valley of the Dead. Final resting place for you, killed by a barbed devil. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: The Quest: Level 1: A temple. Home. Sokoban: levels 6 up to 3 Level 3: Solved. Level 4: Solved. Level 5: Solved. Level 6: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | jwm | | 5061 Au | | killed by a | | barbed devil | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye jwm the Caveman... You died in Gehennom on dungeon level 27 with 318585 points, and 5061 pieces of gold, after 26950 moves. You were level 14 with a maximum of 143 hit points when you died.