Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-21 10:59:21, ended 2026-01-21 15:43:08. ksw, lawful male human Caveman ------+----- |..........| ###......<....| ## -------.---- ## ## ### # # # ## ----|- # |>...-# # |.{..| ------- # |...@| |%[.%.-## |...[| |..%..| ------ |*..)[| ------- Ksw the Vagrant St:18/19 Dx:14 Co:18 In:9 Wi:12 Ch:6 Lawful Dlvl:22 $:974 HP:101(117) Pw:42(42) AC:10 Xp:11/17500 T:16711 Latest messages: You can no longer hold your shield! Your helm falls to the floor! Your boots are pushed off your feet! You feel yourself slow down a bit. Use the command #monster to summon help. You stagger under your load. Movement is still very hard. Unknown command ' '. Unknown command ' '. Unknown command ' '. What do you want to eat? [knszFV or ?*] ? This sprig of wolfsbane is delicious! You feel purified. You return to human form! Your movements are now unencumbered. The rothe hits! The rothe bites! The rothe bites! a - a blessed rustproof long sword named Excalibur. E - a blessed +3 orcish helm. P - an uncursed +0 pair of old gloves. y - an uncursed +0 pair of speed boots. Q - a blessed +0 elven shield. The rothe hits! The rothe bites! The rothe bites! Unknown command ' '. There is nothing here to pick up. What do you want to wield? [- abjW or ?*] a a - a blessed rustproof long sword named Excalibur (weapon in hand). The rothe hits! The rothe bites! The rothe bites! You kill the rothe! There is an open door here. You see here a rothe corpse. You have a little trouble lifting a rothe corpse. Continue? [ynq] (q) y You have a little trouble lifting q - a rothe corpse. Your movements are slowed slightly because of your load. What do you want to sacrifice? [q or ?*] q Your sacrifice is consumed in a flash of light! You sense a conflict between Anu and Anshar. You feel the power of Anu increase. The altar glows white. Your movements are now unencumbered. What do you want to wear? [hyEMPQ or ?*] ? What do you want to wear? [hyEMPQ or ?*] Never mind. Moving the altar would be a very bad idea. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 974 gold pieces Amulets I - an uncursed amulet of magical breathing (being worn) Weapons b - a +2 sling (alternate weapon; not wielded) W - a +1 club a - the blessed rustproof +0 Excalibur (weapon in hand) Armor E - a blessed +3 orcish helm P - an uncursed +0 pair of gauntlets of dexterity h - a blessed +0 pair of leather gloves y - an uncursed +0 pair of speed boots Q - a blessed +0 elven shield M - a blessed +0 oilskin cloak Comestibles F - 2 uncursed slime molds V - 6 uncursed food rations n - an uncursed fortune cookie s - an uncursed lembas wafer k - an uncursed tin of scorpion meat Scrolls x - an uncursed scroll of enchant armor K - an uncursed scroll of enchant weapon X - a blessed scroll of gold detection T - an uncursed scroll of gold detection r - an uncursed scroll of magic mapping Spellbooks t - an uncursed spellbook of confuse monster Y - an uncursed spellbook of magic missile Potions i - an uncursed potion of enlightenment m - an uncursed potion of gain energy G - a blessed potion of healing L - an uncursed potion of invisibility f - an uncursed potion of monster detection J - an uncursed potion of see invisible Rings N - an uncursed ring of polymorph control p - an uncursed ring of shock resistance o - a cursed ring of slow digestion Wands Z - a wand of digging (0:6) g - a wand of striking (0:5) u - a wand of striking (0:5) S - a wand of striking (0:5) Tools C - an uncursed leather drum l - a blessed oil lamp e - an uncursed skeleton key j - a +0 unicorn horn Gems/Stones O - an uncursed worthless piece of black glass H - 2 uncursed worthless pieces of green glass c - 18 uncursed flint stones (in quiver pouch) w - an uncursed touchstone Ksw the Caveman's attributes: Background: You were a Vagrant, a level 11 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Dungeons of Doom, on level 22. You entered the dungeon 16711 turns ago. There was a new moon in effect when your adventure ended. You had 17500 experience points, 2500 more were needed to attain level 12. Basics: You had 101 out of 117 hit points. You had all 42 energy points (spell power). Your armor class was 10. Your wallet contained 974 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/19 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 6 (limit:18). Final Status: You were unencumbered. You were wielding a long sword. You had no skill with long sword. You were not wearing any armor. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were poison resistant. You were level-drain resistant. You had automatic searching. You could survive without air. You were fast. You were lucky. You survived. Vanquished creatures: a titanothere 2 frost giants an ettin a ghost a queen bee a giant mimic a zruty an ogre king an umber hulk 3 large mimics a stalker a water elemental a giant mummy a giant zombie a warg 5 small mimics 2 quantum mechanics a troll a wood golem a gelatinous cube a pyrolisk a large dog a freezing sphere 2 flaming spheres 2 shocking spheres 2 leocrottas 2 mountain centaurs a cobra a wraith an incubus 2 chameleons 2 giant beetles a quivering blob 3 cockatrices 7 wolves 5 winter wolf cubs 2 lynxes a panther a spotted jelly 34 leprechauns an iron piercer 2 mumakil 6 giant spiders a scorpion 2 horses 2 vampire bats a forest centaur 3 gnome kings an orc mummy a dwarf mummy 3 ogres 4 brown puddings a rust monster an owlbear a yeti a werewolf 3 Green-elves 7 lizards a dingo a dog 2 housecats 2 jaguars 2 blue jellies 2 black unicorns 3 dust vortices 3 ravens a plains centaur a gnome mummy 2 snakes a Woodland-elf a soldier ant 2 bugbears an imp a quasit a wood nymph a water nymph a mountain nymph 3 Uruk-hai 5 rock piercers 2 ponies 8 yellow lights 3 violet fungi 12 gnome lords 3 gnomish wizards a kobold mummy a black naga hatchling 3 gray oozes 2 elf zombies 2 ghouls 3 straw golems 7 giant ants 3 little dogs 3 floating eyes a kitten 2 dwarves 3 homunculi a kobold lord 6 hill orcs 6 rothes a rabid rat 2 centipedes 3 giant bats a monkey an orc zombie a dwarf zombie 3 wererats a werejackal 7 iguanas 17 killer bees 6 acid blobs 9 coyotes 4 gas spores a hobbit 8 manes 6 hobgoblins 6 giant rats 2 cave spiders 3 brown molds 2 yellow molds 2 green molds 45 gnomes 6 garter snakes 3 gnome zombies 5 geckos 18 jackals a fox 3 kobolds 4 goblins 5 sewer rats 11 grid bugs 2 bats 5 lichens 9 newts 453 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 23 Level 1: A sink. Level 2: A general store, an altar to Anu. Level 3: An armor shop, an altar to Anu, a grave. Stairs down to The Gnomish Mines. Level 4: A general store, a fountain. Level 5: An armor shop. Level 6: Level 7: Many fountains. Level 8: Level 9: A fountain. Level 10: A fountain. Level 11: A very big room. Level 12: A temple, some graves. Level 13: Summoned by Shaman Karnov. Level 14: An altar to Anu, some fountains. Level 15: A general store, a sink. Level 16: A grave. Level 17: Level 18: A primitive area. Level 19: A grave. Level 20: Many fountains. Level 21: A fountain, a grave. Level 22: <- You were here. A general store, an altar to Anu, a fountain. Level 23: The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Goodbye ksw the Caveman... You quit in The Dungeons of Doom on dungeon level 22 with 56694 points, and 974 pieces of gold, after 16711 moves. You were level 11 with a maximum of 117 hit points when you quit.