Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-02-01 14:47:31, ended 2026-02-01 16:19:13. ksw, lawful male human Priest ------------ |..........| |..........| |..........| #####...........- -----------# |..........| |.......(..# |..........| |.........| ------------ |.........| |....@...*| ------T---- Ksw the Adept St:14 Dx:13 Co:18 In:9 Wi:17 Ch:11 Lawful Dlvl:12 $:574 HP:0(79) Pw:80(117) AC:-9 Xp:9/3306 T:11575 Latest messages: You are now wearing a blindfold. You can't see any more. What do you want to use or apply? [eghjlmxAJSZ or ?*] h You were wearing a blindfold. You can see again. You see here a large box. What do you want to use or apply? [eghjlmxAJSZ or ?*] e In what direction? > There is a large box here; lock it? [ynq] (q) q There is an unlocked large box here, loot it? [ynq] (q) y You carefully open the large box... The large box is empty. What do you want to use or apply? [eghjlmxAJSZ or ?*] g You now wield a +0 pick-axe. In what direction do you want to dig? [lnjb>] l You start hitting the boulder. You hit the boulder with all your might. The boulder falls apart. What do you want to wield? [- agj or ?*] a a - a blessed +1 mace (weapon in hand). You see here 33 rocks. The troll thrusts his unicorn horn. The troll misses! The troll just misses! The troll just misses! You hit the troll. The troll thrusts his unicorn horn. The troll hits! The troll misses! The troll bites! You hit the troll. The troll thrusts his unicorn horn. The troll hits! The troll hits! The troll bites! You hit the troll. The troll thrusts his unicorn horn. The troll hits! The troll hits! The troll bites! You hit the troll. The troll thrusts his unicorn horn. The troll hits! The troll just misses! The troll bites! You hit the troll! The troll thrusts his unicorn horn. The troll hits! You die... Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 574 gold pieces Weapons a - a blessed +1 mace (weapon in hand) Armor H - a +0 elven leather helm (being worn) B - a +0 pair of high boots (being worn) r - a blessed +2 Uruk-hai shield (being worn) p - a +0 robe (being worn) u - a blessed greased +2 gray dragon scale mail (being worn) Comestibles T - 2 melons f - a sprig of wolfsbane P - a partly eaten lizard corpse V - 2 lizard corpses Potions R - a potion of acid U - a potion of booze W - a potion of enlightenment Rings Q - a cursed ring of hunger C - a +3 ring of increase accuracy Wands Z - a wand of cold (0:4) J - a wand of digging (0:5) x - a wand of magic missile (0:5) S - a wand of make invisible (0:5) A - a wand of striking (0:7) Tools h - a blindfold m - a magic marker (0:88) l - a blessed oil lamp g - a +0 pick-axe e - a skeleton key j - a +0 unicorn horn Gems/Stones N - a luckstone Ksw the Priest's attributes: Background: You were an Adept, a level 9 human Priest. You were lawful, on a mission for Mitra who was opposed by Crom (neutral) and Set (chaotic). You were in the Dungeons of Doom, on level 12. You entered the dungeon 11575 turns ago. You had 3306 experience points, 1814 more were needed to attain level 10. Basics: You had 0 out of 79 hit points. You had 80 out of 117 energy points (spell power). Your armor class was -9. Your wallet contained 574 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 17 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a mace. You had basic skill with mace and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were telepathic. You were guarded. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a giant mimic a large mimic a small mimic an incubus 2 chameleons a quivering blob 4 winter wolf cubs a lynx a panther a scorpion a baby long worm 2 black lights 2 gnome kings a dwarf mummy a werewolf a Green-elf 3 lizards a dingo 2 jaguars a gray unicorn a black unicorn a dust vortex a raven a gnome mummy a snake a Woodland-elf a soldier ant a bugbear 10 Mordor orcs 2 Uruk-hai 2 rock moles 2 fog clouds 2 yellow lights a shrieker a violet fungus 12 gnome lords 5 gnomish wizards a kobold mummy a red naga hatchling 2 ghouls 2 paper golems a baby crocodile 4 giant ants 3 little dogs 5 floating eyes a kitten 2 dwarves 3 homunculi 6 hill orcs a rothe a centipede a giant bat a monkey 4 orc zombies a dwarf zombie a wererat 9 iguanas a killer bee 2 acid blobs 2 coyotes a gas spore 8 manes 2 large kobolds 5 hobgoblins 2 giant rats 2 cave spiders a brown mold 2 yellow molds a red mold 61 gnomes 2 gnome zombies 11 geckos 12 jackals 2 foxes a kobold 4 goblins a sewer rat 3 grid bugs a bat 2 lichens a kobold zombie 12 newts 266 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 12 Level 1: A fountain. Level 2: A fountain. Stairs down to The Gnomish Mines. Level 3: A general store. Level 4: An altar to Mitra. Level 5: Level 6: Level 7: Level 9: Level 10: Stairs up to Sokoban, level 9. Level 11: A very big room. Level 12: <- You were here. Final resting place for you, killed by a troll, vonNeumann-Hea-Gno-Fem-Neu, killed by a giant zombie. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: Level 9: Level 10: Sokoban: Level 9: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | ksw | | 574 Au | | killed by a | | troll | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ksw the Priest... You died in The Dungeons of Doom on dungeon level 12 with 14291 points, and 574 pieces of gold, after 11575 moves. You were level 9 with a maximum of 79 hit points when you died.