Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-10-07 16:06:55, ended 2025-10-08 05:19:16. lamhar, chaotic female elven Ranger ------ ---- |.)... ...| |....{... ------------ ----------- ..{....| -.s...i.............------------ ---------- ..................- -..........................%..--------- ...!........................- -......o...........(..........)................?..................- -....e.......................h.......@..........................- -......................f........................+.)...........- -..................ob..a%..................S................- --........:........o.ooa%'..qs..........0....^...............-- -..(.......E..G...oo).oa@%Z.m?...e+.a......yq.q...:...........- -.................>....o'......^................................- -.................................................................- -..... 0.....................--------- .......................!....- ...w.........------------ ---------- ..............(..- ------------ ---------- .{....| | Lamhar the Trailblazer St:18 Dx:12 Co:16 In:17 Wi:17 Ch:10 Chaotic Dlvl:11 $:305 HP:0(56) Pw:61(61) AC:-1 Exp:9 T:8288 Satiated Latest messages: The soldier ant misses! The soldier ant stings! The soldier ant bites! The soldier ant stings! The horse just misses! The horse bites! The black blade draws the life from the horse! You kill the horse! The hill orc throws a crude dagger! The crude dagger hits the hill orc. The Woodland-elf is almost hit by an arrow! The soldier ant bites! The soldier ant misses! The soldier ant bites! The soldier ant stings! The flesh golem misses! The flesh golem misses! Are you sure you want to pray? [yn] (n) y You begin praying to Mars. You are surrounded by a shimmering light. The flesh golem starts to attack you, but pulls back. The killer bee starts to attack you, but pulls back. The soldier ant starts to attack you, but pulls back. The soldier ant starts to attack you, but pulls back. The flesh golem starts to attack you, but pulls back. The killer bee starts to attack you, but pulls back. The soldier ant starts to attack you, but pulls back. The flesh golem starts to attack you, but pulls back. The killer bee starts to attack you, but pulls back. The soldier ant starts to attack you, but pulls back. The soldier ant starts to attack you, but pulls back. The killer bee starts to attack you, but pulls back. The soldier ant starts to attack you, but pulls back. The soldier ant starts to attack you, but pulls back. You finish your prayer. You feel that Mars is well-pleased. The voice of Mars booms: "Hark, mortal!" "To enter the castle, thou must play the right tune!" The black blade draws the life from the killer bee! You kill the killer bee! The flesh golem hits! The flesh golem hits! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) n Do you want a list of species genocided? [ynq] (y) n Do you want to see your conduct? [ynq] (y) n Do you want to see the dungeon overview? [ynq] (y) n Inventory: Coins $ - 305 gold pieces Amulets A - an uncursed amulet of ESP N - an uncursed amulet of strangulation Weapons w - 3 +0 arrows c - 27 +5 elven arrows K - a +5 elven arrow R - a +5 elven arrow q - 4 poisoned +0 orcish arrows (in quiver) H - 10 cursed poisoned -1 orcish arrows b - a blessed +2 elven bow (alternate weapon; not wielded) d - a +0 elven dagger s - the +1 Sting p - the rustproof +0 Stormbringer (weapon in hand) Armor x - an uncursed +0 orcish helm (being worn) M - an uncursed +0 pair of leather gloves (being worn) T - an uncursed +0 pair of speed boots (being worn) e - an uncursed +2 elven cloak (being worn) X - an uncursed +0 elven mithril-coat (being worn) Comestibles z - an uncursed food ration f - 3 uncursed lembas wafers U - a cursed sprig of wolfsbane J - 2 uncursed lizard corpses Scrolls G - an uncursed scroll of blank paper L - an uncursed scroll of create monster E - a blessed scroll of earth D - an uncursed scroll of earth Q - an uncursed scroll of gold detection I - a cursed scroll of light l - a blessed scroll of magic mapping t - 2 uncursed scrolls of remove curse C - a cursed scroll of remove curse j - an uncursed scroll of scare monster n - an uncursed scroll of scare monster V - 2 cursed scrolls of teleportation Potions S - an uncursed potion of gain level B - a blessed potion of healing v - an uncursed potion of invisibility Y - a blessed potion of monster detection y - a potion of holy water Rings o - a cursed ring of hunger k - a cursed -1 ring of increase accuracy Wands h - a cursed wand of create monster (0:6) r - a blessed wand of make invisible named cancell (0:2) F - a wand of sleep named sleep or death (0:4) Tools a - the blessed Master Key of Thievery i - a cursed skeleton key P - an uncursed tallow candle u - a +0 unicorn horn Gems/Stones W - an uncursed opal Z - 4 uncursed topaz stones O - 3 uncursed worthless pieces of violet glass g - an uncursed worthless piece of yellow glass m - an uncursed luckstone Lamhar the Ranger's attributes: Background: You were a Trailblazer, a level 9 female elven Ranger. You were chaotic, on a mission for Mars who was opposed by Mercury (lawful) and Venus (neutral). You were in the Dungeons of Doom, on level 11, a very big room. You entered the dungeon 8288 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 3060 experience points, 2060 more were needed to attain level 10. Basics: You had 0 out of 56 hit points. You had all 61 energy points (spell power). Your armor class was -1. Your wallet contained 305 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18). Your dexterity was 12 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 17 (limit:20). Your wisdom was 17 (limit:20). Your charisma was 10 (limit:18). Final Status: You were satiated. You were unencumbered. You were wielding a broadsword. You were unskilled in broadsword and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You were level-drain resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You had infravision. You were stealthy. You had teleport control. You were guarded. You took half physical damage. You were very fast. You were very lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost a giant mimic a small mimic a warhorse 2 trolls a large dog a freezing sphere a dwarf king 2 tengu an ochre jelly 3 stone giants 2 chameleons a cockatrice a winter wolf cub a lynx a spotted jelly 3 leprechauns an orc-captain a horse a black light an ogre 2 yetis 5 lizards a chickatrice 2 dingoes a dog a dwarf lord 3 white unicorns a raven a plains centaur a snake an ape a human zombie a rope golem a soldier ant 2 bugbears a wood nymph 3 Mordor orcs 8 Uruk-hai 2 ponies a fog cloud 5 gnome lords a gnomish wizard a golden naga hatchling a barrow wight 5 giant ants a floating eye 2 kittens 6 dwarves 2 kobold lords 2 kobold shamans 3 hill orcs 2 centipedes a giant bat a monkey 4 dwarf zombies a wererat 5 iguanas 12 killer bees an acid blob a coyote 5 hobbits 5 hobgoblins 7 giant rats a brown mold 23 gnomes 4 garter snakes 3 gnome zombies 2 geckos 7 jackals 3 kobolds 2 goblins 2 sewer rats 7 grid bugs 2 bats 6 lichens 2 kobold zombies 12 newts 217 creatures vanquished. Genocided species: jabberwocks 1 species genocided. Voluntary challenges: You genocided 1 type of monster. You never polymorphed an object. You used 1 wish (for an artifact). The Dungeons of Doom: levels 1 to 11 Level 1: Level 2: A weapon shop. Level 3: "library" A scroll shop. Level 4: "mine entrace" Stairs down to The Gnomish Mines. Level 5: A fountain. Oracle of Delphi. Level 6: A throne, a fountain, a grave. Stairs up to Sokoban, level 5. Level 7: Level 8: A sink. Level 9: A fountain. Level 10: Level 11: <- You were here. Many fountains. A very big room. Final resting place for you, killed by a flesh golem. The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Many shops, a temple to Mars, some fountains, a grave. Final resting place for jtn-Sam-Hum-Mal-Law, killed by a gnome lord, while sleeping. Sokoban: levels 5 up to 4 Level 4: Unsolved. Level 5: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | lamhar | | 305 Au | | killed by a | | flesh golem | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye lamhar the Ranger... You died in The Dungeons of Doom on dungeon level 11 with 13063 points, and 305 pieces of gold, after 8288 moves. You were level 9 with a maximum of 56 hit points when you died.