Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-11-25 01:43:39, ended 2025-11-25 02:44:56. lll, chaotic female elven Wizard }@} }}}} q ..<. ...'............a....../.f.. n ................)...........E.... .......~.............................. .......w..}}}}}}}}}}}}}}}}}}b......... .....}}}}}}}}}}}}}}}}}}}}}}}}}}}...&^. ...}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}... ...}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}Y.. ...}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}Y.. .....}}}}}}}}}}}}}}}}}}}}}}}}}}}..?... i F.........p}}}}}}}}}}}}}}}}}.......... u ....................c......o..........l ................................. ........................... Y Y ... Lll the Thaumaturge St:12 Dx:11 Co:16 In:17 Wi:14 Ch:11 Chaotic Dlvl:11 $:757 HP:0(65) Pw:116(123) AC:-6 Exp:9 T:6916 Satiated Latest messages: The fire elemental misses the large cat. The goblin turns to flee. The large cat bites the goblin. The goblin is killed! The acid blob turns to flee. The gelatinous cube turns to flee. The large cat eats a goblin corpse. The magic-absorbing blade stuns the acid blob! You kill the acid blob! The pony misses! The pony bites! The magic-absorbing blade stuns the pony! The pony is confused. You kill the pony! A tower of flame erupts from the floor under the ice vortex! You hit the giant spider! The giant spider misses! The giant spider bites! What do you want to use or apply? [cfhklnqsuwyAIJUYZ or ?*] h Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The large cat turns to flee. The ape turns to flee. The ape turns to flee. The leprechaun turns to flee. The gelatinous cube turns to flee. The fire elemental turns to flee. The giant spider turns to flee. You hit the ice vortex. The ice vortex engulfs you! You feel mildly chilly. The magic-absorbing blade stuns the ice vortex! You hit the ice vortex. You feel mildly chilly. The magic-absorbing blade stuns the ice vortex! You feel mildly chilly. You hear a slurping sound. You feel mildly chilly. The magic-absorbing blade stuns the ice vortex! You destroy the ice vortex! You fall into the water! You sink like a rock. Your scroll called earth fades. Your scroll of taming fades. Your scroll of teleportation fades. Your potion of healing dilutes. You drown. Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 757 gold pieces Weapons a - the rustproof +0 Magicbane (weapon in hand) Armor W - a blessed +3 pair of jumping boots (being worn) b - an uncursed +0 cloak of magic resistance S - an uncursed +0 robe (being worn) E - an uncursed +0 dwarvish mithril-coat (being worn) Scrolls z - an uncursed scroll of blank paper G - an uncursed scroll of blank paper g - a cursed scroll of blank paper Potions L - an uncursed diluted potion of healing Rings d - an uncursed ring of cold resistance (on right hand) V - an uncursed ring of conflict t - an uncursed ring of levitation e - an uncursed ring of slow digestion (on left hand) Wands U - a wand of digging (0:7) Z - a cursed wand of lightning (0:6) q - a wand of nothing (0:4) A - a wand of secret door detection (0:14) Y - a wand of teleportation (0:7) c - a wand of teleportation (0:5) Tools h - an uncursed tooled horn f - an uncursed blindfold l - an uncursed leash J - a magic marker (0:96) n - a magic marker (0:32) w - an uncursed magic whistle I - an uncursed oil lamp y - a +0 pick-axe k - an uncursed skeleton key s - an uncursed stethoscope u - a +0 unicorn horn Lll the Wizard's attributes: Background: You were a Thaumaturge, a level 9 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 11, a very big room. You entered the dungeon 6916 turns ago. It was nighttime. You had 3008 experience points, 2112 more were needed to attain level 10. Basics: You had 0 out of 65 hit points. You had 116 out of 123 energy points (spell power). Your armor class was -6. Your wallet contained 757 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 11 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 17 (limit:20). Your wisdom was 14 (limit:20). Your charisma was 11 (limit:18). Final Status: You were underwater. You were satiated. You were unencumbered. You were wielding a dagger. You had basic skill with dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were sleep resistant. You were telepathic. You had infravision. You could jump. You had slower digestion. You had a small defense bonus (+4). You were guarded. You are dead. Vanquished creatures: a ghost a large mimic 2 small mimics a tiger an elf mummy a leather golem a succubus an incubus a quivering blob 3 wolves 4 leprechauns a horse an ice vortex 2 dwarf mummies a yeti a dog a dwarf lord a white unicorn 2 snakes a soldier ant a quasit 2 wood nymphs an Uruk-hai an orc shaman a pony a yellow light a shrieker a violet fungus 3 gnome lords 2 gnomish wizards a kobold mummy a red naga hatchling a golden naga hatchling 2 guardian naga hatchlings a gray ooze a straw golem 2 floating eyes a kitten 6 dwarves a homunculus 3 hill orcs 3 rothes a rabid rat a giant bat a monkey 3 wererats 4 acid blobs a large kobold a hobgoblin 9 giant rats a cave spider 2 yellow molds 18 gnomes 12 garter snakes 3 geckos 3 jackals a fox 3 kobolds 4 goblins 2 sewer rats 13 grid bugs 2 bats 5 lichens a kobold zombie 11 newts 167 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: "vault" Level 2: An altar to Anhur, a fountain, a sink. Level 3: A potion shop, a fountain. Stairs down to The Gnomish Mines. Level 4: Level 5: "pickax" A potion shop, a sink. Final resting place for polypiler-Pri-Elf-Mal-Cha, killed by a rothe. Level 6: A health food store, a fountain. Level 7: "spellbooks" A fountain. Level 8: "potions" An altar to Anhur. Level 9: Some fountains. Level 10: Stairs up to Sokoban, level 9. Level 11: <- You were here. A very big room. Final resting place for you, drowned in a moat. The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: "pickax by upstairs" Level 7: "spellbooks" Many shops, a temple to Anhur, some fountains. Level 8: "polytrap" Sokoban: Level 9: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | lll | | 757 Au | | drowned in a | | moat | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye lll the Wizard... You drowned in The Dungeons of Doom on dungeon level 11 with 7038 points, and 757 pieces of gold, after 6916 moves. You were level 9 with a maximum of 65 hit points when you drowned.