Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-27 15:55:50, ended 2025-12-27 16:46:09. lll, chaotic female elven Wizard ----- --------------- ----- ----------- ----- |.{.-# |........<.....#### |....# |.^........| |...| |[..|####### |.............| ###....|# |..........| |..<.# #-...| ## |.............. |.(.|#####-..........| -----# #|...+ ##|.............| |.{.|# |..........| # #----- #--------.------# ----- |..........| # # ################ ----.-----.- # # ### ### ##### # # # ## # ### ############# # ###### # ## # ## # # ### # ###### # # # ### ####[######## # #### # # ---.----.- #-.------- # #------# # |........| #.....>..| --.----- #|@..)|# # |...{....| #|......[| |......| )|[_..|# ###.........|## #-.......| |......| #....f@u |.........# --------- |......| ------ ---------- -------- Lll the Thaumaturge St:8 Dx:18 Co:12 In:19 Wi:14 Ch:9 Chaotic Dlvl:10 $:359 HP:0(45) Pw:80(85) AC:-6 Xp:7/968 T:4603 Hungry Burdened Latest messages: A purple spellbook lands on the altar. A velvet spellbook lands on the altar. Your movements are now unencumbered. Unknown command '^J'. You have a little trouble lifting a cursed glittering spellbook. Continue? [ynq] (q) q You have a little trouble lifting a cursed glittering spellbook. Continue? [ynq] (q) y You have a little trouble lifting j - a cursed glittering spellbook. You have a little trouble lifting l - an uncursed indigo spellbook. You have a little trouble lifting n - an uncursed light brown spellbook. You have a little trouble lifting o - an uncursed purple spellbook. You have a little trouble lifting p - an uncursed velvet spellbook. Your movements are slowed slightly because of your load. What do you want to read? [jlnop or ?*] ? You begin to memorize the runes. You add the "wizard lock" spell to your repertoire. What do you want to read? [jlnop or ?*] ? This spellbook is difficult to comprehend. Continue? [yn] (n) y You feel a wrenching sensation. The spellbook crumbles to dust! Call a light brown spellbook: readonce The horse kicks! The horse bites! The horse kicks! The horse bites! The horse kicks! The horse bites! The horse kicks! The horse bites! The horse kicks! The horse bites! The horse kicks! The horse misses! The horse kicks! The horse misses! The horse kicks! The horse bites! The horse misses! The horse bites! The horse kicks! The horse bites! The horse kicks! The horse bites! The horse kicks! The horse bites! The horse kicks! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) q Inventory: Coins $ - 359 gold pieces Amulets X - an uncursed amulet of magical breathing (being worn) D - a cursed amulet of reflection Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor B - an uncursed +0 dwarvish iron helm (being worn) i - an uncursed +0 elven leather helm E - an uncursed +2 pair of leather gloves (being worn) R - a cursed -1 pair of levitation boots L - a blessed +0 pair of speed boots (being worn) V - an uncursed +0 cloak of magic resistance (being worn) Comestibles M - a cursed lembas wafer Y - 5 uncursed tripe rations Spellbooks o - an uncursed spellbook of cancellation j - a cursed spellbook of clairvoyance p - an uncursed spellbook of light l - an uncursed spellbook of wizard lock Wands N - a blessed wand of digging (0:5) S - a blessed wand of fire (0:6) Tools b - an uncursed bag of holding containing 48 items d - an uncursed leather drum m - a cursed blindfold k - an uncursed skeleton key s - an uncursed stethoscope Contents of the bag of holding: a blessed amulet versus poison an uncursed +0 elven leather helm an uncursed +0 pair of elven boots a cursed -3 pair of fumble boots a cursed +1 robe an uncursed scroll of earth a cursed scroll of earth an uncursed scroll of enchant armor an uncursed scroll of enchant weapon a blessed scroll of identify an uncursed scroll of identify 3 uncursed scrolls of magic mapping an uncursed scroll of punishment a blessed scroll of teleportation an uncursed scroll of teleportation an uncursed spellbook of turn undead an uncursed potion of levitation an uncursed potion of object detection an uncursed potion of sickness an uncursed ring of conflict a cursed ring of conflict an uncursed ring of free action an uncursed ring of levitation an uncursed ring of polymorph an uncursed ring of protection from shape changers an uncursed ring of protection from shape changers an uncursed ring of stealth an uncursed ring of sustain ability a wand of digging (0:7) a wand of light (0:14) a cursed wand of magic missile (0:1) a wand of make invisible (0:6) a wand of make invisible (0:4) a wand of polymorph (0:6) a wand of probing (0:8) a wand of probing (0:5) a cursed wand of slow monster (0:6) a cursed wand of slow monster (0:5) a wand of speed monster (0:7) a wand of speed monster (0:3) a magic marker (0:89) a magic marker (0:35) a +0 pick-axe an uncursed jet stone an uncursed worthless piece of black glass an uncursed worthless piece of green glass an uncursed worthless piece of violet glass an uncursed luckstone Lll the Wizard's attributes: Background: You were a Thaumaturge, a level 7 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 10. You entered the dungeon 4603 turns ago. You had 968 experience points, 312 more were needed to attain level 8. Basics: You had 0 out of 45 hit points. You had 80 out of 85 energy points (spell power). Your armor class was -6. Your wallet contained 359 zorkmids. Autopickup was off. Final Characteristics: Your strength was 8 (peak:12, limit:18). Your dexterity was 18 (limit:18). Your constitution was 12 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 14 (limit:20). Your charisma was 9 (limit:18). Final Status: You were hungry. You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You had infravision. You could survive without air. You had a moderate defense bonus (+9). You were warded. You were very fast. You are dead. Vanquished creatures: a stalker 2 tigers a Grey-elf a giant beetle 2 leprechauns an ice vortex a gnome king an orc mummy a gold golem a werewolf 3 chickatrices a dog a dust vortex a rope golem a fire ant 2 bugbears an orc shaman a rock mole a yellow light 4 gnome lords a barrow wight 2 kittens a dwarf 2 kobold lords a kobold shaman 5 hill orcs 2 rothes an iguana 2 coyotes 3 hobbits a large kobold 6 hobgoblins 2 giant rats 4 cave spiders a brown mold 2 yellow molds a gnome a gnome zombie 3 geckos 4 jackals a fox a kobold 2 goblins 3 sewer rats 2 grid bugs a bat 3 lichens a kobold zombie 7 newts 94 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: A fountain. Level 2: Many fountains, a grave. Level 3: Level 4: Many fountains, a grave. Level 5: A fountain. Level 6: Final resting place for fordic-Mon-Hum-Mal-Neu, killed by a sewer rat. Level 7: A wand shop, a fountain. Level 8: A throne, a fountain. Level 9: "polytrap" Level 10: <- You were here. A temple to Anhur, many fountains. Stairs up to Sokoban, level 9. Final resting place for you, killed by a horse, while reading a book. Level 11: A general store, a grave. Final resting place for ksw-Wiz-Hum-Mal-Neu, killed by a tiger. Sokoban: Level 9: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | lll | | 359 Au | | killed by a | | horse | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye lll the Wizard... You died in The Dungeons of Doom on dungeon level 10 with 4812 points, and 359 pieces of gold, after 4603 moves. You were level 7 with a maximum of 45 hit points when you died.