Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-01-01 01:52:38, ended 2026-01-01 01:59:51. lll, chaotic female elven Wizard ----- |...| |.... |...| |<..+ +@..| ----- Lll the Evoker St:11 Dx:14 Co:12 In:20 Wi:10 Ch:9 Chaotic Dlvl:7 $:92 HP:0(11) Pw:8(8) AC:9 Xp:1/2 T:1135 Latest messages: B - a scroll labeled ELBIB YLOH. The little dog bites! You hit the little dog! The little dog bites! The little dog bites! What do you want to use or apply? [chw or ?*] h Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The little dog turns to flee. What do you want to call this dungeon level? little dog The door opens. The goblin throws a crude dagger! A crude dagger misses you. What do you want to use or apply? [chw or ?*] h Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The goblin turns to flee. Where do you want to travel to? (For instructions type a '?') The hobgoblin hits! What do you want to use or apply? [chw or ?*] h Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The hobgoblin turns to flee. The goblin wields a crude dagger! You descend the stairs. You see here a scroll labeled YUM YUM. You hear a door open. You see here a tripe ration. What do you want to use or apply? [chw or ?*] h Improvise? [ynq] (q) y You start playing your tooled horn. You produce a frightful, grave sound. The kobold lord turns to flee. C - a tripe ration. You see here 10 gold pieces. $ - 10 gold pieces. You see here a scroll labeled YUM YUM. D - a scroll labeled YUM YUM. You see here a dark potion. E - a dark potion. You find a hidden door. The door opens. KABOOM!! The door was booby-trapped! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 92 gold pieces Weapons q - a cursed -1 elven broadsword a - a blessed +1 quarterstaff (weapon in hands) Armor t - an uncursed +0 orcish helm b - an uncursed +0 cloak of magic resistance (being worn) Comestibles C - an uncursed tripe ration Scrolls D - an uncursed scroll of charging B - an uncursed scroll of gold detection A - a cursed scroll of gold detection n - an uncursed scroll of remove curse j - an uncursed scroll of scare monster m - an uncursed scroll of stinking cloud i - a blessed scroll of teleportation Spellbooks y - an uncursed spellbook of charm monster k - a blessed spellbook of force bolt l - an uncursed spellbook of magic missile x - an uncursed spellbook of teleport away Potions E - an uncursed potion of gain ability v - an uncursed potion of gain level r - an uncursed potion of hallucination f - 2 uncursed potions of speed g - 2 potions of holy water Rings e - an uncursed ring of polymorph control d - an uncursed ring of teleportation Wands c - a wand of opening (0:5) Tools h - an uncursed tooled horn w - an uncursed tin whistle Gems/Stones z - an uncursed worthless piece of yellow glass Lll the Wizard's attributes: Background: You were an Evoker, a level 1 female elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 7. You entered the dungeon 1135 turns ago. It was nighttime. You had 2 experience points, 18 more were needed to attain level 2. Basics: You had 0 out of 11 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet contained 92 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18). Your dexterity was 14 (limit:18). Your constitution was 12 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were stridently aligned. You were magic-protected. You had infravision. You were warded. You are dead. Vanquished creatures: a kitten a coyote a yellow mold a gecko 3 jackals a kobold a goblin a sewer rat a grid bug a kobold zombie 2 newts 14 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 7 Level 1: A fountain. Level 2: A fountain. Level 3: An altar to Anhur. Level 4: A fountain, a grave. Level 5: "throne" A throne. Level 6: "little dog" Level 7: <- You were here. Final resting place for you, killed by an explosion. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | lll | | 92 Au | | killed by an | | explosion | | | | | | 2026 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye lll the Wizard... You died in The Dungeons of Doom on dungeon level 7 with 391 points, and 92 pieces of gold, after 1135 moves. You were level 1 with a maximum of 11 hit points when you died.