Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-12-06 18:19:15, ended 2025-12-13 10:05:07. lordthingy, chaotic male elven Priest $ ------ ------ |..... -.d..| $ $ |..(.| |.d@d| --------- $ $ |....0 ..dfd.######........[# # |...{| |..).| # |.>.....|# ----(---------- -|---- |....| )-.......|# $ |.............| # |....| ---------# |...........^.|## # ----|- # |.........[...| # ## # # |..............###### # #### $ ## --------------- # # $ ## # ## # # # ---- * ## --.-- --------|--- ### $ |..| # |...| #|..........| # |..| # $ # |...-#######|..........| #----- --..)##)###^)#$####)#*#%######....| #..{.....<..| #######[%..| |...| #------------ ## |.$$| $ $ ----- ##################### ---- Lordthingy the Priest St:18 Dx:16 Co:16 In:10 Wi:20 Ch:8 Chaotic Dlvl:9 $:66 HP:0(86) Pw:215(268) AC:-10 Exp:12 T:40162 Latest messages: The wolf misses! The dingo bites! The jaguar hits! The jaguar hits! The jaguar bites! The wolf bites! The wolf misses! The wolf bites! The wolf bites! The dingo bites! The jaguar hits! The jaguar hits! The jaguar bites! The wolf misses! The wolf bites! The wolf bites! The wolf bites! The dingo misses! The jaguar hits! The jaguar misses! The jaguar misses! The dingo just misses! The jaguar hits! The jaguar misses! The jaguar misses! The wolf misses! The wolf bites! The wolf bites! The wolf bites! The dingo bites! The jaguar hits! The jaguar hits! The jaguar bites! The dingo misses! The wolf misses! The wolf just misses! The wolf bites! The wolf bites! The dingo misses! The jaguar hits! The jaguar hits! The jaguar misses! The dingo misses! The wolf bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 66 gold pieces Weapons i - a +0 aklys (tethered weapon in hand) a - the rustproof +0 Stormbringer Armor o - a rustproof +0 helm of brilliance (being worn) C - a rotted +0 pair of leather gloves (being worn) K - a blessed thoroughly rusty thoroughly corroded +4 pair of iron shoes (being worn) c - a blessed fireproof +0 small shield (being worn) B - a rotted +0 cloak of protection (being worn) n - a +0 studded leather armor (being worn) Comestibles J - a lizard corpse Rings V - a ring of conflict j - a blessed +2 ring of gain strength (on left hand) t - a +1 ring of increase accuracy d - a ring of sustain ability Wands Z - a wand of create monster (0:14) g - a wand of digging (0:3) v - a wand of polymorph named also spent (0:0) P - a wand of polymorph named spent (0:0) p - a wand of slow monster named slow monster (0:3) z - a wand of striking (0:7) h - a wand of teleportation (0:2) Tools l - a blessed bag of holding named holding, sokoban containing 62 items x - the blessed Master Key of Thievery w - an oil lamp u - a skeleton key e - a +0 unicorn horn Contents of the bag of holding named holding, sokoban: 1294 gold pieces a +0 pair of jumping boots a +0 cloak of displacement a thoroughly burnt rotted +0 robe a +0 Hawaiian shirt 4 food rations a partly eaten food ration 3 K-rations a partly eaten lizard corpse a blessed scroll of blank paper 12 scrolls of blank paper a cursed scroll of blank paper a scroll of charging a blessed scroll of create monster a scroll of create monster a cursed scroll of create monster a scroll of destroy armor a scroll of earth named earth, sokoban a cursed scroll of earth named earth, also sokoban 2 scrolls of enchant armor a blessed scroll of food detection a scroll of gold detection a scroll of identify a cursed scroll of identify 2 scrolls of magic mapping a scroll of remove curse a scroll of scare monster named scare monster a scroll of scare monster a blessed scroll of teleportation 3 scrolls of teleportation a novel named Jingo a blessed spellbook of charm monster a spellbook of clairvoyance a spellbook of create monster a spellbook of detect monsters a spellbook of force bolt a spellbook of healing a spellbook of magic missile a spellbook of sleep a spellbook of stone to flesh a potion of blindness a potion of full healing 2 potions of monster detection a blessed potion of object detection a potion of object detection 3 potions of holy water a ring of cold resistance a ring of conflict a ring of fire resistance a ring of invisibility a -1 ring of protection a wand of cold named spent (0:0) a wand of create monster (0:15) a wand of digging named maybe spent (0:3) a wand of magic missile (0:0) a wand of speed monster named speed monster (0:5) a wand of striking (0:0) a bugle a lock pick a magic whistle named magic a +0 pick-axe a tin whistle Lordthingy the Priest's attributes: Background: You were a Priest, level 12 elf. You were chaotic, on a mission for Loki who was opposed by Tyr (lawful) and Odin (neutral). You were in the Dungeons of Doom, on level 9. You entered the dungeon 40162 turns ago. You had 23378 experience points, 16622 more were needed to attain level 13. Basics: You had 0 out of 86 hit points. You had 215 out of 268 energy points (spell power). Your armor class was -10. Your wallet contained 66 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (base:16, limit:18). Your dexterity was 16 (limit:18). Your constitution was 16 (limit:16). Your intelligence was 10 (limit:20). Your wisdom was 20 (limit:20). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a club. You had basic skill with club. Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were telepathic. You were warned. You had infravision. You could teleport. You had teleport control. You had a moderate defense bonus (+9). You were protected. You took half physical damage. You are dead. Vanquished creatures: a titanothere a vampire lord an Aleax an ettin 10 black puddings a vampire a lieutenant a ghost a mind flayer 3 giant mimics 5 long worms a zruty 4 fire giants 2 ogre kings 8 ice trolls 2 umber hulks 4 flesh golems an Elvenking 2 doppelgangers 3 wumpuses 3 stalkers an air elemental a water elemental 2 giant mummies 3 black nagas 4 giant zombies a sergeant 3 wargs a winter wolf 9 small mimics 3 glass piercers 2 warhorses 6 xans 2 ettin mummies 3 quantum mechanics 5 trolls a sasquatch 2 gelatinous cubes 4 pyrolisks a large dog 5 freezing spheres a flaming sphere a shocking sphere 2 large cats 2 tigers 3 gargoyles a dwarf king 5 tengu an ochre jelly 2 leocrottas 2 energy vortices a mountain centaur a stone giant an elf mummy a human mummy 3 red nagas a python a pit viper 2 cobras 3 wraiths 3 ettin zombies 7 leather golems a Grey-elf 7 soldiers a horned devil 2 incubi 2 chameleons 4 crocodiles 7 giant beetles 10 quivering blobs 10 cockatrices 16 wolves 18 winter wolf cubs 2 lynxes 2 panthers a gremlin 50 leprechauns 3 orc-captains 3 iron piercers 2 mumakil 2 giant spiders 2 scorpions 7 horses 3 ice vortices 3 black lights 2 vampire bats 3 forest centaurs 7 gnome kings an orc mummy 3 dwarf mummies 3 ogres 10 brown puddings 2 rust monsters 3 owlbears 3 yetis 6 gold golems a werewolf 2 Green-elves 14 lizards 8 chickatrices 3 dingoes 4 dogs 8 housecats 3 jaguars 7 dwarf lords 3 blue jellies 2 white unicorns a gray unicorn 2 dust vortices 5 ravens 10 plains centaurs a gnome mummy 4 snakes 8 apes 19 human zombies 5 rope golems 3 Woodland-elves 7 soldier ants 2 fire ants 16 bugbears 3 imps 2 wood nymphs 6 water nymphs 4 mountain nymphs 13 Mordor orcs 21 Uruk-hai 7 orc shamans 3 rock piercers 4 rock moles 9 ponies 3 fog clouds 21 yellow lights 2 shriekers 7 violet fungi 11 gnome lords 9 gnomish wizards 3 kobold mummies a red naga hatchling a black naga hatchling a golden naga hatchling 4 gray oozes a barrow wight 2 elf zombies 6 ghouls 3 straw golems 6 paper golems 2 baby crocodiles 11 giant ants 5 little dogs 9 floating eyes 6 kittens 12 dwarves 4 homunculi 3 kobold lords 3 kobold shamans 22 hill orcs 25 rothes 3 rabid rats 3 centipedes 3 giant bats 4 monkeys 12 orc zombies 5 dwarf zombies 3 wererats a werejackal 12 iguanas 28 killer bees 6 acid blobs 10 coyotes 3 gas spores 7 hobbits 19 manes 6 large kobolds 19 hobgoblins 7 giant rats 5 cave spiders 2 brown molds a yellow mold a green mold a red mold 32 gnomes 6 garter snakes 9 gnome zombies 8 geckos 14 jackals 4 foxes 4 kobolds 8 goblins 9 sewer rats 2 grid bugs 10 bats 8 lichens 8 kobold zombies 15 newts 1051 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You used 1 wish (for an artifact). The Dungeons of Doom: levels 1 to 22 Level 1: Level 2: "vault here" An armor shop. Level 3: A fountain. Level 4: "vault here" An armor shop, an altar to Loki, a fountain. Stairs down to The Gnomish Mines. Level 5: A general store, some fountains, a grave. Level 6: Many fountains, a sink. Level 7: Level 8: Many fountains. Oracle of Delphi. Level 9: "vault was here, heh" <- You were here. Some fountains. Stairs up to Sokoban, level 8. Final resting place for you, killed by a wolf, while frozen by a monster's gaze. Level 10: A fountain. Level 11: A temple. Level 12: Some fountains. Level 13: Level 14: "vault here" Summoned by the Arch Priest. Portal to The Quest. Level 15: Some graves. Level 16: "vault here" Portal to Fort Ludios. Level 17: Level 18: A primitive area. Level 19: Level 20: Level 21: A fountain, a sink. Level 22: The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: Many shops, a temple, some fountains. The Quest: Level 1: A temple, many trees. Home. Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Solved. Fort Ludios: Level 1: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | lordthingy | | 1360 Au | | killed by a wolf | | | | | | | | 2025 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye lordthingy the Priest... You died in The Dungeons of Doom on dungeon level 9 with 97896 points, and 1360 pieces of gold, after 40162 moves. You were level 12 with a maximum of 86 hit points when you died.