Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2024-10-08 16:22:03, ended 2026-02-25 05:41:15. lostlocald, neutral male gnomish Wizard $ * * * * [ * [ * * * [ * ** [ ----------- * +|.........| * |..*..M...| i|....@Z...| |.!.L.....| |......*..| * * ----------- ? e * *+ * + ? + ? Lostlocald the Thaumaturge St:25 Dx:15 Co:15 In:19 Wi:13 Ch:14 Neutral Dlvl:11 $:0 HP:45(53) Pw:20(60) AC:-3 Exp:8 T:9588 Satiated Burdened Latest messages: You fall down the stairs. What do you want to call this dungeon level? CATACOMBS What do you want to use or apply? [cknswEGMOPWY or ?*] E You have a little trouble removing h - an uncursed potion of object detection. What do you want to drink? [h or ?*] h You detect the presence of objects. (For instructions type a '?') Done. The kobold mummy hits! Really save? [yn] (n) y Saving... Restoring save file... Hello lostlocald, the gnomish Wizard, welcome back to NetHack! Your movements are slowed slightly because of your load. Really save? [yn] (n) y Saving... Restoring save file... Hello lostlocald, the gnomish Wizard, welcome back to NetHack! Your movements are slowed slightly because of your load. Really save? [yn] (n) y Saving... Restoring save file... Hello lostlocald, the gnomish Wizard, welcome back to NetHack! Your movements are slowed slightly because of your load. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Amulets C - an uncursed amulet of ESP (being worn) Weapons a - 4 blessed +0 daggers f - a +0 dagger V - 2 +0 elven daggers (wielded) Armor Z - a blessed rustproof +2 pair of gauntlets of power (being worn) b - an uncursed rotted +0 cloak of magic resistance (being worn) Rings d - an uncursed +1 ring of protection (on right hand) e - an uncursed ring of regeneration Wands Y - a wand of cancellation (0:6) P - a wand of create monster (0:13) c - a wand of light (0:7) k - a wand of magic missile (0:8) s - a wand of probing (0:5) W - a wand of undead turning (0:4) Tools E - a blessed oilskin sack containing 59 items n - an uncursed leash G - an uncursed lock pick w - an uncursed magic whistle O - an uncursed magic whistle M - an uncursed skeleton key Contents of the oilskin sack: 3734 gold pieces an uncursed amulet of ESP 7 blessed +2 silver arrows 2 +0 daggers a cursed +0 robe an uncursed slime mold an uncursed carrot 2 uncursed food rations an uncursed food ration an uncursed sprig of wolfsbane an uncursed tripe ration an uncursed tin of homunculus meat an uncursed tin of spinach an uncursed tin of hobbit meat a blessed scroll of create monster an uncursed scroll of amnesia a cursed scroll of charging an uncursed scroll of remove curse an uncursed scroll of magic mapping a cursed scroll of magic mapping a blessed scroll of enchant armor an uncursed scroll of light an uncursed scroll of punishment an uncursed spellbook of cone of cold an uncursed spellbook of blank paper an uncursed spellbook of detect treasure an uncursed spellbook of detect unseen an uncursed spellbook of fireball an uncursed spellbook of healing named read1 an uncursed spellbook of slow monster named read1 an uncursed potion of invisibility an uncursed potion of gain energy an uncursed potion of monster detection an uncursed potion of healing a cursed potion of healing an uncursed potion of healing a potion of holy water an uncursed potion of extra healing an uncursed potion of gain ability a cursed -1 ring of increase damage an uncursed ring of see invisible an uncursed ring of teleport control a wand of light (0:14) a wand of magic missile (0:0) a wand of magic missile (0:6) a wand of make invisible (0:4) an uncursed tin whistle an expensive camera (0:45) a +0 unicorn horn 2 uncursed worthless pieces of green glass an uncursed worthless piece of orange glass an uncursed worthless piece of orange glass an uncursed jacinth stone an uncursed worthless piece of violet glass an uncursed worthless piece of violet glass an uncursed dilithium crystal 2 uncursed citrine stones an uncursed worthless piece of yellow glass 2 uncursed worthless pieces of yellowish brown glass Lostlocald the Wizard's attributes: Background: You were a Thaumaturge, a level 8 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 11. You entered the dungeon 9588 turns ago. It was nighttime. You had 1805 experience points, 755 more were needed to attain level 9. Basics: You had 45 out of 53 hit points. You had 20 out of 60 energy points (spell power). Your armor class was -3. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:10, innate limit:18/50). Your dexterity was 15 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 13 (limit:18). Your charisma was 14 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding daggers. You had basic skill with dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were shock resistant. You were poison resistant. You were telepathic. You had infravision. You had a moderate defense bonus (+10). You were guarded. You survived. Vanquished creatures: an aligned priest a giant mummy 3 small mimics a gelatinous cube a shocking sphere a large cat 3 tigers a tengu an elf mummy a human mummy a Grey-elf a soldier a watchman a chameleon 2 crocodiles 2 giant beetles 2 wolves a winter wolf cub 3 giant spiders a horse an ice vortex 3 vampire bats a gnome king an orc mummy a brown pudding a rust monster a gold golem a werewolf a lizard 3 chickatrices a dingo a white unicorn a raven a plains centaur 3 apes a soldier ant a quasit 3 wood nymphs a mountain nymph 6 Mordor orcs 2 Uruk-hai a pony 2 yellow lights 2 shriekers 4 gnome lords a black naga hatchling a golden naga hatchling 2 ghouls 2 straw golems a baby crocodile 5 giant ants 6 floating eyes 11 dwarves 3 homunculi a kobold lord 2 hill orcs 8 rothes a rabid rat 2 giant bats 2 orc zombies 7 dwarf zombies a werejackal 8 iguanas 2 acid blobs 6 coyotes 2 gas spores 12 hobbits 3 manes a large kobold 6 hobgoblins 5 giant rats 4 cave spiders 3 brown molds 2 yellow molds a green mold a red mold 16 gnomes 9 garter snakes a gnome zombie 5 geckos 14 jackals 3 foxes a kobold 6 goblins 10 sewer rats 19 grid bugs 7 bats 3 lichens a kobold zombie 8 newts 288 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 16 Level 1: Level 2: An altar. Stairs down to The Gnomish Mines. Level 3: A general store, a fountain. Level 4: "vault" A general store, a fountain. Level 5: "vault" A fountain. Level 6: A potion shop, a fountain. Level 7: "pick" A fountain. Level 8: Level 9: "PIOSON ORCAL#E" Many fountains. Level 10: "BEES SOK-right lower" A grave. Stairs up to Sokoban, level 9. Level 11: "SLEEP" A very big room. Level 12: Level 13: "Thth" A temple to Thoth, a sink. Level 14: "POLYTRP" A fountain, a sink. Level 15: "Suc" Level 16: "QUEST" Summoned by Neferet the Green. The Gnomish Mines: levels 3 to 11 Level 3: Level 4: Level 5: Level 6: "BOOKS!" Many shops, a temple, some fountains, some trees. Level 7: Level 8: Level 9: "SHOCK" Level 10: Level 11: "CATACOMBS" <- You were here. Sokoban: Level 9: Unsolved. Goodbye lostlocald the Wizard... You quit in The Gnomish Mines on dungeon level 11 with 11714 points, and 3734 pieces of gold, after 9588 moves. You were level 8 with a maximum of 53 hit points when you quit.