Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-03-11 03:08:32, ended 2026-03-11 03:43:41. lostlocale, neutral male gnomish Wizard -------` ------------ ------ |......# ...........| -------------- |?%(.| #......|# |..........| |............| |!!@.| #|....$|# |..........| ##+............| |(]*@+( #-.-----### |..........-######## # |<...........| ------# ### # ##-..........| # -----####.............| # # ------.----- # |.(.| ## ---------|---- # ## ##### # |.[>-## # # ## # # ###....|## #### #---------########### ### |...|# # #........|# ## # # |...|# # |.......-# -.----------.-- |...|# ### |..)....| |.........{...| -----# --.-- |.......| ..............| ##############....| --.------ |.............| |...| |.............| |...| --------.------ |...| ----- Lostlocale the Conjurer St:13 Dx:10 Co:14 In:19 Wi:10 Ch:11 Neutral Dlvl:2 $:173 HP:18(18) Pw:33(33) AC:6 Exp:3 T:2809 Latest messages: Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. There is an altar to Anhur (chaotic) here. What do you want to use or apply? [ciwyA-CEKLO or ?*] w You produce a strange whistling sound. You climb up the stairs. You remember this level as CLOSED. Mouser drops a hooded cloak. You try to move the boulder, but in vain. Something is written here in the dust. You read: "Cl?sed ?cr ?nvcntcrv". What do you want to use or apply? [ciwyA-CEKLO or ?*] G You don't have that object. What do you want to use or apply? [ciwyA-CEKLO or ?*] ? In what direction? h Unlock it? [yn] (n) y You succeed in unlocking the door. The door opens. You kill the newt! Something is written here in the dust. You read: "Cl?sed ?c? nvc??crv". What do you want to drop? [$a-eh-yA-CEH-LOP or ?*] O You drop an uncursed pick-axe. "Hello, lostlocale! Welcome to Aklavik's general store!" In what direction? l The door closes. You see here a magic whistle (for sale, 10 zorkmids). You see here a brown potion (for sale, 150 zorkmids). You see here a can of grease (for sale, 20 zorkmids). You see here a brown potion (for sale, 150 zorkmids). (For instructions type a '?') You see here a tripe ration (for sale, 15 zorkmids). What do you want to drop? [$a-eh-yA-CEH-LP or ?*] B You drop a cursed spiked wand. Aklavik offers 88 gold pieces for your spiked wand. Sell it? [ynaq] (y) y You sold a cursed spiked wand for 88 gold pieces. What do you want to drop? [$a-eh-yACEH-LP or ?*] ? You drop a cursed steel wand. Aklavik offers 75 gold pieces for your steel wand. Sell it? [ynaq] (y) y You sold a cursed steel wand for 75 gold pieces. Really quit? [yn] (n) y Aklavik gratefully inherits all your possessions. Do you want to see what you had when you quit? [ynq] (y) y Do you want to see your attributes? [ynq] (y) q Inventory: Coins $ - 173 gold pieces Weapons u - 2 +0 elven daggers m - 2 +0 orcish daggers a - a blessed +1 quarterstaff (weapon in hands) Armor k - a cursed +2 pair of leather gloves (being worn) b - an uncursed +0 cloak of magic resistance (being worn) l - a cursed +1 robe Comestibles n - a cursed slime mold o - 5 uncursed apples q - 5 uncursed food rations p - a cursed food ration Scrolls r - a blessed scroll of blank paper P - a cursed scroll of light Potions j - an uncursed potion of blindness Rings s - a cursed ring of aggravate monster J - a cursed ring of cold resistance d - an uncursed ring of fire resistance I - a cursed ring of regeneration x - an uncursed ring of shock resistance H - an uncursed ring of shock resistance v - a cursed ring of teleport control e - an uncursed ring of teleportation Wands K - a cursed wand of light (0:11) y - a wand of make invisible (0:7) A - a wand of make invisible (0:3) c - a wand of undead turning (0:8) Tools E - an uncursed bag of holding containing 19 items L - a cursed wooden harp w - an uncursed magic whistle i - an uncursed skeleton key Gems/Stones h - an uncursed sapphire t - an uncursed worthless piece of red glass Contents of the bag of holding: 79 gold pieces a cursed food ration a cursed melon an uncursed pancake an uncursed tin of gecko meat 3 cursed scrolls of confuse monster an uncursed scroll of earth 3 uncursed scrolls of enchant weapon an uncursed scroll of identify a blessed spellbook of force bolt an uncursed spellbook of haste self named read1 an uncursed spellbook of identify a cursed spellbook of wizard lock a cursed potion of confusion an uncursed potion of enlightenment 2 uncursed potions of gain ability a cursed potion of gain ability a cursed potion of monster detection an uncursed potion of paralysis Lostlocale the Wizard's attributes: Background: You were a Conjurer, a level 3 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 2809 turns ago. It was nighttime. You had 73 experience points, 7 more were needed to attain level 4. Basics: You had all 18 hit points. You had all 33 energy points (spell power). Your armor class was 6. Your wallet contained 173 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/50). Your dexterity was 10 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 10 (limit:18). Your charisma was 11 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were magic-protected. You were telepathic. You had infravision. You were warded. You survived. Vanquished creatures: a chameleon a shrieker a gnome lord a straw golem 3 giant ants a floating eye 2 dwarves a kobold shaman 8 hill orcs 5 rothes a rabid rat a centipede a giant bat 2 dwarf zombies a werejackal an iguana a coyote 4 hobbits 3 manes a large kobold a giant rat 2 cave spiders 2 yellow molds a red mold 2 gnomes 2 geckos 5 jackals 5 foxes a kobold 2 goblins 6 grid bugs 3 lichens 3 kobold zombies 5 newts 80 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 6 Level 1: Level 2: "CLOSED" <- You were here. A general store, a fountain. Level 3: A delicatessen, an altar, a grave. Stairs down to The Gnomish Mines. Level 4: Level 5: A fountain. Level 6: A grave. Final resting place for rudi-Wiz-Elf-Fem-Cha, killed by a rabid rat. The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: "LECROAHTAH" A grave. Final resting place for fordic-Mon-Hum-Mal-Cha, killed by a chameleon imitating a giant zombie. Level 7: Goodbye lostlocale the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 844 points, and 252 pieces of gold, after 2809 moves. You were level 3 with a maximum of 18 hit points when you quit.