Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-07 02:06:22, ended 2026-04-07 06:11:47. lostlocalk, neutral male gnomish Wizard --------------- |.............-# ----- |.............|# |.>.| #............<..######-....# #---------.-----#### |...|# # # ##### -----# # # # ## ----------- # # ## # ## |@........| ---.-----------# # # #------- |.........| |(............|# # ## #......| |....f....-#### |.............|# # ## |.....| |........@| #####|......>......|# ### ##### .....| |.........| #|.............-# # # ....| ----------- #..............| ## # ----- --------------- --.----# |..{..|# |.....|# |......# ------- Lostlocalk the Thaumaturge St:13 Dx:11 Co:15 In:19 Wi:12 Ch:8 Neutral Dlvl:2 $:450 HP:48(48) Pw:67(67) AC:-2 Exp:6 T:4557 Stressed Latest messages: Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. Unknown command ' '. What do you want to dip? [$a-rtuw-zAC-Z or ?*] ? Never mind. What do you want to use or apply? [mnqrtwxzCEGKMNPS or ?*] E You have much trouble removing s - 4 clear potions. You have much trouble removing v - a clear potion named holy water. You have much trouble removing s - a clear potion. Unknown command ' '. Unknown command ' '. What do you want to dip? [$a-zAC-Z or ?*] s What do you want to dip 5 clear potions into? [ceg-jlopsvADHOQRT-Z or ?*] ? Your 5 clear potions glow with a light blue aura. Call a clear potion: water What do you want to dip? [$a-uw-zAC-Z or ?*] ? What do you want to dip an uncursed lamp called magic lamp (lit) into? [ceg-jlopsADHOQRT-Z or ?*] ? Your lamp called magic lamp glows with a light blue aura. What do you want to rub? [r or ?*] ? You now wield a blessed lamp called magic lamp (lit). You see a puff of smoke. What do you want to rub? [r or ?*] ? You see a puff of smoke. What do you want to rub? [r or ?*] ? Nothing happens. You hear some noises in the distance. What do you want to rub? [r or ?*] ? Nothing happens. What do you want to rub? [r or ?*] ? In a cloud of smoke, a djinni emerges! The djinni speaks. "It is about time!" The djinni vanishes. Really quit? [yn] (n) n What do you want to drink? [ceg-jlopsADHOQRT-Z or ?*] q That is a silly thing to drink. What do you want to drink? [ceg-jlopsADHOQRT-Z or ?*] w That is a silly thing to drink. What do you want to drink? [ceg-jlopsADHOQRT-Z or ?*] w That is a silly thing to drink. What do you want to drink? [ceg-jlopsADHOQRT-Z or ?*] w That is a silly thing to drink. What do you want to wield? [- adfyJ or ?*] Never mind. Unknown command ' '. Really quit? [yn] (n) y Swidnica gratefully inherits all your possessions. Do you want to see what you had when you quit? [ynq] (y) q Inventory: Coins $ - 450 gold pieces Weapons a - 4 blessed +1 daggers named +1 f - a blessed +1 dagger named Main Weapon d - a blessed +0 dagger J - 3 +0 daggers named 1 y - a +0 orcish dagger Armor L - an uncursed +0 pair of iron shoes (being worn) b - an uncursed +0 cloak of magic resistance (being worn) Potions h - an uncursed potion of acid Q - a blessed potion of booze c - an uncursed potion of booze e - an uncursed potion of booze j - a blessed potion of extra healing g - an uncursed potion of extra healing Y - 2 uncursed potions of fruit juice U - an uncursed potion of gain energy l - an uncursed potion of healing A - an uncursed potion of healing Z - a cursed potion of healing V - a blessed potion of invisibility W - a blessed potion of invisibility O - an uncursed potion of invisibility p - 2 uncursed potions of monster detection H - an uncursed potion of monster detection R - an uncursed potion of object detection X - 2 uncursed potions of object detection i - a blessed potion of see invisible D - an uncursed potion of see invisible o - 2 uncursed potions of speed T - 2 cursed potions of speed s - 4 potions of holy water Rings F - an uncursed +1 ring of gain strength I - an uncursed ring of warning Wands N - a wand of lightning (0:3) m - a cursed wand of slow monster (0:8) K - a wand of teleportation (0:4) Tools E - an uncursed sack containing 25 items x - a magic flute (0:6) n - an uncursed blindfold q - an uncursed leash z - an uncursed leash S - a magic marker (0:54) w - an uncursed magic whistle r - a blessed oil lamp (lit) (weapon in hand) G - an uncursed skeleton key M - an uncursed skeleton key P - an uncursed skeleton key t - an uncursed stethoscope C - an uncursed tin whistle Gems/Stones k - an uncursed worthless piece of green glass u - an uncursed worthless piece of red glass Contents of the sack: 2575 gold pieces an uncursed cram ration 2 uncursed tripe rations 2 uncursed tripe rations an uncursed lichen corpse an uncursed scroll of amnesia an uncursed scroll of confuse monster an uncursed scroll of light 2 uncursed scrolls of blank paper an uncursed scroll of teleportation an uncursed scroll of food detection an uncursed scroll of identify 2 uncursed scrolls of identify 2 uncursed scrolls of magic mapping an uncursed scroll of remove curse 2 uncursed potions of hallucination an uncursed potion of paralysis an uncursed potion of polymorph an uncursed potion of oil an uncursed potion of sleeping an uncursed potion of restore ability an uncursed potion of gain level an uncursed potion of gain level an uncursed potion of water a potion of unholy water named unholy water Lostlocalk the Wizard's attributes: Background: You were a Thaumaturge, a level 6 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 4557 turns ago. You had 398 experience points, 242 more were needed to attain level 7. Basics: You had all 48 hit points. You had all 67 energy points (spell power). Your armor class was -2. Your wallet contained 450 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/50). Your dexterity was 11 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 12 (limit:18). Your charisma was 8 (limit:18). Final Status: You were stressed; movement was moderately slowed. You were wielding a tool. Final Attributes: You were piously aligned. You were magic-protected. You had infravision. You had a moderate defense bonus (+9). You were warded. You were fast. You survived. Vanquished creatures: a watchman a brown pudding a dog a blue jelly a wood nymph a rock mole a fog cloud a yellow light 2 shriekers a gray ooze 5 elf zombies a paper golem a baby crocodile a little dog a floating eye 5 dwarves a homunculus a centipede a giant bat 5 monkeys 3 orc zombies 2 dwarf zombies a werejackal 3 iguanas 4 acid blobs 6 coyotes a gas spore 6 hobbits 7 manes a large kobold 4 hobgoblins 4 giant rats a cave spider 2 brown molds 2 green molds 2 red molds 14 gnomes 2 geckos 4 jackals 2 foxes 2 kobolds 3 goblins 7 grid bugs 2 bats 7 lichens 2 kobold zombies 5 newts 132 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: "MORE MORE MORE" Level 2: "BOOK" <- You were here. A potion shop, a fountain. Stairs down to The Gnomish Mines. Level 3: "BOOK" A shop, a fountain. Level 4: Level 5: The Gnomish Mines: levels 3 to 9 Level 3: "ICE BOX" Level 4: Level 5: Level 6: Many shops, a temple, some fountains. Level 7: Level 8: "Pony PICK" Level 9: Goodbye lostlocalk the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 5017 points, and 3025 pieces of gold, after 4557 moves. You were level 6 with a maximum of 48 hit points when you quit.