Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2025-09-23 03:38:48, ended 2025-09-24 20:43:50. lostlocalmmm, neutral male gnomish Wizard ----------------------------------------------------------------------------- |`.$|.|};}}}}}}}.............................................}}%}}}}}}|..*..| |.|.|.|}-------}}}}}}}}}}}}}}}}}}}}}}}%}}}}}}}}}}}%}}}}}}}}};%-------}|.---.| |`|?.$|}|.....|-----------------------------------------------|..?..|}|...|?| |.----|}|@@...+...............................................@@....|}|.---.| |.%`..|}---------------------------X---+-----------------------------}|.|...| |@---.|}}}}}}|@..@....|@@@@@@@@@.+O.ER.XL.H.T|*******|D|[[[[[[[|}}}}%}--|z|.| |*..|.|.....}|@@@.....|@@@@@@@@@.|N.HN[......|*******|D|[[[[[[[|}....[.*|.|.| |.---.|.....;|@.@.....|----------|R.[T.R.....|-----------------|;.....|.|.|.| |.|`.O|.....}#@@.{....+..........+....X....\(|.................+......|`..|!| |.|.---.....;|........|----------|TO.........|-----------------|;.....|----.| |*|.........}|........|@@@@@@@@@.|LN.......L.|)))))))|D|%%%%%%%|}.....|.....| |.-----}}}}}}|........|@@@@@@@@@.+...........|)))))))|D|%%%%%%%|}}}}}}|.----| |`.`..|}-------------------------------+-----------------------------}|.|H.s| |----.|}|.@...+...............................................@.@...|}|.|.|.| |.....|}|.@...|-----------------------------------------------|.....|}|T|.|.| |.----|}-------}}}}}}}}}}}}}}}}}}}}}}}%}}}}}}}}}}}}}}}}}}}}};}-------}|.---.| |..*..|};}}}}}}}.............................................}}}}}}}}}|..`.[| ----------------------------------------------------------------------------- Lostlocalm the Magician St:25 Dx:17 Co:16 In:19 Wi:17 Ch:11 Neutral Dlvl:25 $:773 HP:61(89) Pw:60(111) AC:-3 Exp:10 T:10500 Blind Latest messages: You succeed in unlocking the door. The door opens. You hit Medusa! You hit Medusa! The pit viper bites! The pit viper bites! Medusa's gaze is reflected by your medallion. Medusa doesn't seem to notice that her gaze was reflected. Medusa swings wildly and misses! You hit Medusa! The magic-absorbing blade probes Medusa! The pit viper bites! The pit viper misses! Medusa's gaze is reflected by your medallion. Medusa doesn't seem to notice that her gaze was reflected. Medusa hits! Medusa hits! Medusa bites! The pit viper bites! The pit viper just misses! You hit Medusa! The pit viper bites! The pit viper's bite was poisoned! The poison doesn't seem to affect you. The pit viper misses! Medusa's gaze is reflected by your medallion. Medusa doesn't seem to notice that her gaze was reflected. Medusa escapes downstairs! You descend the stairs. You kill Medusa! What do you want to put on? [nMPRU or ?*] n You are now wearing a towel around your head. You can't see any more. What do you want to use or apply? [ejkm-ortvwzADEGILNSTX-Z or ?*] E W - an uncursed scroll of magic mapping. What do you want to read? [QW or ?*] W As you pronounce the formula on it, the scroll disappears. A map coalesces in your mind! What do you want to use or apply? [ejkm-ortvwzADEGILNSTX-Z or ?*] E a - a blessed potion of object detection. It misses! It touches you! You hear a door open. You hear a door open. Unknown command ' '. What do you want to drink? [a or ?*] ? You detect the presence of objects. (For instructions type a '?') Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 773 gold pieces Amulets q - an uncursed amulet of reflection (being worn) Weapons h - the rustproof +5 Magicbane (weapon in hand) Armor s - a blessed rustproof +2 pair of gauntlets of power (being worn) p - an uncursed +0 pair of water walking boots (being worn) i - an uncursed +0 cloak of magic resistance b - an uncursed very rotted +0 cloak of magic resistance (being worn) J - an uncursed +0 elven cloak Scrolls Q - an uncursed scroll of identify Rings P - a blessed +2 ring of increase damage V - an uncursed ring of invisibility (on right hand) R - a cursed ring of polymorph U - an uncursed +1 ring of protection M - an uncursed ring of regeneration c - an uncursed ring of stealth (on left hand) Wands e - a wand of cold (0:7) I - a wand of cold (0:5) D - a cursed wand of death (0:7) X - a wand of lightning (0:6) Z - a wand of lightning (0:5) v - a wand of magic missile (0:7) Y - a wand of secret door detection (0:8) S - a wand of undead turning (0:3) Tools E - a blessed bag of holding containing 114 items L - an uncursed bugle j - a frost horn (0:6) N - an uncursed leash m - an uncursed lock pick o - a magic marker (0:54) w - an uncursed magic whistle A - a blessed oil lamp T - a blessed oil lamp (lit) G - an uncursed skeleton key t - an uncursed stethoscope n - an uncursed towel (being worn) k - a +0 unicorn horn r - a +0 unicorn horn Gems/Stones z - an uncursed touchstone Contents of the bag of holding: an uncursed amulet of strangulation a +0 dagger named Main Weapon 3 +0 daggers named Brace an uncursed +0 elven cloak a blessed +1 mummy wrapping an uncursed +0 robe 4 uncursed slime molds an uncursed carrot an uncursed clove of garlic 5 uncursed food rations 3 uncursed fortune cookies an uncursed lembas wafer 8 uncursed tripe rations 2 uncursed tripe rations 2 uncursed tins of violet fungus an uncursed tin of stalker meat an uncursed tin of white unicorn meat an uncursed tin of wood nymph meat an uncursed lizard corpse a blessed scroll of blank paper 3 uncursed scrolls of blank paper a cursed scroll of light a cursed scroll of amnesia 2 uncursed scrolls of confuse monster 2 uncursed scrolls of create monster a cursed scroll of create monster a cursed scroll of destroy armor an uncursed scroll of destroy armor 2 uncursed scrolls of earth an uncursed scroll of earth 2 uncursed scrolls of enchant armor a cursed scroll of enchant armor 2 uncursed scrolls of enchant armor an uncursed scroll of enchant weapon an uncursed scroll of enchant weapon a cursed scroll of fire an uncursed scroll of food detection a cursed scroll of food detection 2 blessed scrolls of identify 3 uncursed scrolls of identify a cursed scroll of identify 3 uncursed scrolls of identify an uncursed scroll of remove curse 2 uncursed scrolls of remove curse 3 uncursed scrolls of teleportation a cursed scroll of teleportation an uncursed spellbook of create monster an uncursed spellbook of detect food named read1 an uncursed spellbook of extra healing an uncursed spellbook of force bolt an uncursed spellbook of magic missile named read1 an uncursed spellbook of protection an uncursed spellbook of restore ability an uncursed spellbook of sleep an uncursed spellbook of sleep named read1 an uncursed spellbook of turn undead a cursed spellbook of turn undead an uncursed spellbook of wizard lock an uncursed spellbook of wizard lock an uncursed potion of blindness an uncursed potion of acid an uncursed potion of booze an uncursed potion of booze an uncursed potion of enlightenment an uncursed potion of extra healing an uncursed potion of fruit juice a blessed potion of full healing an uncursed potion of gain energy an uncursed potion of gain level an uncursed potion of gain level an uncursed potion of healing 2 uncursed potions of levitation an uncursed potion of monster detection an uncursed potion of monster detection an uncursed potion of object detection 2 blessed potions of oil an uncursed potion of oil a cursed potion of oil an uncursed potion of sickness an uncursed potion of sleeping an uncursed potion of speed 6 potions of holy water 3 uncursed potions of water an uncursed potion of water a potion of holy water a blessed +1 ring of gain strength an uncursed ring of invisibility an uncursed ring of poison resistance an uncursed ring of poison resistance an uncursed ring of shock resistance an uncursed ring of teleport control an uncursed ring of teleport control a wand of cold (0:3) a wand of cold (0:6) a wand of fire (0:3) a wand of light (0:15) a wand of magic missile (0:8) a wand of magic missile (0:0) a wand of make invisible (0:8) a wand of make invisible (0:7) a wand of polymorph (0:6) a wand of slow monster (0:6) a wand of speed monster (0:3) a wand of striking (0:7) an empty uncursed sack a +0 pick-axe an uncursed tin whistle a tinning kit (0:38) 3 uncursed amethyst stones 2 uncursed black opals an uncursed emerald an uncursed fluorite stone an uncursed jade stone an uncursed ruby Lostlocalmmm the Wizard's attributes: Background: You were a Magician, a level 10 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 25. You entered the dungeon 10500 turns ago. There was a new moon in effect when your adventure ended. You had 9384 experience points, 616 more were needed to attain level 11. Basics: You had 61 out of 89 hit points. You had 60 out of 111 energy points (spell power). Your armor class was -3. Your wallet contained 773 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:14, innate limit:18/50). Your dexterity was 17 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 17 (limit:18). Your charisma was 11 (limit:18). Final Status: You were deliberately blind. You were held by a violet fungus. You were unencumbered. You were wielding a dagger. You were skilled in dagger and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were shock resistant. You were poison resistant. You were telepathic. You had infravision. You were invisible. You were stealthy. You could teleport. You had teleport control. You could walk on water. You had a moderate defense bonus (+9). You were warded. You were fast. You had reflection. You survived. Vanquished creatures: Medusa 2 black puddings a ghost 3 giant mimics an Elvenking a large mimic 3 stalkers 6 small mimics a warhorse a xan a gelatinous cube 3 freezing spheres a tiger a dwarf king a tengu a mountain centaur a red naga 4 cobras an ettin zombie 2 leather golems a watchman 3 chameleons a crocodile a cockatrice 2 wolves an iron piercer 3 giant spiders 2 scorpions 2 horses a black light 2 forest centaurs a gnome king an orc mummy a dwarf mummy 2 brown puddings 2 rust monsters a yeti a gold golem a werewolf 2 giant eels a dingo 3 jaguars 4 blue jellies 2 white unicorns a dust vortex 2 plains centaurs 2 gnome mummies 3 snakes a human zombie 3 Woodland-elves 6 fire ants 7 bugbears 3 wood nymphs 2 water nymphs a Mordor orc an Uruk-hai an orc shaman 2 rock piercers 3 rock moles a pony a fog cloud a yellow light 4 shriekers 4 gnome lords 2 gnomish wizards a guardian naga hatchling a barrow wight 2 paper golems a giant ant 4 floating eyes a kitten 9 dwarves 3 kobold lords 2 kobold shamans 12 hill orcs 4 rothes a rabid rat a centipede 2 giant bats 10 orc zombies a werejackal 5 iguanas 4 killer bees 2 acid blobs a coyote 3 gas spores 10 hobbits 6 manes 9 hobgoblins 3 giant rats 2 cave spiders 4 brown molds 2 yellow molds 2 red molds 17 gnomes 6 garter snakes 4 gnome zombies 6 geckos 7 jackals 3 foxes 5 kobolds 6 goblins 2 sewer rats 6 grid bugs 4 bats 7 lichens 2 kobold zombies 7 newts 318 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 2 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 25 Level 1: Level 2: "more upst" Level 3: Level 4: "SHOCK COLD got rings sucs puds" A general store, some sinks, a grave. Stairs down to The Gnomish Mines. Level 5: A grave. Level 6: "whiteuni Bone?" An altar to Thoth. Final resting place for Lanfaedhe-Wiz-Elf-Fem-Cha, killed by a hill orc. Level 7: "BONE UPSTAIRS?" A grave. Level 8: Level 9: "POISON ORACLE POOL" Many fountains. Oracle of Delphi. Level 10: "BigRoom SOK potions" A very big room. Stairs up to Sokoban, level 9. Level 11: A grave. Level 12: Level 13: Level 14: Level 15: "QUEST" Summoned by Neferet the Green. Level 16: "ZOO!(rocktrol)" Level 17: A primitive area. Level 18: A fountain. Level 19: "BARRACKS" Level 20: Some sinks. Level 21: "BARRACKS" A fountain. Level 22: "BOOKS" A general store, a sink. Level 23: A fountain, a grave. Level 24: "MEDUSA Saddle" A fountain, many trees. Level 25: <- You were here. A throne, a fountain. The castle. The Gnomish Mines: levels 5 to 12 Level 5: "pick" Level 6: Level 7: "Mouser" Level 8: "SADDLE; GRAYUNI" Many shops, a temple, some fountains. Level 9: Level 10: Level 11: Level 12: "MIMICS" Sokoban: levels 9 up to 6 Level 6: Solved. Level 7: Solved. Level 8: Solved. Level 9: Solved. Goodbye lostlocalmmm the Wizard... You quit in The Dungeons of Doom on dungeon level 25 with 44509 points, and 773 pieces of gold, after 10500 moves. You were level 10 with a maximum of 89 hit points when you quit.