Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-23 01:34:40, ended 2026-04-23 02:18:16. lostlocalo, neutral male gnomish Wizard --------------- ---.- ----------- |.............. |...| |........... |.............| # |.>.| .............| |..............### |...| # |............| |.............| #########|...|######-............| |..............######## #--|--# --.----------- ----------.-.-- # # ####### ######### ------- ### # ########### ## |.!.!.| ##### # ###### ## )-@??"f| ##### # # # # #|.)(.@| #### ## #### # #####------- # # # ---|-- # ## ----------.----- # |....| # -|---------.- |..............| # |*...|### |...........| |..............| # |....|# |...........| |..............-## |.....# |........<... +..............| ------ ------------- ---------------- Lostlocalo the Evoker St:11 Dx:9 Co:15 In:19 Wi:14 Ch:8 Neutral Dlvl:4 $:0 HP:11(11) Pw:3(8) AC:6 Exp:1 T:3481 Satiated Burdened Latest messages: You see here a clay ring (for sale, 200 zorkmids). You see here a smoky potion (for sale, 400 zorkmids). You see here a scroll labeled LOREM IPSUM (for sale, 133 zorkmids). The large cat picks up a copper wand. You see here a scroll labeled XOR OTA (for sale, 133 zorkmids). What do you want to read? [v or ?*] ? Never mind. What do you want to use or apply? [cfwyDEILMOQS or ?*] E What do you want to use or apply? [cfwyDEILMOQS or ?*] E j - a copper spellbook. X - a spellbook of healing named read1. Unknown command ' '. Unknown command ' '. Unknown command ' '. You see here a glass orb (for sale, 107 zorkmids). You see here a smoky potion (for sale, 400 zorkmids). You see here a scroll labeled LOREM IPSUM (for sale, 133 zorkmids). The large cat turns to flee. The large cat drops a copper wand. The large cat picks up a concave amulet. You see here a smoky potion (for sale, 400 zorkmids). You have a little trouble lifting a smoky potion. Continue? [ynq] (q) q You have a little trouble lifting a smoky potion. Continue? [ynq] (q) y "For you, good sir; only 400 zorkmids for this smoky potion." You have a little trouble lifting F - a smoky potion (unpaid, 400 zorkmids). Your movements are slowed slightly because of your load. The large cat drops a concave amulet. What do you want to drop? [$a-fhjlmopsv-zAC-FHILMOQ-TXZ or ?*] l You drop an iron ring. Asidonhopo offers 100 gold pieces for your iron ring. Sell it? [ynaq] (y) n You have a little trouble lifting l - an iron ring. What do you want to drop? [$a-fhjlmopsv-zAC-FHILMOQ-TXZ or ?*] j You drop a copper spellbook. Asidonhopo offers 50 gold pieces for your copper spellbook. Sell it? [ynaq] (y) n Your movements are now unencumbered. You have a little trouble lifting a copper spellbook. Continue? [ynq] (q) y You have a little trouble lifting j - a copper spellbook. Your movements are slowed slightly because of your load. The large cat picks up a concave amulet. What do you want to read? [jvX or ?*] ? You begin to memorize the runes. The large cat drops a concave amulet. You add the "knock" spell to your repertoire. What do you want to name? [$a-fhjlmopsv-zAC-FHILMOQ-TXZ or ?*] j What do you want to name this spellbook of knock? read1 Unknown command ' '. Unknown command '^?'. Really quit? [yn] (n) y Asidonhopo comes and takes all your possessions. Do you want to see what you had when you quit? [ynq] (y) q Inventory: Amulets H - an uncursed amulet of ESP (being worn) Weapons R - 5 cursed poisoned +0 darts Z - a blessed +1 dagger h - a +1 dagger s - a +0 dagger z - 6 +0 daggers T - a +0 elven dagger C - a blessed +0 orcish dagger (weapon in hand) a - a blessed +1 quarterstaff Armor p - an uncursed +0 cloak of magic resistance b - an uncursed burnt +0 cloak of magic resistance (being worn) Comestibles o - a cursed food ration x - 2 cursed tins of gecko meat m - an uncursed lichen corpse Scrolls v - an uncursed scroll of remove curse Spellbooks X - an uncursed spellbook of healing named read1 j - an uncursed spellbook of knock named read1 Potions A - an uncursed potion of fruit juice F - an uncursed potion of paralysis Rings d - an uncursed ring of polymorph control l - a cursed ring of searching e - an uncursed ring of slow digestion (on right hand) Wands c - a wand of digging (0:2) D - a wand of magic missile (0:5) Q - a wand of make invisible (0:5) L - a wand of speed monster (0:5) O - a wand of striking (0:4) Tools E - an uncursed sack containing 12 items S - an uncursed blindfold w - an uncursed magic whistle M - a blessed oil lamp f - an uncursed skeleton key I - an uncursed tin whistle Gems/Stones y - an uncursed luckstone Contents of the sack: 2 uncursed slime molds 3 uncursed food rations an uncursed tripe ration an uncursed tin of spinach an uncursed scroll of confuse monster an uncursed scroll of destroy armor a blessed scroll of stinking cloud an uncursed potion of healing an uncursed potion of gain energy an uncursed potion of gain ability an uncursed potion of blindness an uncursed potion of fruit juice Lostlocalo the Wizard's attributes: Background: You were an Evoker, a level 1 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 4. You entered the dungeon 3481 turns ago. It was nighttime. You had 2 experience points, 18 more were needed to attain level 2. Basics: You had all 11 hit points. You had 3 out of 8 energy points (spell power). Your armor class was 6. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18/50). Your dexterity was 9 (peak:10, limit:18). Your constitution was 15 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 14 (limit:18). Your charisma was 8 (limit:18). Final Status: You were satiated. You were burdened; movement was slightly slowed. You were wielding a dagger. You were unskilled in dagger. Final Attributes: You were nominally aligned. You were magic-protected. You were telepathic. You had infravision. You had slower digestion. You had a small defense bonus (+4). You were warded. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You survived. Vanquished creatures: a small mimic a giant spider 2 rock moles a gnome lord a red naga hatchling a dwarf a kobold lord an orc zombie a dwarf zombie an acid blob 3 coyotes 9 hobbits 2 hobgoblins 5 giant rats 2 cave spiders a green mold a red mold 12 gnomes 3 geckos 10 jackals a fox 2 kobolds 3 goblins 4 sewer rats 9 grid bugs 4 bats 2 lichens 10 newts 94 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: Many fountains. Level 2: "MINES-right" A fountain. Stairs down to The Gnomish Mines. Level 3: "vault" A fountain. Level 4: "CLOSED" <- You were here. A general store. Level 5: The Gnomish Mines: levels 3 to 8 Level 3: "gems" Level 4: "CAT IS HERE" Level 5: "PICK" Level 6: Many shops, a temple to Thoth, some fountains, some trees. Level 7: Level 8: Goodbye lostlocalo the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 358 points, and 0 pieces of gold, after 3481 moves. You were level 1 with a maximum of 11 hit points when you quit.