Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2026-04-23 05:29:40, ended 2026-04-24 22:43:56. lostlocalo, neutral male gnomish Wizard -------- ------ |<|>...---....| |^|-......``..| |^||.```|..``.| |d||@)..|.....| |^|------.----| |^| |).%...| |.------%.....| |.....%.).....| |..-----......| ---- -------- Lostlocalo the Thaumaturge St:25 Dx:14 Co:16 In:19 Wi:15 Ch:7 Neutral Dlvl:8 $:0 HP:65(65) Pw:117(117) AC:-5 Exp:9 T:10517 Satiated Blind Latest messages: You put an uncursed ring of teleport control into the bag called sack. You put a ring of teleport control into the bag called sack. Unknown command ' '. There is an uncursed bag called sack containing 49 items here, loot it? [ynq] (q) y You open the bag called sack... You put a tin into the bag called sack. You put a copper ring into the bag called sack. You put a sapphire ring into the bag called sack. Unknown command ' '. There is an uncursed bag called sack containing 52 items here, loot it? [ynq] (q) y You open the bag called sack... You put a faded pall into the bag called sack. You put a faded pall into the bag called sack. Unknown command ' '. What do you want to drop? [abdf-hknr-uwCDGIL-NS-WZ or ?*] t You drop an uncursed crude dagger. You try to feel what is lying here on the floor. You feel here an uncursed bag called sack containing 54 items. Really save? [yn] (n) y Saving... Restoring save file... Hello lostlocalo, the gnomish Wizard, welcome back to NetHack! In what direction? What do you want to use or apply? [ghknrsuwCGILMSU or ?*] E You don't have that object. What do you want to use or apply? [ghknrsuwCGILMSU or ?*] Never mind. There is an uncursed bag called sack containing 54 items here, loot it? [ynq] (q) y You open the bag called sack... Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Weapons a - 15 +0 daggers named Brace N - a +0 dagger (weapon in hand) Armor Z - a blessed rustproof +4 pair of gauntlets of power (being worn) D - an uncursed +0 pair of elven boots b - an uncursed +0 cloak of magic resistance (being worn) f - an uncursed +2 elven cloak Rings d - a blessed +2 ring of increase damage (on right hand) Wands L - a wand of opening (0:7) w - a wand of opening (0:3) C - a wand of striking (0:0) u - a wand of undead turning (0:5) Tools h - a bag of tricks (0:15) U - a fire horn (0:3) I - an uncursed wooden flute n - an uncursed blindfold r - an uncursed brass lantern s - an uncursed brass lantern G - an uncursed credit card M - a magic marker (0:47) g - a magic marker (0:39) S - a blessed oil lamp k - a +0 unicorn horn Gems/Stones V - an uncursed dilithium crystal T - an uncursed worthless piece of white glass W - an uncursed worthless piece of yellow glass Lostlocalo the Wizard's attributes: Background: You were a Thaumaturge, a level 9 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in Sokoban, on level 8. You entered the dungeon 10517 turns ago. It was nighttime. You had 4453 experience points, 667 more were needed to attain level 10. Basics: You had all 65 hit points. You had all 117 energy points (spell power). Your armor class was -5. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 25 (base:11, innate limit:18/50). Your dexterity was 14 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 15 (limit:18). Your charisma was 7 (limit:18). Final Status: You were temporarily blind. You were satiated. You were unencumbered. You were wielding a dagger. You were skilled in dagger. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You were telepathic. You had infravision. You could teleport. You had a small damage bonus (+2). You had a moderate defense bonus (+9). You were warded. You survived. Vanquished creatures: 3 ghosts an ogre king a water elemental a hill giant 2 giant mummies a small mimic a freezing sphere a shocking sphere a tiger an energy vortex 2 stone giants a Grey-elf a watchman a chameleon a giant beetle a quivering blob a cockatrice 4 wolves a lynx an orc-captain an iron piercer a mumak 3 giant spiders a black light 2 vampire bats a forest centaur 3 owlbears a gold golem 3 Green-elves 3 lizards a dingo 2 jaguars a white unicorn a dust vortex a raven a plains centaur a gnome mummy 4 snakes a rope golem 2 Woodland-elves 5 soldier ants 2 bugbears 2 imps 2 wood nymphs 12 Mordor orcs a rock piercer 4 rock moles a fog cloud 3 yellow lights a shrieker a gnomish wizard 2 kobold mummies a golden naga hatchling 3 elf zombies 3 straw golems a paper golem 8 giant ants 3 floating eyes 3 dwarves a homunculus 3 kobold shamans 8 rothes a rabid rat 2 centipedes a giant bat 3 monkeys 4 orc zombies 3 werejackals 5 iguanas 2 acid blobs 3 coyotes 2 hobbits 6 manes a large kobold a hobgoblin 5 giant rats a brown mold a yellow mold 3 red molds 7 gnomes 2 garter snakes 2 gnome zombies 7 geckos 5 jackals a fox a kobold 3 goblins 2 sewer rats 10 grid bugs 3 bats 9 lichens 8 newts 235 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 16 Level 1: A fountain. Level 2: "vault" Some altars, a fountain, a sink. Level 3: A grave. Level 4: "stuf" A general store. Stairs down to The Gnomish Mines. Level 5: Level 6: "cat" A delicatessen. Level 7: "BONE" A fountain. Final resting place for jvanheel-Rog-Hum-Mal-Cha, killed by a soldier ant. Level 8: "ORACLE book" Many fountains. Level 9: "SLEEP SOK" A fountain. Stairs up to Sokoban, level 8. Level 10: "telepsc" An altar to Thoth, a grave. Level 11: A fountain. Level 12: A fountain, a sink. Level 13: Level 14: "Zoo QUEST" Summoned by Neferet the Green. Level 15: A primitive area. Level 16: The Gnomish Mines: levels 5 to 10 Level 5: Final resting place for h2g2-Ran-Elf-Fem-Cha, killed by a wand. Level 6: Level 7: Many shops, a temple, some fountains. Level 8: "POISON" Level 9: Level 10: Sokoban: Level 8: <- You were here. Unsolved. Goodbye lostlocalo the Wizard... You quit in Sokoban on dungeon level 8 with 18582 points, and 0 pieces of gold, after 10517 moves. You were level 9 with a maximum of 65 hit points when you quit.