Unix NetHack Version 3.6.7-0 post-release - last build Wed Mar 19 16:31:48 2025 (87ff3781ca7812121e118fdde5f7177a47df5ba2,branch:master). Game began 2024-01-20 22:29:10, ended 2026-04-26 05:01:34. lostlocalq, neutral male gnomish Wizard -------.----- ...^........| ---------------- #|...........| |..........`...+ ###..>.........| |..............| ##|...........| |..............| # ------------- ------.--------- # # ## # ## ---------|----- k --------------# |.............. ------- |.........{..@# |.............| #|......#####......[......| |..............######..*...|#####|......<.....| --------------- |...*.-# -------------- k 1 |.....| C ------- Lostlocalq the Enchanter St:25 Dx:12 Co:18 In:19 Wi:14 Ch:9 Neutral Dlvl:8 $:2 HP:126(126) Pw:38(236) AC:-8 Xp:15/160000 T:19125 Satiated Blind Latest messages: What do you want to put on? [nQ or ?*] n You are now wearing a blindfold. You can't see any more. Unknown command ' '. In what direction? l The magic missile hits the chickatrice! In what direction? l You kill the chickatrice! You try to feel what is lying here on the floor. You feel here a rock. What do you want to put on? [Q or ?*] ? Q - a blessed ring of teleport control. Q - a blessed ring of teleport control (on right hand). You destroy the invisible wraith! You try to feel what is lying here on the floor. There is an open door here. You feel here a wraith corpse. There is a wraith corpse here; eat it? [ynq] (n) y This wraith corpse tastes okay. You feel more experienced. Welcome to experience level 15. You feel sensitive! Really save? [yn] (n) y Saving... Restoring save file... Hello lostlocalq, the gnomish Wizard, welcome back to NetHack! What do you want to use or apply? [knEM or ?*] E Unknown command ' '. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 2 gold pieces Amulets e - an uncursed amulet of reflection (being worn) Weapons r - the blessed +0 Staff of Aesculapius (weapon in hands) Armor z - a blessed rustproof +5 pair of gauntlets of power (being worn) X - an uncursed +0 pair of speed boots (being worn) g - an uncursed +0 robe (being worn) Scrolls u - an uncursed scroll of teleportation Rings c - an uncursed ring of stealth (on left hand) Q - a blessed ring of teleport control (on right hand) Tools E - a blessed bag of holding containing 146 items n - an uncursed blindfold (being worn) M - the blessed Orb of Fate (0:2) k - the blessed Platinum Yendorian Express Card Contents of the bag of holding: 456 gold pieces an uncursed amulet of unchanging a blessed +2 dagger 6 +0 daggers a +3 elven dagger the blessed +0 Grayswandir a cursed -2 helm of opposite alignment named unholy w a cursed -2 pair of gauntlets of fumbling an uncursed +0 pair of jumping boots an uncursed +0 elven cloak a cursed -1 elven cloak an uncursed +0 cloak of displacement an uncursed +0 cloak of magic resistance an uncursed +0 robe an uncursed +0 robe an uncursed +0 set of blue dragon scales 4 uncursed slime molds an uncursed C-ration an uncursed candy bar 6 uncursed food rations a cursed food ration 2 uncursed lembas wafers 2 uncursed melons an uncursed tripe ration an uncursed tin of soldier meat an uncursed tin of rock mole meat an uncursed tin of iguana meat an uncursed lizard corpse 2 uncursed scrolls of blank paper a cursed scroll of blank paper an uncursed scroll of light a cursed scroll of light an uncursed scroll of amnesia an uncursed scroll of confuse monster a blessed scroll of create monster an uncursed scroll of create monster 2 uncursed scrolls of destroy armor 2 uncursed scrolls of enchant armor a blessed scroll of enchant weapon an uncursed scroll of enchant weapon an uncursed scroll of fire an uncursed scroll of food detection an uncursed scroll of gold detection an uncursed scroll of stinking cloud a blessed scroll of teleportation 6 uncursed scrolls of teleportation an uncursed spellbook of blank paper an uncursed spellbook of polymorph an uncursed spellbook of cancellation an uncursed spellbook of charm monster named read1 an uncursed spellbook of cone of cold named read1 an uncursed spellbook of cone of cold an uncursed spellbook of detect monsters a blessed spellbook of detect treasure named read1 an uncursed spellbook of detect unseen named read1 a blessed spellbook of force bolt an uncursed spellbook of force bolt an uncursed spellbook of healing named read1 an uncursed spellbook of identify named read1 an uncursed spellbook of jumping named read1 an uncursed spellbook of magic missile named read1 an uncursed spellbook of sleep named read1 an uncursed spellbook of teleport away an uncursed spellbook of turn undead an uncursed spellbook of wizard lock named read1 an uncursed spellbook of wizard lock an uncursed potion of levitation an uncursed potion of acid 2 potions of holy water 4 uncursed potions of water 4 potions of unholy water a cursed potion of enlightenment 2 uncursed potions of extra healing an uncursed potion of extra healing a blessed potion of extra healing an uncursed potion of full healing an uncursed potion of full healing an uncursed potion of gain ability a cursed potion of gain energy 2 uncursed potions of gain level 2 uncursed potions of healing an uncursed potion of invisibility a blessed potion of invisibility an uncursed potion of object detection an uncursed potion of polymorph a cursed potion of see invisible an uncursed potion of speed a cursed potion of speed an uncursed potion of speed an uncursed ring of free action a cursed -2 ring of gain strength a blessed +0 ring of increase accuracy an uncursed +1 ring of increase accuracy an uncursed ring of invisibility an uncursed ring of levitation an uncursed ring of searching a cursed ring of teleport control an uncursed ring of teleport control a cursed ring of teleportation a cursed ring of teleportation a wand of light (0:8) a wand of magic missile (0:3) a wand of magic missile (0:7) a cursed wand of sleep (0:6) a wand of slow monster (0:7) a wand of striking (0:7) a wand of striking (0:5) a wand of teleportation (0:0) a wand of teleportation (0:2) a wand of teleportation (0:7) a wand of teleportation (0:8) a wand of undead turning (0:3) a wand of wishing (1:1) an uncursed tooled horn an uncursed bugle a blessed oil lamp an uncursed tin whistle an uncursed credit card an uncursed leash a magic marker (1:5) an uncursed magic whistle an uncursed skeleton key an uncursed skeleton key an uncursed towel a +0 unicorn horn a +0 unicorn horn an uncursed jade stone 4 uncursed fluorite stones 4 uncursed worthless pieces of green glass an uncursed worthless piece of orange glass 4 uncursed garnet stones an uncursed worthless piece of red glass 11 uncursed worthless pieces of violet glass 2 uncursed worthless pieces of violet glass 2 uncursed opals 8 uncursed worthless pieces of yellow glass 4 uncursed citrine stones an uncursed worthless piece of yellow glass 2 uncursed topaz stones an uncursed amethyst stone 3 uncursed black opals 3 uncursed obsidian stones 3 uncursed worthless pieces of black glass 17 uncursed worthless pieces of blue glass 4 uncursed worthless pieces of yellowish brown glass an uncursed touchstone Lostlocalq the Wizard's attributes: Background: You were an Enchanter, a level 15 male gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 8. You entered the dungeon 19125 turns ago. It was nighttime. You had 160000 experience points, 160000 more were needed to attain level 16. Basics: You had all 126 hit points. You had 38 out of 236 energy points (spell power). Your armor class was -8. Your wallet contained 2 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:10, innate limit:18/50). Your dexterity was 12 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 19 (limit:19). Your wisdom was 14 (limit:18). Your charisma was 9 (limit:18). Final Status: You were deliberately blind. You were satiated. You were unencumbered. You were wielding a quarterstaff. You were skilled in quarterstaff and could have enhanced that. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were disintegration-resistant. You were shock resistant. You were poison resistant. You were level-drain resistant. You were telepathic. You were warned. You had infravision. You were stealthy. You could teleport. You had teleport control. You regenerated. You had a moderate defense bonus (+9). You were guarded. You took half physical damage. You took half spell damage. You were very fast. You had reflection. You were extremely lucky. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: a balrog a white dragon a black dragon 2 blue dragons 2 baluchitheria a demilich an Olog-hai a disenchanter 5 vampire lords a shopkeeper 2 aligned priests 2 liches an ice devil 5 frost giants a golden naga 4 black puddings 4 vampires 7 lieutenants 11 ghosts a long worm a zruty an ogre king 2 rock trolls a flesh golem an Elvenking a doppelganger a large mimic 4 stalkers an air elemental an earth elemental 2 giant mummies a black naga 4 xorns 2 giant zombies 8 sergeants 3 winter wolves a small mimic a glass piercer 2 xans 2 ogre lords 2 trolls a wood golem 4 sharks a gelatinous cube 2 pyrolisks a large dog a freezing sphere 3 flaming spheres a large cat a tiger 2 gargoyles a dwarf king a tengu 3 ochre jellies 3 leocrottas 2 mountain centaurs 2 elf mummies a red naga a pit viper a cobra 6 wraiths 5 ettin zombies 35 soldiers 2 watchmen an incubus a chameleon a crocodile 5 giant beetles 2 quivering blobs 5 wolves 3 winter wolf cubs a panther a gremlin a leprechaun 2 iron piercers 2 mumakil 3 giant spiders a scorpion an ice vortex 2 black lights 3 vampire bats 2 forest centaurs a gnome king an orc mummy a dwarf mummy 6 ogres 2 brown puddings 2 rust monsters 4 owlbears 2 yetis 3 gold golems a werewolf 5 Green-elves 4 giant eels 2 lizards 2 chickatrices a dingo 2 jaguars a dwarf lord 2 blue jellies 2 white unicorns a raven 2 plains centaurs a snake 3 apes 4 human zombies a rope golem a Woodland-elf 2 soldier ants 6 fire ants 2 bugbears 2 imps 2 quasits 2 wood nymphs 4 water nymphs 2 mountain nymphs 18 Mordor orcs an Uruk-hai 3 orc shamans 2 rock piercers 2 rock moles a pony a fog cloud 3 yellow lights a violet fungus 4 gnome lords 3 gnomish wizards a kobold mummy a red naga hatchling 3 black naga hatchlings a golden naga hatchling 3 gray oozes a barrow wight 5 elf zombies 3 ghouls 3 straw golems a paper golem a baby crocodile a giant ant 2 little dogs 4 floating eyes 2 kittens 13 dwarves a kobold lord 12 hill orcs 7 rothes a rabid rat a giant bat 10 orc zombies 5 dwarf zombies 2 wererats 2 werejackals 4 iguanas 3 coyotes 4 gas spores 8 hobbits 10 manes 2 large kobolds 3 hobgoblins 7 giant rats 12 cave spiders 2 brown molds a yellow mold a red mold 16 gnomes 2 garter snakes 2 gnome zombies 8 geckos 7 jackals 5 foxes 3 kobolds 3 goblins 10 sewer rats 7 grid bugs 3 bats 4 lichens 5 kobold zombies 12 newts 561 creatures vanquished. Genocided species: liches demiliches master liches arch-liches 4 species genocided. Voluntary challenges: You genocided 4 types of monsters. You never polymorphed an object. You never changed form. You used 7 wishes (5 for artifacts). The Dungeons of Doom: levels 1 to 28 Level 1: Level 2: Some fountains. Level 3: "BOOKS" An untended shop. Stairs down to The Gnomish Mines. Level 4: Some fountains. Level 5: "pick" A fountain. Level 6: Level 7: Level 8: <- You were here. A fountain. Level 9: "ORACLE !! POOL !!" Oracle of Delphi. Level 10: "SOK-right adlar" An altar. Level 11: Level 12: An altar to Thoth. Level 13: "POLYTRP" A sink. Level 14: Level 15: A primitive area. Level 16: "Lephall" An altar. Summoned by Neferet the Green. Level 17: "MIND FLAYER" A temple, a fountain. Level 18: "FIRE (Fire ants)" Level 19: "Soldier w lighning" A fountain. Level 20: "Got ring pud suc COLD Lephal" A fountain, a sink. Level 21: "BEES!" Level 22: Level 23: "Got ring pud(#1)" Some sinks. Level 24: "MEDUSA" Many trees. Level 25: Level 26: Level 27: Level 28: "DISINT" A fountain. The castle (play notes "GEDFA" to open or close drawbridge). Connection to Gehennom. Gehennom: Level 29: Many graves. Final resting place for IsPotato-Wiz-Elf-Mal-Cha, killed by a system shock. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: "GRAY UNICORN!" Many shops, a temple to Thoth, some fountains. Level 7: "POISON!" Level 8: "SHOCK" Level 9: Level 10: Level 11: "WINE CLLAR" Goodbye lostlocalq the Wizard... You quit in The Dungeons of Doom on dungeon level 8 with 131964 points, and 458 pieces of gold, after 19125 moves. You were level 15 with a maximum of 126 hit points when you quit.